Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Going Outside

by karln - Jam Entry

A game about going outside of One Room.

(yeah the link to the theme is a bit of a stretch)

Design, code, "graphics" by Karl Naylor

Composer/sound designer Hank Astral (

Downloads and Links




SoKette says ...
Dec 12, 2016 @ 9:47pm

I took great fun scaring the blue people out of the map eheheh :)

TijmenTio says ...
Dec 12, 2016 @ 10:16pm

Nice take on the theme. Liked the screaming.

Sujisan says ...
Dec 12, 2016 @ 10:16pm

Well done!

terop says ...
Dec 12, 2016 @ 10:43pm

oh the game started when I got outside of the room :-) I expected that it would be game over by that point. Biggest problem was "space" key scrolled the browser window, but that's clearly chrome's problem. and game cannot do much about it. But the gfx and sounds are very nice and there were many different actions you can do in the game.

60fingers says ...
Dec 13, 2016 @ 9:19pm

The introduction screen is a cool idea, but I did not really get the point of going outside...

gironC says ...
Dec 14, 2016 @ 6:53pm

it's scary hahaha cool entry!

MiniBobbo says ...
Dec 14, 2016 @ 7:03pm

I feel like this was trying to make a point about agoraphobia or something. Or maybe social anxiety? Anyway, simple game that works well. I tried to create my own little island by breaking all the blocks around the outside of the world. Didn't work too well...

torcado says ...
Dec 14, 2016 @ 7:06pm

interesting idea! I like hoe you have to limit your screaming so you dont fall. also just being able to fall into the void is pretty morbid haha.
nice job!

Maffew says ...
Dec 15, 2016 @ 2:45pm

10/10 screaming

Matlahvi says ...
Dec 15, 2016 @ 3:13pm

I didn't get it haha

But I played it for a while and I think I have a good score :DDD

buckle2000 says ...
Dec 15, 2016 @ 3:15pm

Everyone can walk in the air but I can not.

Nikteddy92 says ...
Dec 15, 2016 @ 3:58pm

I like the art style, is great!
I can't get why your world would tear apart when you get near another blue gut :c
Btw Well done!

edve98 says ...
Dec 18, 2016 @ 1:20pm

The graphics were nice but I didn't quite get the aim of the game. If it's being alone for as long as possible you just go to the edge of the map and be undisturbed for a pretty long time

Multiplexor says ...
Dec 24, 2016 @ 1:54pm

Hehe, nice! I liked the animations of the map breaking! I think It would be cool to have the map break too when you are not next to other blue things! Good job!

Flaterectomy says ...
Dec 24, 2016 @ 2:15pm

Took me a few minutes to understand what was going on. Interesting way of tackling the theme, by first defying it, and then the protagonist not being happy about it. ;)

I didn't really enjoy the main mechanic of having to be alone for as long as possible. It rewards passively standing somewhere quiet, which means I am just sitting there staring without actually playing anything. Points for innovation, but not for active enjoyment. (My first idea to make it more active would be to replace the screaming with farting, and have fast food spawn in the map so you can build up gas to scare people away. But that's just me. :D)

The art is cute, but the bright green everywhere is a little overwhelming. Colour scheme could use some TLC.

Good use of audio cues, lots of ambience even if some felt a little out of place (laughing children, for example).

dalbinblue says ...
Dec 26, 2016 @ 2:05pm

While simple, this game is interesting a rather unique among the other games I've played in that inaction is often better than action when possible. It's also very peaceful to stay and stand in one place when you can (the sound design is fantastic!). As a mild introvert, I can understand the overwhelming feeling of the presence of other people, so this speaks to me, especially after playing it right after Christmas. Good job!

Also, my best alone time is 101.2 seconds, mostly hiding in the corners.

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