Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
In this game, you play a monster who's fighting ghosts away from his beer. The beer signifies your health and you use your two buttons to punch front or back row.
You can use a gamepad or a keyboard to play.
Created in 72 hours, solo development.
Created in Unity
Combination of Playmaker and C#
Music, sounds, theater curtains, and title card images are public domain.
Downloads and Links
Ratings
#498 | Mood(Jam) | 3.19 |
#577 | Innovation(Jam) | 2.88 |
#643 | Fun(Jam) | 2.82 |
#676 | Overall(Jam) | 3.00 |
#711 | Theme(Jam) | 3.00 |
#1133 | Coolness | 39% |
Comments
My congrats, seems to be good! Add link to web or other platforms please!
The music, visuals, and gameplay all make a fun and humorous atmosphere, Gameplay was a bit simple but fun and balanced. Good job! I punched 38 ghosts.
Holy hell the difficulty ramped up fast. Would be nice if i was able to punch faster
Great game, simple but fun. Got 28 kills, but damn it gets really hard :D
Fun gameplay and great visuals. I had fun playing it a while. It could be better with more features, but for a game which has been developed in 72 hours, this is great. Well done ++
The game was fun and the theme made sense. Would have been cool to make a game on a stage actually, since it's always one room. Good concept.
The gameplay was a bit slow and clunky. Some more feedback on when the enemies are hit would have been nice.
I can't work out the controls. I don't know what is a key for "right punch".
Pic: http://i.imgur.com/Jvie1Sq.png
Nice style and music though.
I like the play feeling although I don't get why is a cocodrile with a beer against ghost XD
I had two issues with this game... Well, one bug and a nitpick.
Many times, the spotlight beneath the ghosts would disappear after a while (usually when another ghost entered the screen). If a sprite (or circle polygon... whichever) had been used instead, this probably wouldn't have happened...
The punch animation also doesn't have any real "punch". The monster simply moves its hand in a uniform way forward and then backward. I'd give you two advises:
1 - Move the hand slightly backward and then punch forward (and quicker), and leave the return animation as is.
2 - Try to apply this post's tips: http://gingercatsneeze.tumblr.com/post/145037677357/1-ah-fai-was-a-chief-animator-for
Those two aspects are key to the gameplay, so they should be re-worked for the best possible enjoyment. The spotlight bug isn't so troubling, but it hinders the game when there are too many enemies on the front row, because that makes its quite hard to see what's happening on the back row.
The overall mood that was aimed was pretty nicely achieved! :)
Good music and nice art style. Controls were just a bit weird on the keyboard tough, but that is perhaps my keyboard layout.
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Got 18 kills. Really fun music. Game's a little simple - took me a while to realize the ghosts are on two tracks, and once I did (3rd game) I did a lot better. The music is really great, as is the lighting and visual presentation.