Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Ants in the Kitchen

by theCrancher - Jam Entry

The time for talking is over!, we have had enough of these ants!, and now its your job to get rid of them all, along with your trusty pistol, and some other guns with limited ammo, hidden in the play area, its up to you to survive. Good Luck!!

Downloads and Links


Ratings

#598Theme(Jam)3.29
#640Humor(Jam)1.75
#728Graphics(Jam)2.71
#821Mood(Jam)2.10
#840Innovation(Jam)1.86
#848Fun(Jam)2.24
#856Coolness47%
#877Overall(Jam)2.52

Comments

Minemes says ...
Dec 15, 2016 @ 7:20am

The download Link says "Web", but is and .zip download?

Dec 15, 2016 @ 8:18am

This is kind of cool. I really like the alien looking cube-ish ants. The controls are a bit hard to get to - shooting on the right mouse button was unexpected. I can drive outside the level on the right side. The mchine pistol seems like a bad weapon since it is super expensive and immediately empty.
Would be great if there was some fitting audio.
Overall the game is quite fun.

erik says ...
Dec 15, 2016 @ 9:30am

You should make that a Windows link, "Web" means playable in a web browser. Also, use zip, rar is kind of a pain for a lot of people.

Right click to shoot instead of left click is weird. And having the camera track both the mouse and the player is crazy and disorienting, I think you would have been much better off with just tracking the player.

I panicked a bit when I ran out of shotgun ammo, until I realized I could switch back to the main gun. The machine gun was fun for the .5 seconds it lasted. The basic gun would have felt better with a higher rate of fire, and it would have been nice to be able to hold down the shoot button.

I liked the visuals a lot!

Swingularity says ...
Dec 15, 2016 @ 11:01am

The gameplay was a slow for a twin stick shooter. Could of used a bit of juice. Good job with the theme, although I wonder why I'm a tiny man in the kitchen fighting ants. Like the others said, you can escape the level from the right side.

The player constantly moves to his left which is frustrating. I feel like the game has a zombie COD feel. Ok entry overall.

Kyrv19 says ...
Dec 15, 2016 @ 11:11am

I don't like the camera turning so much, + the game is too slow for me

Donar says ...
Dec 15, 2016 @ 12:06pm

The camera movement felt a bit awkward. I assume you parented your camera to the player character and that's it? Don't do that, it feels wrong and wonky. Rather LERP the camera to the position you would like to have it. You don't even have to calculate that position, if you're really lazy - just put an empty GameObject where your current camera is located and LERP your actual camera towards that GameObject - that's one line of code but it's super effective.

I also don't understand how you decided which ant grants what amount of points. The big one grants 4, the small one 2 and the middle one 1?! The big one is slow and easy to hit, so it should give the least amount of points, not the most.

The gun upgrades I can buy are a nice touch but I bought the machine gun, clicked RMB once and was out of ammo ... that wasn't that great and it took me a while to figure out how to get back to the pistol.

For a Jam entry I usually expect a bit more that this.

Fuad says ...
Dec 15, 2016 @ 4:57pm

Yes shooting with right button is a little bit break my mind :)

Sometimes I stuck in furniture when I come to close to this dangerous pieces of wood.

I give a little more variety in weapons and enemies. And I think for such a small game it will be better to lower price on weapons to give player faster rotation of killing methods.

Interesting theme anyway, like a Micromachines in my childhood :)

mccloven27 says ...
Dec 16, 2016 @ 6:29am

Hello to everyone that has played the game and commented thus far. As one of the developers behind the game I wanted to take the time to address some of the more common things we have heard.

First and foremost we want to thank everyone that has played the game, with so many Ludum Dare entries it is easy for a game to go overlooked. For the people that have left feedback we would also like to say a special thanks for helping us to improve the game. So as far as the comments go I think it boils down to a few common issues: controls, balance issues, audio, and general gameplay. So I will give a quick comment on each area to talk about why it is in it's current state, and what plans we have in the near future.

