Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Inside

by zzapp - Jam Entry

LD37- One Room
Something is wrong with your room, investigate objects and get rid of whatever creature is controlling them.


Controls- Use ARROW keys for player movement, use Left Control to attack, and E to inspect objects. Controls can be changed from the Options menu in the Main Menu.

Team-
zZAPp- coding/3d models.
SpacesEdge- coding.
Deoduckla- music/sfx.
Stephtacular- design/narrative.

Downloads and Links


Ratings

Coolness55%
#114Theme(Jam)4.14
#282Humor(Jam)3.04
#386Audio(Jam)3.08
#488Mood(Jam)3.20
#555Fun(Jam)2.96
#706Innovation(Jam)2.58
#708Overall(Jam)2.96
#756Graphics(Jam)2.64

Comments

leondryaso says ...
Dec 13, 2016 @ 11:24am

I didn't expect a monsterous sofa :D Nice idea, the maybe the collisions felt a bit choppy.

Marta Viader says ...
Dec 13, 2016 @ 11:52am

Oh my God, what did I do to this sofa? Haha!

Ogniok says ...
Dec 13, 2016 @ 11:58am

Sofa is the best thing :D

erikiene says ...
Dec 13, 2016 @ 12:19pm

Liked the graphics, although even basic colours would have improved it a lot. Soundtrack was fitting. Idea was great, but yeah, the combat itself not too engaging, for all 3 battles I just stood and tapped ctrl, there was no way i could have lost. Good entry!

winwanwon says ...
Dec 13, 2016 @ 6:16pm

Lots of humor haha, good jobs!

Ithildin says ...
Dec 13, 2016 @ 7:02pm

Nice game, and very fitting to the theme :)

I liked the gameplay concept, even if collisions weren't perfect. Graphics were nice, too, but as others have mentioned some colour or textures would have been useful. I appreciated that there were some combo animations, am I right? If so, that was a sweet detail.

zzapp says ...
Dec 14, 2016 @ 12:56am

Thanks for the comments,
@Ilhilind You are correct in that there are combo animations, we had hoped to implement it more into the gameplay, but atm its just visual.

Uliana Galich says ...
Dec 14, 2016 @ 7:17am

Good job dev

Holofire says ...
Dec 14, 2016 @ 7:22am

The best boss battles around. That sofa is aggressive. Great job :D

impbox says ...
Dec 14, 2016 @ 10:51am

Cool idea with your own room feeling strange, felt the combat was bad though, no response to attacks, and just tap ctrl as fast as you can.

Epicruins195 says ...
Dec 14, 2016 @ 10:56am

Nice entry. The concept is really cool, I especially liked the living bookcase that tries to flatten you. The graphical models are nice but the overall visual look could be improved a lot by adding colour. The combat was simple and fun, but too easy, especially since you can spam attack as faster as your keyboard allows and mow through the enemies. The music was fitting, and I liked how it changed in combat. The biggest issue I had was that I fell through the floor at one point and had to restart. Overall well done.

rodobodolfo says ...
Dec 14, 2016 @ 10:57am

Nice graphics and animation though the controls felt a little bit stiff. Excellent music though!

bodsey says ...
Dec 14, 2016 @ 11:04am

The fighting mechanic is already working, so that's nice! The game is too short :)

cushycode says ...
Dec 14, 2016 @ 4:39pm

Good concept and very nice implementations. Like models and the sofa animations.
Well done!

fauche_j says ...
Dec 14, 2016 @ 5:01pm

Nide idea i kind of like the monster sofa.But gaphics could be better

Ganon says ...
Dec 15, 2016 @ 6:25am

Kind of an interesting game! I was amazed to see you had an options menu. I wouldn't have thought that possible. If you added textures that would make this awesome. Good job!

Capitals says ...
Dec 15, 2016 @ 2:02pm

Interesting game. It played okay, but sometimes i would have liked smoother fight animation transitions and a bit more feedback about the boss' attack time. Overall it was fun.

Capitals says ...
Dec 15, 2016 @ 2:16pm

Really unique idea, it's a shame that the nothing had a texture, i think it could have had a really good look to it. The animations look nice but could have better responsiveness, and the enemies are sometimes too unclear about when they are going to attack. Making dodging hard. I got to the little goblin creature, which was too unclear about attack patterns.

velvetlobster says ...
Dec 18, 2016 @ 8:23pm

Good idea, fits well with theme.

fafastudio says ...
Dec 21, 2016 @ 4:16am

Love the little at the end and i did expect to fight the sofa :D but it was a kinda hard to control the character.

DeltaNegative says ...
Dec 21, 2016 @ 6:14pm

The theme is strongly felt, although combat feels somewhat uncontrollable..

caranha says ...
Dec 25, 2016 @ 12:55pm

The animation was pretty nice, I specially liked the roundhouse kick. The murderous sofa was really funny. The sound was cool too.

The combat could use a bit more feedback: maybe a punch sound when you hit, and maybe the enemy is pushed back a pixel or two, would make the combat more "meaty".

I couldn't get past the third enemy :~(

Thanks for the game!

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