Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Welcome to My Room - VR

by xanderhd - Jam Entry

Welcome to my Room : LDJAM for Vive

Hi. Welcome to My Room. Explore my living room while I cook dinner. Feel free to mess with my stuff.

This VR game was made as practice in about 10 working hours for the "one room" theme. I originally wasn't planning on entering, but decided to practice modeling some of my room by using pictures as textures.

Made by XanderHD, with VRTK

Downloads and Links




neon says ...
Dec 15, 2016 @ 5:33pm

That was a fun 10 minutes spent throwing things around and listening.

The positional audio was a cool effect. Picking things up felt very good and the interactibles were fun indeed. Could've used some sound effects (like the zippo-kind-of-cube would've been more authentic with a "click" sfx), but the commentary track in the background was definitely a fun listen.

A new experience for me in VR was that I collided with things! Made moving around the cluttered room really feel like moving around in a cluttered room ? The moving speed could've been a bit faster, and it was a bit disconcerting at the start since I'm used to Unreal's editor controls which are 1:1, ie. when you drag yourself in the world, your "space grabbing hand" stays in the same position in the world.

Overall, a very nice experience, and the commentary especially was a good addition!

oyoh says ...
Jan 1, 2017 @ 3:19pm

I can't run VR games sorry =/

hitchh1k3r says ...
Jan 1, 2017 @ 7:41pm

You gave us one of your rooms for "One Room," neat. Good work learning how to put all this together. I found a weird set of "bugs?" I was able to walk out of the portal with the arm swinging system. When I tried to go back in it detected a wall and pushed me back. I tricked the game into letting me back in by pressing the Steam Menu button, moving IRL, and then switching back to the game. I had never though about teleporting like that until now, but it seems like something VR game developers and tool creators might want to address.

You must sign in to comment.

[cache: storing page]