So for controls we seem to be hearing alot that the right mouse to shoot is awkward at best, also some people have had problems figuring out some of the buttons. Unfortunately we didn't actually get to get started until almost 24hrs into the jam so time became a factor for us very quickly. The right mouse is a leftover from development (TheCrancher likes to use right mouse so he doesn't unwittingly shoot when trying to manipulate the editor), towards the end we simply left it as it stands and hoped people would be ok with it. As far as the rest of the controls there was no real reason behind the selections, we were just trying to get them done quickly. We are currently working on a simple input manager that will allow players to map the controls however they wish. We are also heavily considering the idea of making a touch screen compatable version for mobile devices.

In regards to balance issues, for the same reasons as controls we were simply more concerned with getting a submission finished in a playable state than polishing up the rough edges. Unfortunately this lead to the ants being assigned mostly random values that seemed to work, this was also the approach to the guns as far as cost and number of rounds. As a result of this the shotgun is beyond overpowered and the machine gun is all but useless. In the near future we plan to rebalance these mechanics by reworking the ants, possible changes include how they detect and track the player, thier spawning, and thier score values. We will also be reworking the weapons with a focus on thier fire rates, ranges, costs, and ammunition counts. We are also planning to add more types of weapons and ants in the future.

Audio gets a short entry. At the moment we are rather disappointed to say that audio got put on the back burner, we certianly want to add audio to the game and hope to have something in soon.

Now for the final section to address gameplay. This area is rather broad but here goes.

For those of you commenting on the camera, we certianly see room to make some impovements here. The camera was put in rather early and just never really got any more attention. It does feel a little jerky and so needs to be smoothed out some. Overall we are happy with the concept just need a little more work on the execution. We will be considering an idea to turn off the camera advancement, so it simply keeps the player centered, this should resolve complaints of the camera being disorienting.

In the UI department we do want to add just a few more elements to provide the player with some more information without overloading them. The clean look is really nice but needs some more work to make sure the player is not left in the dark about anything.

As far as concerns about the speed of the game, it does seem to start up a little slow. We are happy that the game ramps up the difficulty as you play, this almost got cut due to time constraints but was able to get in just under the wire. Fortunately the increase worked right out of the box because we didn't have any time to test it. In fact it was being coded and debugged as TheCrancher was getting screenshots together and filling out the webpage. So of course this means we want to take the time to polish this feature out so it ramps in a much more smooth manner, and without feeling too boring in the early game.

For a bonus entry, and because someone mentioned that they wondered why they were fighting these pesky ants, I will explain what we had in mind. The basic idea is that you are a scientist that has been dealing with infestation. Fed up with the exterminators (who are useless by the way, never trust CranchKillem), you decide to take matters into your own hands. After having seen most of the ants in the kitchen you figure the hive must be in there. So you shrink down some weapons and strategically place them before shrinking yourself. However you must have miscalculated because you are much smaller than you planned and the ants are coming for you. Lets just hope you can hold them off long enough to figure out a way back out of this.

Finnaly like many early versions of games that are out there, this game is a work in progress and subject to change at any point. Once again thank you for your feedback and for taking the time to try out our game. Feel free to throw any other ideas you have out there and we will be more than happy to consider them.

kernel panic says ...
Dec 17, 2016 @ 1:11pm

I feel this game suffers from being too easy. I can often just stay in one place shooting with the pistol and the ants won't get me. I could go on forever without taking any damage.

I also found a few bugs (no pun intended):
* I couldn't figure out how to pick up weapons. I tried shift and space.
* Ants sometimes spawn on me (particularly in certain places it seemed).
* Space (switch weapon) resets the shooting interval even without extra weapons, and can be exploited to turn your pistol to an Uzi.

DOXM says ...
Dec 17, 2016 @ 1:52pm

It's an ok game, it could be better. Add smoother controls, better player rotation, and adjust the cameras position. Cool game overall.

WizzardMaker says ...
Dec 22, 2016 @ 12:15pm

Well funny little game, I couldn't find out how to switch back to the pistol after buying the machine gun. The game was a bit slow too, but I still had fun playing it

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