Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room One

by BlackQuiltro - Jam Entry

Your insurgent squad has reached Room #1 and is in possession of the secret weapon plans...

You must hold the room until the upload is complete!

Squad based gameplay.
Click on squad member to act. Each action spends ActionPoints:
- Move (1AP)
- Aim (0 AP)
- Heal (2AP)
- Special Power (3 AP): each squad member has one!: granade, shield or turret

APs replenish over time. Protect the upload droid too!

Game is playable but did not have time to polish at all. expect some bugs.
Feedback welcome!!!

Update (Dec. 13):
* Fix bug of turret powerup not firing correctly

Downloads and Links




skorpyo says ...
Dec 13, 2016 @ 5:36pm

Nice one, interesting idea, but game was crashed after 2 min playing(

Dec 14, 2016 @ 12:00am

I really like the concept! Switching between was challenging and fun to have to plan it out. The interface could use some work to make it quicker to switch/move/aim the squad. Maybe keyboard shortcuts? Keep it up!

Yamzho says ...
Dec 14, 2016 @ 8:26pm

That game is definitely not easy, but I like it. Great job !

Pajama-Llama says ...
Dec 14, 2016 @ 11:55pm

Stylish and cool, will you work on it some more postjam? I'm also a fan of the suggestion for keyboard shortcuts for the squad members.

Shockk says ...
Dec 14, 2016 @ 11:57pm

The game crashed after about 3 or 4 minutes of playtime, but it's an interesting game. It's a bit unintuitive to perform actions though, but at the same time, it's still an interesting idea.

Michalidis says ...
Dec 15, 2016 @ 12:18am

I always loved playing tower defense games and this one had a very innovative idea compared to those I used to play as a child.

Great one !

Graphics and music - Very cool and fitting!
Theme - hell yes :D
Fun - I enjoyed it from the first minute till the last one even though I thought I screwed up in the beginning :D

batmanasb says ...
Dec 15, 2016 @ 4:08am

The controls seem more fit for a turn-based game, it's a little hard to control the players in realtime! Also, I won the game when the upload was only 97%, am I just that good?

DOXM says ...
Dec 18, 2016 @ 10:23am

Hard but funny

BlackQuiltro says ...
Dec 18, 2016 @ 1:32pm

Thanks to all of you for taking the time to comment ?
I intend to polish the concept and perhaps making a larger game out of it.

Drury says ...
Dec 19, 2016 @ 3:35am

I really like the idea, but didn't feel to compelled to actually move around, I just set my guys up to cover the entrances and they instantly spammed down anyone entering.

Since you're looking to take the concept further, I'd advise going with a tactical pause mechanic similar to FTL and more strategic gameplay, with i.e more entrances, different weapon types to use versus different mooks etc. Good job and good luck!

yumaikas says ...
Dec 19, 2016 @ 4:50am

This game needs a *lot* of work on it's first impression, so I'd focus the polish there first, either by adding a tutorial, or by increasing the feedback that players have on how to control the squad.

This game meshes realtime gameplay with controls that feel like they belong in a turn based game. The enemy spawn rates are not tuned to allow for learning these controls without dying 3 times. My squad also feels rather dim witted when they won't turn around to shoot what is shooting them.

I'd make the vision cones of the squad always visible, and I'd widen them up a bit. I'd also add a little feedback when your mouse hovers over a squad member, to help indicate that they might be clickable.

I've also had the game crash multiple times, that will need to be cleaned up a bit.

The audio also needs to re-mixed a bit, either to make the lasers less loud.

The game could be interesting as a top-down shooter that focuses on juggling 3 teammates, but I'd like to have the idle AI be a little smarter about what it does when I'm not controlling it.

Dec 19, 2016 @ 6:15am

Good game idea and interesting gameplay! Please add improved graphics solution and more gameplay features!

Steven Miller says ...
Dec 19, 2016 @ 6:19am

Good game, I beat it on my second try. I think the controls may have worked better if it was turn-based, but the game was still very fun and engaging.

Hamsternator says ...
Dec 19, 2016 @ 6:19pm

I find it really interesting that you're using a game mechanic that's usually used in turn based games and used it for real time battles. The controls are a bit tricky though when you only have the mouse to control everything with.

With some keyboard shortcuts and slight control tweaks I think this game could grow quite a bit =)

Dec 19, 2016 @ 7:52pm

Had the same issues as others with the game crashing after a bit of play. Aside from that, some of my guys would automatically attack, the other wouldn't. Never felt like the upload was in danger even with crowds swarming.

NightShadow0 says ...
Dec 31, 2016 @ 3:54pm

Fun game, can get really frenetic though, can't help but think it might've been better as a turn-based game. I won with the upload at 97%, not sure if that's a bug.
The music's pretty fun, but the sound effects can get really annoying when you have multiple characters firing at the same time.
Nice work!

OldPeculier says ...
Jan 2, 2017 @ 4:39pm

At first I thought this game was pretty weak, but after playing it a couple of times, it's actually quite fun. I'd love to play it more in a more polished form.

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