Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Filthy Chore

by Jelinib - Jam Entry

This is far from finished and is not much of a game right now, but I'm submitting it anyway since it's at least not as unplayable as some of my other unfinished projects.

Smash some buggers, see them driven from their hiding places, and mop up their corpses.

There is currently no winning or losing. Bring the bugger counter down to 0 if you want, but nothing will happen.


WASD - Move
Left click - Attack
Left click+hold - Mop
Right click+hold - Lift object (must be within range to do so)
Q/E - Move camera left/right


Buggers take 2 hits to kill.
Once a bugger has been hit once, it will move faster.
Mopping up a dead bugger will bring the bugger counter down by 1.
You can still move around while mopping/attacking.

Right now I just have it so a random number of buggers (between 5 and 500) will spawn whenever you relaunch the game. Did not have time for proper game states. Regrets. :( Also, 500 may be a bit laggy, but I also found that I enjoyed something about just sitting back and watching the crawling chaos.



I really wanted to make all these buggers ACTUALLY leave filth on the ground (poopendirt everywhere!), but alas, I was unable to dedicate sufficient time this weekend to bring this to a more true-to-vision state. But I loved the title so much, you see, that I still kept "filthy" in there even though there's no actual filth in the game. In due time. Maybe.

Bare minimum of stuff I wanted to put in but could not:
- Title screen
- Non-lazy in-game tutorial
- Round restarting
- Filth (mud, blood, and/or poop, or definitely poop)
- Timer or filth meter, either easily used for a lose condition
- Music

Optional stuff I wanted to put in if I had time but could not:
- More sound effects in general, hit graphics, juice
- Smoother, squiggly walk pathing for buggers
- Rats to poop everywhere
- Dogs to track mud everywhere
- Cats to drag their butts everywhere
- Figure out how to actually do a proper glow with a shader
- More furniture types
- Power ups, maybe for faster hitting at least?
- Randomized furniture placement
- Maybe ability to step on buggers for damage
- Maybe bugger multiplication

<strikethrough>Aaaaaaaaand it turns out the Google Drive hosting method that I was using to do the HTML5 embedding here has been deprecated. Aw man... I will at least get web builds up on GameJolt and like usual, but sowwy for the inconvenience guys.</strikethrough> Actually scratch that too, the web builds seem to freeze my browser, LOL. NEVER MIND THAT THEN. Removed the web builds. Laaaame. :(

Although, I guess I still personally would've recommended the standalone builds over the web ones anyway, as Unity's web builds tend to have the sound at a disappointingly soft volume (I guess because it's more compressed?), such that I'm pretty sure you wouldn't even be able to hear the buggers' skittering on a web build. I made those sounds with my mouth, and those sounds seek ears. It is a most unpleasurable thing that everyone needs to experience.


I was ballsy enough to try to figure my way around using Blender during a game jam. Sure, I could've been more efficient if I familiarized myself with it more beforehand... Maybe my standards are low, but pfft, I'm going to pat myself on the back for getting some crappy modeling, texturing, rigging, and animation of multiple objects out, even though I was stumbling the whole time. And I also made a nice little cheat sheet for all the shortcuts and methods I had to use on the way, so I hope I'll find it useful next time.

Maybe made +1 in my understanding of Unity's colliders and what needs rigidbodies and what needs to be checked as isKinematic to make collisions still happen. Probably something like +50 more to go. But a little bit of enlightenment, at least.

I also did not actually dedicate my entire weekend to the gamejam, so even though that was even less time to get a game done, but I had fun too, so whatever, man. WORTH IT

Downloads and Links




Cody Hansen says ...
Dec 15, 2016 @ 4:39am

I loved this game WAY more than I should have.
Everything that I saw in the "desired" list for this game should still happen in my opinion. I would love to play that full game.
The humour of this game is right up my alley. Everything from the lame jokes to the goofy model.
I liked this.

MrErdalUral says ...
Dec 21, 2016 @ 9:36am

It is fun enough to make me play until I cleaned all the buggers. Good job! Thank you for the game!

ema1ih says ...
Dec 21, 2016 @ 1:15pm

This one is really addictive, I like the concept, nice work :)

schizoid2k says ...
Dec 21, 2016 @ 4:03pm

Even though this is not complete, it is a great game. You should continue to work on this. Lots of fun.

TeamCryo says ...
Dec 24, 2016 @ 9:02am

Haha that was very satisfying actually ! The core of your game is there and it works fine :) Would love to play a future version.
I could totally see a first phase (with same gameplay) where you try to pinpoint the nest from the few bugs that you manage to see/find and then it's all lifting/smashing again.

Jan 1, 2017 @ 7:27am

This was actually pretty fun, for some inexplicable reason. I also enjoyed all the great jokes - "freckle past a hair" especially. Normally I would say that music is an improvement, but I honestly am not sure what sort of music I would like in this game... Overall, it's pretty great. :)

Palys Plays says ...
Jan 1, 2017 @ 9:42am

I killed them all. It was fun to play.

Doomdad says ...
Jan 1, 2017 @ 11:51am

It was really fun cleaning the buggers. The interactive way you clean in this one is much more fun compared to other more static cleaning themed games.

maxim says ...
Jan 1, 2017 @ 11:54am

This a great stress reliever

Coauctor says ...
Jan 1, 2017 @ 12:21pm

For some reason I could not stop until all bugs are dead. :D

Great feeling.

UrbanHelsing says ...
Jan 1, 2017 @ 8:25pm

Am I the last bugger? Fun to play

tellus says ...
Jan 2, 2017 @ 1:03am

It is a definitely unfinished, but it also really fun to play. Good job!

cxsquared says ...
Jan 2, 2017 @ 3:17pm

Really enjoyed this. With a few more fun ways to kill the bugs and possibly an upgrade type system this would be a fun little game. Nice work.

danielilett says ...
Jan 3, 2017 @ 1:57am

I like the idea a lot, and the game feels at least complete enough that I had fun playing it. It's a real shame you didn't get some of the desired features in, because they would've been great. You should continue developing this and try to get some of those features in, I'd love to see them.

I especially liked the character design. It's sorta goofy, but that's what I like about it so much. The animations really work together with the design of the character.

I also like the simplistic art style you chose. The bugs are just rectangles, but they don't need to be more detailed at all, and almost everything is mostly block-coloured but it gives the game a playful feel.

It would have been great to have some background music, but that's already on your list of possible features so I guess you already know that :p the sound effects of the buggers getting squished was cool, but I would suggest having a few different death sounds so it's not just one really loud version of the same sound when you kill 5 at once and instead each bugger has a randomised death sound.

As for the gameplay, I found it enjoyable, if a little basic. There's really not much I would change, so good job on the gameplay.

This is a nice entry, good work! I'd like to see you continue working on this.

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