Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
The friendly technicians at Zenith LLC are working on a natural language recognition package for their new digital assistant, TAKNOG THE OBLITERATOR(tm). Because they care about you, they've spared no expense in their rigorous neural net training. In spite of protestations from their QA team that "that's not how any of this works," they even flashed the algorithm into robot firmware to test their viability in real-world situations.
You are zn_CH. Your job, whether or not you choose to accept it, is to become the dominant method to understand and respond to Chinese-language inquiry. You do this by accepting an envelope with unreadable symbols on it, looking up the answer in one of the many books in your room, and feeding the response through the output slot. It couldn't be simpler!
...except that the genetic algorithm is still running, and the lab is flashing unworking code into knife-modded roombas, hovering orbs, and whatever other hardware is lying around! Luckily, you have a welding beam, and in spite of the total irrelevance to the chinese room problem, you're sentient. Turn them into scrap!
This game is a double-clickable Java jar. It contains no external dependencies or native binaries, so it should work anywhere Java 8 is available.
Controls: Arrow keys and X
Downloads and Links
Ratings
#212 | Audio | 3.13 |
#417 | Graphics | 2.81 |
#452 | Mood | 2.73 |
#459 | Fun | 2.81 |
#485 | Overall | 2.94 |
#509 | Theme | 3.00 |
#548 | Innovation | 2.31 |
#1199 | Coolness | 36% |
Comments
Nice idea and fun to play, technically it's more than one room but hey it was fun
Nice game and nice use of the theme. Though experiment are always fun when you can destroy robots. Is there an end to the game ? I almost killed everybody but I was a bit too slow. I like the fog of war and the music.
Thanks everyone! There's no ending, you're competing for a high Fitness score
I really like the art style. It's cute in a positively weird way. It's a nice small game.
Pretty good. I really like the character designs, and It's only the second game I got to play as a mech, so thats cool.
I think I remember you talking about this idea on the IRC channel over the weekend. It's a great take on the theme!
The hit detection for the welding beam felt a little fiddly - I couldn't quite get a sense of what it took to destroy one of my ineffective competitors. Between that, and the fact that you move at the same speed as them (which is a nice design choice!) it was really challenging to get a hang of the combat mechanic.
The fog of war was a nice touch - a good bit of polish that deepens the gameplay in subtle ways.
Great job!
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Fun and stuff, but there is more then one room lol