Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by AViTT - Compo Entry

Silent hills PT Inspired Horror game Set in a repeating hallway.

There is no objective as such, Ran out of time to implement things fully, Just try To escape the nightmare.

I'm more an artist so the art production was my main focus.

Fixed a few bugs after the deadline, these are as follows:
Removed cylinder the was meant for identifying the forward direction of the character controller which could be viewed by players.
Added a Vertical limit to the camera to stop being able to rotate all the way round.

Downloads and Links




dobnarr says ...
Dec 12, 2016 @ 5:48am

Really pretty looking, but I couldn't figure out what the heck to do. I walked down the same hall over and over, and sometimes there was a guy, and sometimes not. Not really sure what I was supposed to be doing. Occasionally I seemed to be holding a white cylinder. A little surreal.

CMLSC says ...
Dec 12, 2016 @ 5:56am

Sooo... Am I missing something, because I just keep running into the thingy in the hallway. I thought it was funny when I turned the camera upside down though. :3

siryakko says ...
Dec 12, 2016 @ 7:32am

Nice overall but i don't really get the goal, it was a strange but interesting experience btw

ema1ih says ...
Dec 13, 2016 @ 11:53am

The camera is hard to control and I didn't really know what to do. The graphics are amazing tho :)

LoadedGames says ...
Dec 13, 2016 @ 3:17pm

The camera sensitivity is a bit high which was kind of off putting. We didn't really understand what to do and the random guy in the hall actually had an opposite effect to what I assume was intended.

The graphics were nice and the modelling was pretty good, however I feel more time could have been spent on things like the doors, for example handles and such, especially as they are so prominent in the game.

Overall, I reasonable effort but it's lacking in areas.

morrilet says ...
Dec 13, 2016 @ 3:33pm

The visuals were nice, and I actually think the monster looked pretty cool, but this game had very little direction and being able to walk right up next to the monster with no consequence sort of killed the mood for me.

Drtizzle says ...
Dec 13, 2016 @ 5:51pm

I see you've had the same problem as me, putting so much time in the visuals that the gameplay is lacking severely :)

I really like the audio, because it is so Spartan it really adds to the mood.

Nice little experiment!

ISG says ...
Dec 13, 2016 @ 5:53pm

Creepy :D

Cole Chittim says ...
Dec 13, 2016 @ 5:54pm

Very good looking for a jam game, not sure if I'm missing something or if the game is just an infinite loop of going through the hall and then running into the monster. Even just as that, very interesting experience (very PT-esque). As commented before however, the camera sensitivity was a bit high.

ARuculaDoMal says ...
Dec 13, 2016 @ 5:55pm

Pretty nice visuals and sounds but I dont know what to do and you should make a mouse lock

Almax27 says ...
Dec 19, 2016 @ 5:34pm

Cool use of audio, but I didn't find the actual gameplay particularly engaging. The game didn't capture the mouse for me, making the camera stop panning when the cursor hit the edge of the screen.

Green Soda says ...
Dec 24, 2016 @ 5:13am

The audio had it all!! and great graphics... for only a person to do this in under 48 hours, man, you did a really good job... It would be awesome if you continue this

dominisz says ...
Jan 2, 2017 @ 9:12pm

Very good graphics and audio. So sad that this is not finished :-( Camera moves are too sensitive.

Zgragselus says ...
Jan 2, 2017 @ 9:37pm

The controls were weird. Also, I couldn't understand what to do? The game looks nice though!

Gord10 says ...
Jan 3, 2017 @ 1:51am

Very nice graphics, but I wish you worked as a team.

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