Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Trapped in a room of a house haunted by evil, you light up your room, break down walls to make your room bigger, rescue other survivors, and, eventually, escape.
Tutorial included! Click on a square to assign the least busy survivor to work there. You can also click on an individual survivor to issue him explicit orders (useful when fleeing for your life).
Development notes:
I tried a couple new things for this Ludum Dare that I have not done before - I recorded my own sounds! That was all in the last hour of the competition, but it came out better than I expected, having no sound effect experience. I also put in a tutorial, only took a little over an hour and I hope it greatly clears up the mechanics which confused some of my initial play testers, though I still maintain they were being idiots... Hope you enjoy this!
Like my recent LudumDare entries, this one is also built in HTML5/WebGL using a hacked up version of Turbulenz. Might even work on mobile, but I did not have time to test that!
Downloads and Links
Ratings
#21 | Innovation | 4.19 |
#75 | Mood | 3.79 |
#196 | Overall | 3.52 |
#230 | Fun | 3.33 |
#297 | Theme | 3.62 |
#313 | Audio | 2.80 |
#359 | Humor | 2.24 |
#446 | Graphics | 2.71 |
#893 | Coolness | 46% |
Comments
Very nice! It's quite hard to actually extend the room while maintaining enough light. Interesting concept. And I very much liked the sounds and the mood. Well done.
Nice game and mood, but quite challenging (for me at least) :)
nice idea and great work but it was kind hard to grasp what or how i should do things
Love the concept. But, man this is HARD! I tried several strategies, but still get overwhelmed quite quickly. Perhaps you can add some basic (beginner) strategy (a video perhaps?) on how to actually perform well at this game?
Still very good and original submission. Best use of the theme so far.
Nice concept of one room! It was too much difficult for me, but I'm not good in this class of games. Good job!
It is quite challenging, the two important strategies are: 1. take it slow - make sure you're fully fortified before expanding, and 2. maximize internal area compared to perimiter, e.g. you want something as close to a square as possible, though the random room layout makes that difficult. Sometimes you need to break down some walls to make your room a better shape before heading to the next survivor to rescue.
I still lose the game about 1 in 4 tries, so it is definitely difficult =).
Great! And pretty challenging. Love that. Also would be a great mobile game.
These was an awesome idea, super hard though... I feel like the evil snowballs out of control once you lose a few candles and there is no way to stabilize again.
Tough! I like the immense strategy of it. Really takes a while to get a hang of. The sound makes the mood eerie and makes the game feel even more tense.
Great idea. The game become easy as more survivors join in. Maybe more map elements can be added.
This is awesome, but way too hard for me after I start breaking down walls. I gave it a few runs, but perhaps a more gentle difficulty ramp (or an easy mode!) would be great for casual gamers like me.
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I love the concept of the game. Extending the room was quite challenging and interesting at the came time.
Good submission.