Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room Escape

by kakarotsan - Jam Entry

This is a point-and-click room escape made for Ludum Dare 37.

Can you figure out how to get out of the room? Give it a go!

CONTROLS:
The only button you need to use is the left mouse button!

CREDITS:
Code: kakarotsan, alkazar
Graphics: Yuuki, kakarotsan
Music: kakarotsan

Created using Phaser.io, Reaper, Adobe Photoshop and Illustrator

Downloads and Links


Ratings

#307Audio(Jam)3.29
#371Fun(Jam)3.26
#425Graphics(Jam)3.52
#427Humor(Jam)2.63
#551Mood(Jam)3.11
#578Overall(Jam)3.15
#698Theme(Jam)3.05
#711Innovation(Jam)2.57
#1037Coolness42%

Comments

leewalkergm says ...
Dec 13, 2016 @ 2:50pm

Decent all around - Quite easy to complete because all interactive elements changed the cursor.

However, with a little thought, it all made sense!

The key loop graphic was really strange (I thought it was a DVD for a while)

decent overall

saurterrs says ...
Dec 13, 2016 @ 2:54pm

very nice graphic :)

Uliana Galich says ...
Dec 14, 2016 @ 7:41pm

I like your flat design style :)

Dec 14, 2016 @ 7:46pm

Quite long for the time you had. Good job!

Dec 15, 2016 @ 10:31pm

Pretty good escape the room game. Paced well enough, and not obscenely difficult. Nice work.

sikosis says ...
Dec 22, 2016 @ 2:54am

Nice little point n click adventure style game. I managed to escape but it took a little while to figure out. Also one of the red arrows on the right goes behind the gfx, but still functions so that's minor.

Tezra says ...
Dec 22, 2016 @ 4:28am

I love the graphics - very crisp. Items in the rooms are very well drawn, nothing too hidden. I too have problems recognizing that the round thing with a hole is the other half of the key. I wanted to use the gun on the final lock but otherwise everything else makes sense.

Dec 27, 2016 @ 9:37pm

Nice looking and enjoyable. Completed it by just trying to click on everything, which is my usual strategy. Sometimes the logic of the puzzles seemed a little far-fetched.

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