Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Chaoslab - Jam Entry

Bird-O-Tron. A solo effort of Code, Pixel Art and Music!

You are a Dragon Hawk that has been assigned to defend the Sacred Avian Sanctum

2D Pixel Art Retro Arcade Game inspired by Joust / Robotron and a few other things

Java is required (application only, not the web plugin).

Get Ready! :-)

Downloads and Links




LordSk says ...
Dec 15, 2016 @ 5:01pm

I can't run the game sadly (windows 10 x64). But the art looks really good.

Chaoslab says ...
Dec 17, 2016 @ 3:10pm

@LordSk - Thanks! Should all be working now!

Dec 18, 2016 @ 7:30pm

Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!

Vadim Ivshin says ...
Dec 18, 2016 @ 7:42pm

Oh, what a lovely game! Nice Speccy-style graphics and exciting gameplay. And this music is just fantastic! It adds a lot of charm. Thanks, guys.

Dec 19, 2016 @ 5:32am

Good game. Could you please add more gameplay features and improved graphics solution. Also please make gameplay to progress faster.

sP0CkEr2 says ...
Dec 19, 2016 @ 6:03am

game was really good. liked the graphics and gameplay. hard to control, like the real joust. great work.

Jezzamon says ...
Dec 19, 2016 @ 6:20am

Ah, I couldn't play the game, because I don't have the java development kit. You should be able to package it so I can run it without that, which is allowed post-compo.

stefvanschie says ...
Dec 19, 2016 @ 7:15am

The game is a little too easy. It felt like I never lost any lives even though I bumped into enemies multiple times. Graphics look good though.

Chaoslab says ...
Dec 19, 2016 @ 6:19pm

Version 1.423 has been released.

- bugfixed Extra Lives. 2500, every 5000 till 25000, every 10000 till 65000 and then every 15000 after that.
- bugfixed Enemy generation so the game should be harder in general.
- added more bullet crystals on the last few levels.
- command line options added.
fast - for a harder / faster version of the game
fullscreen - to expand the app to fullscreen.


@AcuadoyStudios - Thanks. Definitely thinking about expanding the design. Adding inventory / weapons and a populated place to scroll about explore in.

@Vadim Ivshin - Thank you very much. You might like another work in progress / project of mine - Lazer Neon Quazar a Shoot'm"Up.

@Alexander Kondyrev - Thanks man. I have been meaning to write a game like this for quite a while and will continue to build on it.

@sP0CkEr2 - Thank you very much. I started designing a joust like game back in the late 1980's on the Amiga which was never finished so it so I am stoked that I did get this one finished.

@Jezzamon - Looking into making a JRE bundled version using the Open JDK.

@stefvanschie - Thanks for the critique. You can run the game in fast mode which makes it harder just use the option fast when running it from the command line. Will be adding a hard command line option which will implement a harder version (weaker player, more enemies, less power ups).

jelch says ...
Dec 19, 2016 @ 6:29pm

Very cool twist on the Joust mechanics- cool art style too.

Cerberus says ...
Dec 20, 2016 @ 5:59am

i really enjoy your version of joust. i loved the graphics and the gameplay was good, a bit stiff but good. great game, congrats.

Karai17 says ...
Dec 21, 2016 @ 7:27am

Good music, graphics were interesting, controls felt slippery from all the bounce. I played through a few levels and thought it overall pretty good.

Dec 23, 2016 @ 12:23am

I absolutely love the graphics and the music, but there was simply no difficulty to this game. I could never really get hurt, no matter how hard I tried to. I never took damage from the bats, and I only took damage from the other birds like once. Maybe there's something wrong with how it runs on my computer.

Chao says ...
Dec 24, 2016 @ 5:21am

Really liked the aesthetic and the music, however the vast majority of the time enemies hit me they died and I took no damage, so you might want to fix that.

Chaoslab says ...
Dec 27, 2016 @ 9:34am

Thank you very much.

You are welcome! Thanks.

Thank you.

Thanks. The original arcade controls are even trickier. :-)

Thanks. What os / resolution you running? Using a new auto scaling method.

Thanks. Will be adding a hard mode option.

Thank you for the critiques.

Dec 30, 2016 @ 8:47pm

@Chaoslab: I was running it on Windows 7 - my resolution is 1920x1080.

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