Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Echo Chamber

by masterkrepta - Compo Entry

Created for the 48 Hour Ludum Dare 37 Game Jam December 9th-11th 2016 - Theme ONE ROOM.

This is a top down Bullet Hell style game.. the Enemy turrets will fire projectiles in a variety of patterns that will bounce off walls. your only defense is your energy shield, which can reflect the shots away from you. Survive as long as you can, gaining points for each shot deflected

WASD - Movement

Up/Down arrow keys to rotate shield.

Unity 5
Bosca Ceoil

Downloads and Links




madlee says ...
Dec 15, 2016 @ 1:13am

Nice little game, has an old school arcade vibe to it. Is there any way to defeat the turrets? Or is it just "survive as long as you can?".

brainchewer says ...
Dec 15, 2016 @ 1:29am

This was a pretty fun game overall. I think I got 4 of the arrow spitting dudes going at once and there were quite a few bullets on screen. The deflections of the bullets was a little weird though, a lot of them just ended up spinning in circles after they hit the shield as opposed to deflecting straight like I would have expected. I kept finding myself hitting the left and right arrows to move the shield too, rather than up and down... maybe would have been good to have both bound to that? The UI is nice and clean as well. On the theme, I think it would have helped with the feeling of being in one room if there were wall images on the sides... if the character wasn't a guy with a shield, it felt more like being in space then in a room. But overall, was a fun game!

Pepejson says ...
Dec 15, 2016 @ 2:04am

Very nice concept. The player dont collide with walls so you can play forever :D

phoenix1987 says ...
Dec 15, 2016 @ 3:04am

Fun little game. Good use of the theme. Recommend fixing the Boundry box around the outside of the map. Overall good job

Geckoo1337 says ...
Dec 15, 2016 @ 2:07pm

Nice project which reminds me some old arcade games. The physics are great - smooth and well done. I had fun playing it ++

nassi says ...
Dec 15, 2016 @ 10:07pm

I like the idea (finally a chance to replay the events of !) but the implementation is just too buggy.

The reflections don't really work as one would expect and just staying in a corner (or just walking out of the screen) are too effective. Maybe there should be pickups to incentivize walking around the map. The side walls are also outside the screen boundaries on a 1280x1024 display, probably due to the aspect ratio.

Needs a lot of work, but the premise is decent.

Dec 15, 2016 @ 10:36pm

It's pretty funnnnn? but the reflections don't work that well and it's weird to use up/down to rotate instead of right/left or mouse. Just my opinion. Also it would be cool if bouncing a missile off your shield over and over built up a combo that gave you point multipliers or something

MementoGames says ...
Dec 17, 2016 @ 5:51pm

Nice concept!
I like the choice you made in making the player win points by deflecting the bullets and not by time surviving.

VanderHum says ...
Dec 18, 2016 @ 5:14am

gotta loop that music man.

Nino9612 says ...
Dec 23, 2016 @ 8:38pm

Nice small game.
I had a problem with the endscreen buttons but otherwise it was cool xD

LoHii says ...
Dec 23, 2016 @ 10:06pm

A nice little arcade game. The wallbug does allow you to exploit your way through, but there is really no reason to do that so it didn't hurt the experience. A bug that did however was that the music stopped, which lowered the atmosphere. There wasn't any pinpoint dodging of the bullethells, which is the salt of the genre, so overall it felt a little flat.

Maffew says ...
Dec 24, 2016 @ 1:30am

Nice arcade game, can exploit using the walls but its a single player game so that doesn't really matter.

Dec 24, 2016 @ 12:10pm

I liked the concept, overally it's a good entry. Collision is sometimes glitchy and game isn't challenging enough for me, though.

aeveis says ...
Dec 24, 2016 @ 11:57pm

Reflecting was interesting, perhaps if you could reflect bullets into the enemies. I also liked that you get points from reflecting. Keep up the good work!

comatomatoes says ...
Dec 25, 2016 @ 4:00am

It seems like the music cuts out at some point and doesn't continue? It felt like the collision with the shield was a little bit strange. Sometimes bullets appeared to bounce multiple times against the shield in short succession. It's an interesting design choice that staying safe and getting a high score have somewhat different strategies. Especially early on, staying away from the bullets allows you to survive, but doesn't really earn any points. Definitely an interesting concept!

Doomdad says ...
Dec 25, 2016 @ 7:29am

Quite fun old schoolgame. Surviving was very easy only thing that got me killed was weird collisions sending projectiles around the shield.

Hamsternator says ...
Dec 25, 2016 @ 1:29pm

I like the concept, but the difficulty scaling is a bit too slow. Takes a pretty long time before it actually becomes challenging.

Almax27 says ...
Dec 27, 2016 @ 11:23pm

Interesting concept but I think projectiles moved a bit too slow and reflections were hard to control.

manax says ...
Dec 27, 2016 @ 11:26pm

Good work. Including a way to defeat the enemy (bounce bullets off shield into enemy?) would have made this more satisfying.

Shield rotation was way too slow to be useful. I was expecting/hoping to use the mouse for shield direction.

BlackBulletIV says ...
Dec 28, 2016 @ 12:29pm

I like the concept you've got here. Controls felt a bit wonky, would've like to control rotation with the mouse, but they worked well enough as is once I got used to it.

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