Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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BottleFlip! [Vive]

by Drumsmasher17 - Jam Entry

Simple prototype based off a meme to test NewtonVR implementation.

Spent far too long trying to get a dynamic "swinging" motion to no avail, but the final feel is closer to the "real thing" than what I've seen elsewhere (so far). Will Add a video to this post to show what it's like for non VR-Players.

Should work with Oculus Touch via SteamVR, but please leave feedback if you are one of those users on how it goes! Thanks.


Spacebar to reload scene

Hold Trigger to pickup Bottles (release to drop them)

[Requires VR headset and motion controllers]

Downloads and Links




Sarge3v says ...
Dec 25, 2016 @ 11:39am

This looks really fun!

hitchh1k3r says ...
Jan 1, 2017 @ 7:29pm

I was tricky to get a bottle to land upright. Total worth it though.
I really liked the bottle with trails.

That ever you did to get the bottle to wobble around seems pretty realistic, so good work!

Jan 1, 2017 @ 9:15pm

Did it within the first few then failed to get anything to land again because I suck and it was totally a fluke ;u;

Then found the rave bottle and proceeded to have a bottle rave, as you do.

They felt a little TOO weighted, but pretty close on actually. Wish there were more SFX bottles!

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