Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by MrNyarlathotep - Compo Entry

Something strange is happening in the Warehouse... luckily for you, you have a vacuum cleaner, a torch, a remote control, a weapon, and a roll of duct tape, to build yourself a monster killing robot to take care of things for you!

WASD / Cursor keys to move
Mouse to aim and fire

Its sort of a twinstick shooter, except with KBM

I didn't much like this Jams theme, but I finally got a compo entry released in time!
Known bugs:
- High scores don't work. Well, they do. But they reset each game, making them sort of pointless.
- No music because ain't nobody got time for that

Tools used:
- Unity for the game engine stuffs
- Blender for the 3D stuffs
- BFXR for the beeps and kapows
- Photoshop elements for the picture stuffs
- Substance Painter for the texture stuffs
- Font used ingame is OpenArial

Like all my LD entries, I'll put all my assets up on OpenGameArt when I get round to doing it

Downloads and Links




hunttis says ...
Dec 14, 2016 @ 1:09pm

Controls work alright, once you get the hang of them :)

Also, the "radar" is a really nice addition, the camera would've been too close to survive without the radar.

I think I managed to squeeze my way through the south wall (and outside the level) a few times when escaping from the monsters.

Nice work!

PeachTreeOath says ...
Dec 14, 2016 @ 3:27pm

Controls feel solid, graphics look good. Could use a little variety though.

Dec 14, 2016 @ 3:34pm

I got to 3670 before I decided to stop. I found a spot you can stand where all the enemies just line up to run at you. So I could just stand there shooting in one direction. The controls feel very nice and responsive and i was impressed by the accuracy of the point and shoot system. Great job!

Dev Dennis says ...
Dec 14, 2016 @ 4:57pm

Cool graphics and game!

I think it should be more challenging, its hard to die because you have so much life, some power ups would also be nice !

HawkSandwich says ...
Dec 15, 2016 @ 11:52am

The game's pretty good. The sound is satisfying and feels nice to kill something. However, 100 health is far too much in this game considering a hit only takes 1 off. It makes the game more boring than exciting. In terms of looks, it doesn't look half bad. Good entry :)

seano says ...
Dec 18, 2016 @ 12:42pm

The gameplay was good, shoot and kill things. I felt it used the out of the box unity mechanics though. It could do with something that's different to stand out. I think a lot of the gameplay was resting on the 'getting surprised' aspect, i.e. the torchlight and such. But if this is the goal, then adding a radar gives away the surprise. I think with some tweeks to make the torch more useful and the enemies hidden then it would be more suspenseful and thus fun!

xesenix says ...
Dec 18, 2016 @ 3:11pm

It felt like re-skinned toy tutorial shooter from unity. Radar was good addition. It needs some monster exploding guts on death so people like me can be attached to this game longer because of bloody fireworks :P

Dec 18, 2016 @ 3:16pm

@seano and @xesenix - its not using any default unity scripts or any tutorial scripts, because I wrote all scripts from scratch for this jam, and as it is a compo entry those scripts are in fact included as source.

fufi says ...
Dec 18, 2016 @ 3:18pm

Nice game ! Graphics are impressive but need some variety. The controls are smooth. Good idea with the radar feature.

Good job :)

erikiene says ...
Dec 19, 2016 @ 3:41pm

Controls were a little iffy, but the enemy dying sound is 10/10.

Just a small note - for the compo, the rules are to upload the source, i.e. everything needed to create this game, so not too sure if scripts alone cut it. But eh, i'm not one to enforce those.

miaw says ...
Dec 19, 2016 @ 4:14pm

Awesome graphics. Actually got startled for a bit when the first monster comes up, lol. Gameplay is responsive.

Hmm, but yeah needs some variety (bullets / powerups?) and some sort of objective or end game. But it's very, very polished for a Compo. Good job!

pixelpotions says ...
Dec 20, 2016 @ 1:28pm

Solid entry! Had fun playing. :)

Almax27 says ...
Dec 20, 2016 @ 4:14pm

Fun, but I was able to hurt enemies while firing and reversing into them - removing almost all difficulty. Instead of spawning projectiles on the player, perhaps spawning them slightly offset along the aim direction?

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