Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Lost in space...
Play fullscreen, and in the dark for maximum experience !
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Gfx, sfx, code all made during the jam!
We're 2 frenchies so sorry for the accent.
The back of my old phone served us well, sounds recorded with mic and processed in Audacity ! Video texture recorded with tablet and rotoscoped in AE !
We used Blender, Krita, Unity, Audacity, After Effects and Affinity Designer.
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Controls :
[WSAD or Arrows] Move
[Mouse] Look around
[Left Click] Interact / Pick object
[Right Click] Drop object
[Scroll up / down] Next / Previous item (inventory)
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Made by Manou (sound, graphics) & Ant0nin (code)
http://ludumdare.com/compo/author/manou/
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Post-compo fixes
- Typo + text not showing all words,
- Movie texture not displaying on builds.
- Better screenshot title for gallery!
- More platforms to come!
- More screenshots added to the page.
Downloads and Links
Ratings
#28 | Mood(Jam) | 4.26 |
#52 | Audio(Jam) | 4.05 |
#235 | Overall(Jam) | 3.63 |
#279 | Graphics(Jam) | 3.89 |
#324 | Theme(Jam) | 3.79 |
#509 | Fun(Jam) | 3.05 |
#536 | Humor(Jam) | 2.31 |
#625 | Innovation(Jam) | 2.79 |
#1071 | Coolness | 41% |
Comments
Great atmosphere and audio, and nice little puzzle.
My only real complaint is the instant lose button, with no animation or real explication of what happened.
Nice short and sweet game. I was a little confused at first but I finally figured it out after about a minute or so.
This is a great idea, really glad I played it. I would like to see the FPS controller be a bit smoother. Also would like to see more polish on the interactions (like LordSK was saying). Great mood, good job
Very interesting survival, but very small.. but idea is intersting
Wow ! What mood, so heavy ! Really great ! Well done for this one.
Quick little puzzle. Spooky atmosphere and great job on the environment art. Felt too short, even for a LD game.
nice little escape the room, would have liked to see the box used for more than in the way.. nice job though
The atmosphere was great. The audio and sound effects really built the anxiety and horror of the game. It felt, as it has been mentioned, that some interactions (pushing, using the flashlight, etc.) could be smoother. Overall, great job though!
This was quite enjoyable as a short experience. It only took me 3 trys to get it figured out, but the audio design was quite nice.
Nice room escape game, good visuals too :)
I've included it in a video with further comments here, which should be up very shortly here. https://youtu.be/Afy4WAZrS2s
Thanks for the comments all, wished I had more time to talk to you a bit. Ocarson nice video you made, it's a pleasure to see our game played!
Really liked the way you handled the captains' silhouette there. Overall graphics look really cool and the atmosphere built by the visual style + sounds is really great, the mood is really sinister there! :)
Instakill captain was kinda well, quick. :P I kinda expected some jumpscare, but it's really nice anyway!
Great entry! Congrats! :D
Very cool atmosphere and nice use of sound and video effects. Too bad it's a bit short, would have been nice to get more use out of the flashlight or screwdriver mechanics. Still very well done!
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I like playing with puzzles and horror. I liked some of the music and graphics solutions. It creates an atmosphere of space. It is a pity that the game is short.