Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Open House

by The Mad Strauss - Jam Entry

Protect your house from unwanted buyers.

You only have one chance to eliminate all of them, so study their paths to create the perfect trap.

Possess objects and move them around the room.
J: Possess
L: Rotate

Be careful! The guests will run away if they see objects moving.

Each object has its own features and effect area.
Green Area: Distract the guest.
Red Area: Kill the guest.

You can “program” the traps in differents turns to create the perfect massacre.
K: Plan
Space: Massacre.

Dead doesn’t have to be bored. Dare to be creative!

Update: Added Mac and PC versions ( slow connection :( )

Miguel Arias (@apoonto - Artwork, animations.
José Arias - Programming, effects.
Andrés Glez - Music.

Downloads and Links




hijomo says ...
Dec 15, 2016 @ 5:32am

I like the idea and humor. The music fit the theme.

Dec 15, 2016 @ 6:35pm

Nice job! good work on the art and sound as well. It took a bit to figure out the game, since it is a bit complex. I would suggest trying to incorporate the beginning tutorial text into actual gameplay, so that a new player would learn each thing as they played, which would help things stick.

TeamScripta says ...
Dec 15, 2016 @ 6:59pm

Really fun game! I enjoyed all aspects of it, art, sound, graphics. All well done!

pyokoanarogue says ...
Dec 15, 2016 @ 7:39pm

quite complex and nice. i would continue playing it but is either programming in the game or programming post compo updates for the game. also the required patience of expecting for the player movements and not having a restart button for when you want to retry instantly is kind of a bummer. still, quite daring entrance!

Dec 15, 2016 @ 7:47pm

Pyokoanarogue: A retry button would be a great idea to be honest... you can just press space but it take some time. A retry button makes sense

ShuddaHaddaLottaFun: We thought about the gameplay tutorial but we ran out of time :(

pcmxms says ...
Dec 15, 2016 @ 8:23pm

Cool concept. I find it difficult to understand what to do and got a little lost with the control scheme, but it was really fun to play.

tompudding says ...
Dec 15, 2016 @ 9:55pm

Utterly brilliant idea, and it looks good and sounds great. It's fairly complicated gameplay though, you may want to ease us into it a bit more

Reflextions says ...
Dec 15, 2016 @ 11:57pm

Cool idea! Got a memory leak error and the game froze.

Mr_Field says ...
Dec 19, 2016 @ 6:36pm

I love how the music gains that extra oomph when you succeed, a beautiful detail.

The graphics were incredible! I loved the style of the game.
I felt the gameplay was, while rather difficult and takes a bit of getting used to, very fun.

A wonderful entry, guys.

samt2510 says ...
Dec 19, 2016 @ 6:44pm

Really well done with the humour and the art it looks and plays really well :D

TBOI TEAM says ...
Dec 19, 2016 @ 8:34pm

Really cool idea! Music and art are nice and fitting. I found the planning mechanics a bit hard to use because the buyers dont have a clear movement pattern (at least i didnt notice any). But overall, nice entry!

bodsey says ...
Dec 19, 2016 @ 10:55pm

I like the idea and the art is nice, but I'm not sure about the controls... Wouldn't it be more practical to use the mouse to select and modify the traps directly?

Geck0 says ...
Dec 21, 2016 @ 12:07am

Nice idea!! I like the theme implementation ^^

ISG says ...
Dec 26, 2016 @ 12:42pm


rodobodolfo says ...
Dec 28, 2016 @ 1:01pm

Nice idea but the controls were a little confusing. The graphics were nice and the audio was very good especially when you complete the level and the extra layers come in.

eemmbbeerr says ...
Dec 28, 2016 @ 2:49pm

Art, sound, idea, all are great. This has potential!

If I had to improve upon it, I would make a clear "start turn" because starting the massacre occasionally felt very clunky. And if I failed, I couldn't just skip back to the plan that I already had, just mistimed starting so including 2 quick reset buttons: "abort plan" and "full reset now" would be nice to smoothen gameplay.

Xanjos says ...
Dec 28, 2016 @ 4:58pm

In terms of premise, the game is very similar to Haunt The House (although how you've interpreted the whole ghost possession mechanic is a lot different to that game). Anyway this was a pretty fun entry despite the complexity (and like others have mentioned, a way to quickly restart the current level).

comatomatoes says ...
Dec 28, 2016 @ 6:57pm

Awesome entry! I think the biggest confusion for me was how to think about the plan in relation to where the people are on screen. The need to align the plan with where the people are on the screen seemed way too difficult for me. I would have found it more reasonable if the plan were defined in some kind of absolute time, but I understand that it would make moving the objects less exciting. XD

swellbastion says ...
Jan 2, 2017 @ 10:13pm

A cool idea and nice assets. A bit of a learning curve. thumbs up

fabsy says ...
Jan 2, 2017 @ 11:58pm

Great entry in the Ludum Dare, really fits the theme.

Really liked the concept and the mechanics, however I felt like the implementation unfortunately ended up a bit clunky, the interactions with the game felt slow somehow.

The graphics and the sound were on point.

Overall very solid entry.

- jcrmartini

Jan 3, 2017 @ 2:02am

Nice art and audio. I was able to get by using massacre a lot. Sometimes my movement would get stuck and I couldn't do anything except massacre.

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