Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Dungeon Custodian

by ursagames - Jam Entry

You get your very own dungeon to take care of! Collect minions and send them to pillage the local villages. Watch out for pesky adventurers who want to steal all of your treasure!

If you want to get rid of a minion, you must make them die. Sorry. I really should have added a dismiss button.

---------- Stats -----------

Beefiness: The ability to deal and receive damage.
Larceny: The ability to steal and dodge
Mathematics: The core of offensive magic (and half of the defense against it)
Zealousness: Determines how effective healing prayers are (and the other half of magic defense)
Serendipity: Improves chance of getting an extra good result from pillaging and magic "dodge" chance.

Stamina: Sir not implemented in this game

* Dodge is a 50% damage reduction, not 100%. Think glancing blow (Combat was even more drawn out and unbearable with 100%, trust me)

----------------------------

I was intending to submit this as a compo entry, but I didn't have the combat system finished in time, so I decided to delay the release by a day. I think it was worth it as I got some more polish in other areas as well.

Made with Unity 5.5. The music was created with Beepbox. The sound effects with ChipTone. Graphics were all drawn using Krita, which I've grown to really like after this Jam.

Everything created by Andy Brown - @ursagames

Downloads and Links


Ratings

Coolness80%
#40Humor(Jam)3.98
#114Fun(Jam)3.77
#177Overall(Jam)3.75
#277Innovation(Jam)3.42
#283Mood(Jam)3.56
#301Audio(Jam)3.30
#396Graphics(Jam)3.59
#402Theme(Jam)3.66

Comments

stadoblech says ...
Dec 13, 2016 @ 8:11am

cool idea :P i hope you will continue on working on it :)

MrEvilGuy says ...
Dec 13, 2016 @ 8:49am

This game is sooooooooooooooooooooooooooooooooooooooooooooooooooooooooo addicting! I played for like an hour. Worst lack of feature is not being able to disband a minion, have to wait until they die on adventure or defending. Ended up losing me the game in the end. Obviously there's lots of things to be improved on, but I'm incredibly satisfied for a game made in 3 days. Also, the adventure reports are friggin' hilarious. I laughed at almost all of them.

ursagames says ...
Dec 13, 2016 @ 10:07am

Thanks! I'm glad you both enjoyed it! I agree the lack of a disband button was definitely something that needs fixing. Originally I wanted to make it so you could have as many minions as you wanted and they all had upkeep costs.. but they was cut too. So much feature creep.

madmarcel says ...
Dec 13, 2016 @ 10:27am

Fun game! Very addicting. Good work!

BathPirate says ...
Dec 13, 2016 @ 10:35am

Interesting! Cool! My congrats! Cool idea!

Shivur says ...
Dec 14, 2016 @ 3:48am

I like the humour.

hermetic says ...
Dec 14, 2016 @ 5:40am

Really good game! The 3D effect when mousing around was really well done. It's a little slow, but I guess that doesn't really matter with this kind of management game. Not exactly one room. :) The art was really well done.

Zarkith says ...
Dec 14, 2016 @ 6:51am

This was surprisingly fun and addictive, despite delegation becoming very repetitive very quickly.

Is there supposed to be a way to fire minions? 'cause I couldn't find one and had to throw my golems into adventurer's as fodder to make room for better dudes.

ursagames says ...
Dec 14, 2016 @ 7:03am

Glad you are all enjoying it! And no, there is no way to fire minions other than using them as adventurer fodder. I really should have added that in, but I was focused on trying to add in some SFX at the last minute and the player stats / upgrade page.

Oxeren says ...
Dec 14, 2016 @ 9:07am

Awesome, very addicting! :)

novotmike says ...
Dec 14, 2016 @ 2:11pm

I kept playing again ang again to get all the cool stories of pilaging golems. Very funny and well made. The is room for improvement in gameplay section. The game could use some balancing and clarification of what is going on.

SoulBound says ...
Dec 14, 2016 @ 6:26pm

Very fun and addicting, Im not a huge fan of the music, but I loved the jokes at the end of each slumber.

Mr_Field says ...
Dec 14, 2016 @ 8:18pm

I adore the humor of this game, and I've probably played this for a longer time than every other jam game so far.

This game's incredibly good at making you feel like the worlds most useless dungeon owner, which in turn makes me want to keep playing it.

A beautiful job. :)

ursagames says ...
Dec 14, 2016 @ 8:19pm

Wow, I'm surprised at how many people find this addicting! I'm thinking about fleshing this out into a mobile game... of course getting a real musician to do the audio for it instead of me randomly making patterns in beepbox.

VeryBadBunny says ...
Dec 14, 2016 @ 11:12pm

Almost two hours of game here ... I love administration systems, music and graphics talk very well. Congratulations!

