Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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One room arena

by 2011petia - Jam Entry

Hi!

This is a top down game shooting arena.

How to play

1-Use the W,A,S,D to control your player.
2-Use mouse to ain.
3.Hold the left button of your mouse to fire
4.Press the right button of your mouse to change weapon

Downloads and Links


Ratings

#571Graphics(Jam)3.20
#1462Coolness24%

Comments

Dec 13, 2016 @ 2:57am

Wow this game was a lot of fun! A+

Ogniok says ...
Dec 13, 2016 @ 3:08am

This game is pretty neat, yet i found lack of button to skip waiting between rounds annoying :)
It's solid 4/5 in Overall ;)

Dec 13, 2016 @ 3:38am

Hey, we would love to review this game! We will do a run through of your game and we will also give you feedback. All games will be video reviewed, written reviewed, or game played and the content will be available on the GameGrape Gaming YouTube channel and GameGrape Gaming website. We will even Tweet and share the games we like the most on Twitter! So what are you waiting for? Get Your Game Reviewed Now!: http://gamegrapestudios.com/gamegrapegaming . If you would like to be placed in the randomly picked group then sign up here (you are not guaranteed to get a review with this option though): https://goo.gl/forms/1JArGP4uiCJa71DP2 . We can’t wait to play your game! See you there!

Dec 13, 2016 @ 4:22am

The controls are easy to comprehend, and you can decide which play style you want to have. Good job.

Dec 16, 2016 @ 11:16pm

Colorful, fun game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/jkCKtsfy-DM

Solifuge says ...
Jan 2, 2017 @ 10:59pm

Nice, high-energy shooty survival game. I enjoyed it! The sounds and visual effects (the hordes outlines blurring together, for instance) were really nice!

The most frustrating part was definitely the spawns; enemies could spawn literally on top of you, and was what ended most of my runs. It didn't feel fair to the player, since it wasn't something I could predict or prevent. A small activation time for recently spawned enemies (perhaps rendering them transparent for a few seconds, and not allowing them to collide with the player) or a warning of locations that will spawn enemies soon, so the player can get away, would both be good fixes.

Thanks for putting this together! It was fun.

nekoballs says ...
Jan 2, 2017 @ 11:35pm

Well made! The feedback is great

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