Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room One

by callym - Jam Entry

Set in a greenhouse,
On a faraway planet.

Grow food to feed your colony!

WASD/Arrow keys to move, SPACE to activate objects.
Use the computer to see how many seeds you have.
When the rings start glowing, activate them to collect rewards.
(You'll get some seeds at the start of day one, collect them from the machine)
(Activate planters to plant seeds, when the plants start to glow, they're ready to harvest - activate them again - this gives you some more seeds and some food for your colony)

I uploaded a new version at 16:00 GMT because of feedback about lag! Hopefully things will be better now!

Downloads and Links




HuvaaKoodia says ...
Dec 13, 2016 @ 12:49pm

This looks stunning and sounds quite interesting to boot!

Unfortunately it is unplayable on the computer I'm using atm. There's terrible lag even on the lowest resolution. It sure doesn't help that the only graphics option is Fantastic!

I'd suggest adding in a few less intensive graphics options. I'll give it another go on a different computer later.

Mr_Field says ...
Dec 13, 2016 @ 1:02pm

I adore games like this, and I love your theming of it being on an alien planet.

If the movement was slightly less clunky and there were more plant variation, slam some relaxing music in this game and I would play it non-stop.

Great work!

I also encountered a bug where, upon spamming the spacebar at the rings, I get stuck doing the crab and cannnot move.

Fuad says ...
Dec 13, 2016 @ 2:10pm

Interesting realization of sci-fi survival. Bit of unresponsive and buggy controls but stunning visuals.

PotatoMasha says ...
Dec 13, 2016 @ 6:51pm

Looks amazing but doesn't run very well. Hard to move, buttons get jammed. I got stuck in a crouch position. Usually space didn't work. Still imaginative and cool.

Nikteddy92 says ...
Dec 13, 2016 @ 7:03pm

The graphic is amazing!
The movement are a bit clunky, but the mechanics strong and well realised. Well done!

negativice says ...
Dec 13, 2016 @ 7:39pm

The graphics and day night cycle is pretty cool :)

HuvaaKoodia says ...
Dec 14, 2016 @ 7:02pm

I tried it on another computer and still couldn't get more than 15 fps. As such I did what every self-respecting programmer would do, made my own less intensive version from the source.

I ended up with around 30 fps by reducing quality settings, turning off camera effects and removing reflection probes.

Now if you really wish to optimize the project properly, without sacrificing graphical pizazz, you need to reduce the triangle count of most of the meshes as the cost of reflections, shadows and many image effects grows with each object and each triangle.

The terrain, the dome, the dome supports and the character model are the worst offenders with over 20000 triangles a piece. The moonflowers are also costly, due to their numerosity.

Once I got the project running well enough I, of course, played it. It is rather relaxing in a way, once you get used to the clunky controls. Unfortunately there's no challenge as dropping down to zero food doesn't seem to change anything, so I gave up after a while due to boredom.

Anyways, the visuals are great and I learned a few graphical tricks looking at the source, so I'm content.

BoneDaddy says ...
Dec 14, 2016 @ 10:27pm

Really nice graphics. It'd be cool if it ran in the background so I could browse the net while waiting for my moonberries to blossom.

DOXM says ...
Dec 18, 2016 @ 9:33am

The graphics look great but add a dialog or something so that the player knows what to do. Inspiring game overall.

bigbuggames says ...
Dec 20, 2016 @ 9:28pm

Great visuals! I love the lighting and all the day/night cicle shadow effect!

Maybe a faster movement would have been better, can you agree? Apart from this, it was a good experience!

Louspirit says ...
Dec 26, 2016 @ 10:28am

I have been stuck in the seeds menu several time. Amazing graphics effects / day & night cycle ! Nice take of the theme.

ValiaP says ...
Dec 27, 2016 @ 9:16am

Really stunning graphic and cool setting! Nice work.

yuigoto says ...
Dec 27, 2016 @ 12:27pm

Visually, the game looks beautiful, the models and daylight cycle are really well done, though after some time it still has the lagging problem (at least for me).

It does have an interesting concept, felt a bit like a space-age harvest moon on a small scale, but gameplay feels a bit slow. Like, the day/night cycle passes too quickly while walking to places feels hard.

Also, the computer menu is really hard to exit, as the checkmark's collision box is too precise. :P

Overall, I think it's a good game, but needs optimization, specially if you want to reach a broader audience. ;)


Dec 30, 2016 @ 9:15am

I like the overal aesthetics but I can't seem to play: I open th computer and can't exit. Too bad, I liked the Fallout vibe of it :D

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