Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
You awaken as a partially assembled robot in a lab after hours. Find your way.
There are no enemies, only you, and a couple items to interact with. I had wanted to include a few more props and movement features, but I spent a little too much time spinning on a critical bug.
Tools:
Unreal Engine 4, Silo, Houdini, REAPER
Requires VR headset and motion controllers. Tested with Oculus Rift and Touch but it should work with Vive just the same.
Controls:
Motion Controller Trigger - Grab Objects
Downloads and Links
Ratings
#144 | Mood | 3.50 |
#155 | Audio | 3.29 |
#236 | Humor | 2.76 |
#239 | Graphics | 3.35 |
#276 | Innovation | 3.25 |
#405 | Overall | 3.11 |
#427 | Fun | 2.90 |
#440 | Theme | 3.25 |
#893 | Coolness | 46% |
Comments
Tried it with the Vive, Unfortunately I'm floating above the scene: http://puu.sh/sNRHN/d35a75fd8c.jpg Didn't rate because of that.
Tried with Vive, crashes about 10 seconds after starting - just freezes completely, had to end task. Tried it a few times, no go.
Tried on Vive, worked for me. Though I initially thought it wasn't working, as I thought I had no way to move around until I read the comments, kind of clever movement idea, but I think considering how different it is from the norm' you'd be better conveying it to the player that they have no legs?
very nice start if you can keep it running well it all good.
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The locomotion is very cool, with the 1:1 kind of dragging. Only negative about that is when you fall, the acceleration causes a bit of discomfort. The plugging-in-mechanics are very cool, and the implied story is interesting. I chose, of course, the path of the benevolent robot overlord.
The hand models are really good, and the overall atmosphere of the game is great. A good game, even if a bit short.