Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Deadly Spirits

by Jimbly - Compo Entry

Trapped in a room of a house haunted by evil, you light up your room, break down walls to make your room bigger, rescue other survivors, and, eventually, escape.

Tutorial included! Click on a square to assign the least busy survivor to work there. You can also click on an individual survivor to issue him explicit orders (useful when fleeing for your life).

Development notes:

I tried a couple new things for this Ludum Dare that I have not done before - I recorded my own sounds! That was all in the last hour of the competition, but it came out better than I expected, having no sound effect experience. I also put in a tutorial, only took a little over an hour and I hope it greatly clears up the mechanics which confused some of my initial play testers, though I still maintain they were being idiots... Hope you enjoy this!

Like my recent LudumDare entries, this one is also built in HTML5/WebGL using a hacked up version of Turbulenz. Might even work on mobile, but I did not have time to test that!

Downloads and Links




cushycode says ...
Dec 14, 2016 @ 4:27pm

I love the concept of the game. Extending the room was quite challenging and interesting at the came time.

Good submission.

markusfisch says ...
Dec 14, 2016 @ 8:03pm

Very nice! It's quite hard to actually extend the room while maintaining enough light. Interesting concept. And I very much liked the sounds and the mood. Well done.

Prospero says ...
Dec 14, 2016 @ 8:47pm

Nice game and mood, but quite challenging (for me at least) :)

ahmedmohi says ...
Dec 15, 2016 @ 6:09am

nice idea and great work but it was kind hard to grasp what or how i should do things

maartene says ...
Dec 15, 2016 @ 6:39am

Love the concept. But, man this is HARD! I tried several strategies, but still get overwhelmed quite quickly. Perhaps you can add some basic (beginner) strategy (a video perhaps?) on how to actually perform well at this game?
Still very good and original submission. Best use of the theme so far.

Albert Viader says ...
Dec 15, 2016 @ 11:28am

Nice concept of one room! It was too much difficult for me, but I'm not good in this class of games. Good job!

Stylo21 says ...
Dec 15, 2016 @ 11:46am

Love the concept, good game c:

Jimbly says ...
Dec 15, 2016 @ 3:17pm

It is quite challenging, the two important strategies are: 1. take it slow - make sure you're fully fortified before expanding, and 2. maximize internal area compared to perimiter, e.g. you want something as close to a square as possible, though the random room layout makes that difficult. Sometimes you need to break down some walls to make your room a better shape before heading to the next survivor to rescue.

I still lose the game about 1 in 4 tries, so it is definitely difficult =).

Gyfis says ...
Dec 16, 2016 @ 7:48pm

Great! And pretty challenging. Love that. Also would be a great mobile game.

tjmolinski says ...
Dec 18, 2016 @ 4:05pm

These was an awesome idea, super hard though... I feel like the evil snowballs out of control once you lose a few candles and there is no way to stabilize again.

RoboRob says ...
Dec 20, 2016 @ 7:25pm

Nice idea, the game felt extremely hard though.

Cody Hansen says ...
Dec 21, 2016 @ 4:36pm

Tough! I like the immense strategy of it. Really takes a while to get a hang of. The sound makes the mood eerie and makes the game feel even more tense.

Khaoz_Fang says ...
Dec 23, 2016 @ 7:18am

Great idea. The game become easy as more survivors join in. Maybe more map elements can be added.

Dec 25, 2016 @ 6:47pm

This is awesome, but way too hard for me after I start breaking down walls. I gave it a few runs, but perhaps a more gentle difficulty ramp (or an easy mode!) would be great for casual gamers like me.

You must sign in to comment.

[cache: storing page]