Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by FlashMonkey - Compo Entry

The intentional Idea was to create a game where you are in a room and you have to defeat bosses and get to them by avoiding traps and other stuff.

I couldn't implement real enemys (bosses) but this is more of a play test of the mechanics.

You better get the downloadabel version.
The Webversion only loads on itch.

Have Fun and Rate if you want to.
Your @Flash__Monkey ;)

Downloads and Links




avalkyrie says ...
Dec 12, 2016 @ 4:35pm

The character animations are really cool, and I love the greyscale aesthetic. Too bad it's unfinished.

Shigor says ...
Dec 12, 2016 @ 5:07pm

Well, too bad it's not finished.

PeachTreeOath says ...
Dec 13, 2016 @ 4:59am

2/5 would kill self again.

I really liked the art direction.

xclementx says ...
Dec 13, 2016 @ 1:22pm

What a good start ! I like it !

dude_the_hero says ...
Dec 14, 2016 @ 3:56am

Really disappointing ending. I would like to see it finished though. good pixel art!

BoneDaddy says ...
Dec 14, 2016 @ 6:36pm

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BoneDaddy says ...
Dec 14, 2016 @ 6:39pm

Got it working in Edge. Really good job on the graphics. Reminds me of this other LD37 game with the room moving:

FlashMonkey says ...
Dec 14, 2016 @ 8:53pm

If you go and play the Game on it should run

TheMightyTeam says ...
Dec 14, 2016 @ 10:00pm

The graphics are really nice. Hope you could finish it someday!

Dec 16, 2016 @ 3:24pm

Smooth animations. I would really like to see it finished one day.

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