Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Sota - Jam Entry

In this game, you play as Verde as he explores an unsettling room known as, the VOID. With only the sound of your heartbeat and a lack of direction, you must use what abilities you have to find an exit. Spoiler Alert: there isn't one.


A or LEFT ARROW = Left
D or RIGHT ARROW = Right
SPACE = Jump

Num Key 1 = Windowed
Num Key 2 = Fullscreen
ESC = Close the Game

Downloads and Links




jack-lance says ...
Dec 13, 2016 @ 5:51am

The Void version is basically impossible to play!

Does the Color version have a goal? I jumped around for a while but I couldn't find anything.... :/

MCRewind says ...
Dec 13, 2016 @ 6:16am

The idea seems cool but the game wouldnt even load and fullscreen was broken

Dec 13, 2016 @ 9:59am

While I like the concept, The game was far to difficult for me, and even in the coloured version I still had trouble navigating the level because of the unreliable physics. Was it simply time constraints that prevented you from making a goal or did you want to prank us lol :D

gdcvdqpl says ...
Dec 13, 2016 @ 9:24pm

That was hard, and the navigation is a bit painful... I kind of like the graphics, even tho they are pretty simple.

Ellian says ...
Dec 14, 2016 @ 12:55pm

It's a bummer it doesn't have an actual exit, and I wished the controls were tighter (right now it's too slippery to really be played in Void mode), but the idea is kind of great! If it was a single screen (no scrolling) and you actually displayed an exit in the void game and you... just have to figure out how to reach it, it'd be a great thing. :)

Skruffye says ...
Dec 15, 2016 @ 3:48pm

Interesting concept although I did find the void mode to be completely unplayable. Perhaps you could have a hybrid of the two where only objects close to you are invisible but objects further away can be seen by the player at the edges of the screen?

Shame there wasn't a larger goal to the game other than just jumping around. The controls were reasonably well executed and I prefer the wall-climb mechanic to most poorly executed wall-jumps that a lot of indie games attempt.

Good job on the game though, just needs a little bit more substance I think. :)

alfadur says ...
Dec 17, 2016 @ 4:02pm

I think it might have worked better if there was some frame of reference, so that you could tell how far did the screen scroll. Before trying the color version I didn't realize there was scrolling at all :)
Neat idea nevertheless, looks like it could be fun to play with an actual goal.

TeamBALD says ...
Dec 17, 2016 @ 8:13pm

I found this really difficult to play. The description mentions using the "sound of your heartbeat", I'm not sure if that meant there's supposed to be audio but unfortunately I heard nothing while playing it.

While I like the idea of a game where you can't just see the whole level, and have to use other means to find your way around, this one needed a little more guidance for the player. If there was something sound-based to guide you around this then I'm sorry I missed out on it.

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