Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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No Exit

by PlasmaErnst - Jam Entry

Update: I fixed some things and replaced some graphics.
Original version:

Move - arrow or wasd
jump - space
fire - LMB
interact - RMB (pick up guns, use doors, restart level when dead)


Sadly, the result is very unfinished. I hope to find some time to get this closer to an enjoyable experience.
I learned quite a lot during this project, epecially about blender.
Used the Unity-FPS-Character.

There is no Exit. But a very strange creature.
At the moment there is no way to defeat it, ups!

Downloads and Links




Jelinib says ...
Dec 21, 2016 @ 8:37am

The monster's model and bubbliness is hecka creepy. Well done! Gotta see him textured someday! :) Seeing its field of vision was a helpful addition too. The sound effects seem to have disappeared in the updated version though.

When I realized I could just exit through the same door I came in and still have the room numbers go up--I felt like I was cheating! But doing this was kinda necessary for avoiding the monster in those narrow hallway rooms, especially since I usually didn't have a gun on me...

Of course, I wish the guns had more bullets, but only because that'd make the game even easier, hahaha. Good effort, even if unfinished! The learning experience is much more valuable!

Jan 1, 2017 @ 8:07am

The graphics, I think, are perfect for the atmosphere. However, without any sound effects or animation, it is really really hard to tell what is going on. For example, I can't tell if the gun even has any real effect, so I didn't really use it.

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