Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
*Web Version could get super glitchy for some reason, though the PCVersion is fine*
So this is my first 3D game release for LudumDare Compo. Ive done a few
2D LudumDare games before.
-what i learned:
So i had to switch from colision detection on the bullets to raycast.
Switched off manual movement to navmesh. (better in my opinion)
Had big issues trying to get the animations right, right now the
zombie animations still dont work. I cant seem to get them to work.
So i gave up on it and moved on. Ill read up on that later i guess.
The player animations work though. :D
Other then that its pretty fun to make mesh objects for 48hr games now.
So this was a pretty good experiment. I didnt go for anything too fancy.
I spent the time since last LD learning blender and it payed off. :D
The game is basically a standard thirdperson survival shooter where your
stuck in one room.
Run around kill zombies, collect money and other items, and survive.
There are 10 rounds, each round the zombie health increases.
There are 5 waves per round, each wave is 60 seconds.
I can get to round 6, but it gets crazy :D
if you can beat all 10 rounds let me know, that would be a feat.
GameEngine: Unity/C#
Graphics: Blender
Art: Inkscape/Gimp
Sounds: Bfxr and my mouth(yup, most them are me :D)
Music: LMMS (im really bad at music :( )
Hope you enjoy, thanks for playing :D
Twitter: @JCMonkeyD3
Downloads and Links
Ratings
![]() | Coolness | 68% |
#213 | Humor | 2.82 |
#258 | Mood | 3.21 |
#277 | Theme | 3.66 |
#322 | Audio | 2.76 |
#344 | Graphics | 3.00 |
#370 | Fun | 3.05 |
#430 | Overall | 3.05 |
#535 | Innovation | 2.38 |
Comments
Rounds are too slow, I recommend speeding up the difficulty ramp.
Fun little game. Rounds too slow in beginning yes, but picks up later. Nice job on the character models.
Sets the mood really well, and nice controls and graphics. Thanks for the we build.
Zombies spawning on me got the best of me. Otherwise, not bad.
Really good models and animation. I thought the gameplay was fun as well. I was also not able to get to round 10, things start to get hectic pretty quickly.
The idea is fine and suits the LD37 theme. But it's so boring at the beginning. I guess, you have to play around the level difficulties and made first rounds more hardcore also (maybe?).
Also, the player and zombies are too similar. It was a bit confusing for me -.-
Good job, maybe the movement was a tad bit too slow for my liking but that's just me. :D
Player movement is too slow and the graphics need some improvement. Nice job, anyways :)
Nice 3d game, not sure what to spend all my money on, Maybe the game could have progressed a little faster
fun game
Cool game. Perhaps speed up the running a bit for added hype, but it was fun to play. Nice graphics too. Thanks!
All worked well for me! had a couple things spawn in the middle of the room without warning but otherwise solid.
Fun game, slow to build but it really ramps up the difficulty.
I liked all the lighting effects, and nice job with blender. I actually liked that you stuck to raycasting. I feel like it would have been a lot more difficult without it. Really fun, great job!
Good game. Please add more gameplay features and improved graphics.
The game is too slow. Not bad but not so good. Sorry. Otherwise my congrats becouse the game is ready.
Very good. I suggest you increase the speed movement of the player and change the wave spawn system to a continuous spawn. I think a contiuous spawn wave makes the game more dinamic. Good Job.
More enemy types would be cool (faster zombies, ones that explode and take out zombies in an area, etc.). It might have been just the web version, but the bullets could use a Lerp to smoothly move from source to target if you weren't going for a strobe effect.
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starts to really heat up in Round 3+ -- nice job!