Michalidis says ...
Dec 14, 2016 @ 11:27pm

I like this game a lot :D simple yet addictive :D the only downsides might be the lack of ability to disband minions and the slow combat

Great game overall ! :)

Jungle says ...
Dec 14, 2016 @ 11:47pm

Honestly, this was the LD37 game that i've spent more time playing with it! Very funny and the humor is **cking awesome!!

LTyrosine says ...
Dec 15, 2016 @ 2:10am

This is my favorite game until now. Very cool game play, funny stories quotes. Will play it more later. Congrats.

Garris says ...
Dec 15, 2016 @ 2:47am

Very well done. Really the only thing this game lacks aside from the disband button already mentioned is polish. Excellent work for the time constraint. Please make a full version of this!

keravcin says ...
Dec 15, 2016 @ 4:48am

This is awesome, very well rounded game. I played it for quite a while, I thought the combat system was really cool. Really well done for the jam. (also thanks for playing my game <3, I see the similarities)

ObsessiveNerd says ...
Dec 15, 2016 @ 6:38am

This is pretty awesome! I had a bit of an issue with having to click off and re-select a minion in the delegate screen. I'd like to see more of this!

ursagames says ...
Dec 15, 2016 @ 8:53am

Wow, thanks for all the feedback! I'm pretty sold on working on this game some more after all of that. Now I can implement all of the features I had to cut due to time constraints :D

Sun-Wukong says ...
Dec 15, 2016 @ 9:50am

Lol, it's so hilarious and addicting! It really get you feeling of the most pitiful dungeon master ever. You should definitely keep working on it.
There is bug when villagers pity on you and bring you charity - it doesn't adds to your treasury.
Also you should add keyboard shortcuts for most of the action - it will greatly improve playability. Especially shortcuts for selecting minion action(1,2,3,4) would greatly help.

ursagames says ...
Dec 15, 2016 @ 11:01am

Good catch on the villagers charity! That code is a huge mess for all of my events... actually just about the entire codebase for this mess needs to be refactored. Hotkeys would have been super nice, I didn't even think about that during the Jam, will definitely add them in later.

wowa_u says ...
Dec 15, 2016 @ 11:58am

Well, this is a great entry! I had fun while playing it! Very well done!

Tilemapping says ...
Dec 15, 2016 @ 3:42pm

This is a great and addictive game, I wish the battle system had healing items D:

MrMordem says ...
Dec 15, 2016 @ 6:11pm

Fun little game, the dungeon management aspect was cool but the price of upgrades feel a bit high, so you need to grind a bit to get some :/

the battle system was simple but fun,

the graphics were also pretty cool, and i liked the humor with the self aware jokes about the one room dungeon itself and the music loop (which is also good btw)

an overall solid entry, even if the progression is a bit slow.

But nothing that can't be tweaked ! Well done :)

TeamBALD says ...
Dec 15, 2016 @ 8:46pm

I really enjoyed this, spent longer playing it than I realised. I loved the humour and overall feel for it, it didn't take itself too seriously, and whether it was intentional or not, the walk and attack animations really suited the rest of the game.

Only criticism I can think of are that I didn't know what most of the stats were for. I guessed that beefiness and larceny involved fighting and stealing, but beyond that I was clueless. I couldn't figure out what effect stamina had on anything either. Getting stuck with 5 golems until one of them croaked was frustrating too, it really needs a way to dismiss older monsters after the money starts rolling in. The progression of the game also seemed a bit slow, but some of that is down to me waiting for my golems to die.

Overall I really enjoyed it, one of top games for this Ludum Dare.

ursagames says ...
Dec 15, 2016 @ 10:29pm

I agree Tilemapping, healing items would have been a good addition. Any items or equipment really. They'll be added for sure.

Glad you enjoted it MrMordem! The upgrade system was actually put in the last 45 minutes before submission time, so I didn't get to playtest it at all. I would have made it cheaper for sure, but really it was just thrown in there as a money sink.

I wanted to do descriptions for the stats, but I ran out of time there. I guess I could add it to the description! And you are right about beefiness and larceny. Stamina was not actually implemented- but ended up being left in there, whoops! I removed it from the combat HUD though. And dismissal of unwanted minions is totally needed, I agree. I probably would have been better off implementing that instead of the upgrades in the last bit of time up to the deadline.

Dec 16, 2016 @ 8:22pm

Not really my type of game but it was still really well made so congrats! :)

Splendidus says ...
Dec 16, 2016 @ 9:14pm

Interesting idea. Always wanted to know what plans the lords dungeons. ) It turns out that they need to send their minions to loot the neighboring villages. ) Finish the game and you can send in to Steam. Great job!

Dec 17, 2016 @ 5:27pm

Cool concept. Really like the art style. However, it felt like a lot of nothing happening. The strategy would have been much more accessible if the stats were shown as numbers instead of text.

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