Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by iapc - Jam Entry

This game was supposed to be a story-driven walking simulator, in a world rendered by a raycasting engine.
The story is written down fine, the music is fine, but the programming of the game fell apart.

We decided, naively, to try and build a game based on a self-written raycasting engine (written during the Ludum Dare). We also decided we wanted the world to be non-euclydian, which it is. The programming works, in the end, but we had no more time to actually make the game look not shit and play kind of allright.

Due to misplanning, ineffectiveness, poor decisions, illness, and other reasons, this game is basically a nice soundtrack with horrible graphics and a lack of gameplay.

The second room is the ending, we didn't have time for a proper ending, sorry.

WASD + left and right arrows.

Also, for some weird reason, the game looks even more ugly on AMD graphics cards due to a weird bug.

Words of warning: The game contains depressing music, sound effects and text dealing with unfriendly emotions.

Downloads and Links




rnlf says ...
Dec 16, 2016 @ 9:36am

Having written a raycaster in LÖVE before myself, I know what task you were up to. Props for attempting to do that in the short time frame of LD.

The non euclidian geometry was slightly disorienting and I thought I was lost in the one room until I read your description again ;-) One could argue that that's an appropriate ending for the storyline of the game.

The graphics work okay, the grayscale palette fits the theme of the game very well.

The only bad thing really, at least for me, were not the graphics or the unfinished state, but the keyboard turning speed. The control slider didn't do anything and shortly tapping the keys already made me turn like 130° or so. In the end I ended up turning back and forth trying to get the turn.

All in all I liked this game!

Flaterectomy says ...
Dec 18, 2016 @ 12:30pm

Be happy with your failures, you'll learn more from them! :) The scope for your entry did seem pretty ambitious. Not exactly sure how the One Room theme applies.

The story was pretty enticing, and I wanted to see how it continued further. Perhaps the time span of the notes was a little fast. The escalation of despair was pretty rapid, but that's just a case of evaluating dates.

The music is really well made. Maybe not as depressing as I expected, though. But very pretty and I very much enjoyed listening.

The graphics I don't really want to comment on since I know barely anything about raycasting. The diary page looked quite good, but very different from the note on the wall.

I also had some trouble with the turn speed.

Karai17 says ...
Dec 20, 2016 @ 10:02am

So some technical notes: Yeah, don't write a ray caster during the jam. Either use a library or write it beforehand, and open source it. I will say I was able to get the game to run smoothly by doubling the raycaster scale and reducing the keyboard movement. For some reason the mouse movement didn't work.

On to the game: I really loved it. I love how the audio randomly plays specific parts and mixes it with other parts. So many feels. I really like the messages being left around so I can walk and read them. Sure it doesn't really make you feel like you're in a full blown game, but that's not what LD is about. I really love the atmosphere etc. I'm not sure, but I like getting stuck in the last room. Not sure if that was supposed to happen, but I kinda liked the message that gave me.

Really fantastic entry!


janiq says ...
Dec 23, 2016 @ 7:18pm

From the graphics standpoint I thought it matches the mood of the music so no trouble there for me :-) However you should add some gameplay in the next jam to try some idea instead of creating the game engine even if creating engines can be pretty rewarding too :-) Also for me rotation has too much sensitivity and I cannot rotate to any point correctly. Maybe think for this kind of game it is better to use dungeon master movement style.

Ace17 says ...
Jan 2, 2017 @ 3:56pm

Nice idea, although I feel the raycaster stuff is unnecessary.
The soundtrack helps a lot in creating a strong mood, too bad there's no gameplay!

MestreRothWP says ...
Jan 2, 2017 @ 4:39pm

Sometimes (usually) we can't finish the jam projects, but it is always worth taking a risk, IMO. Kudos for the effort.

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