Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Welcome to the Automated Sciences Transformation Room Testing Initiative (ASTRI). You will partake in a series of experiments inside of a transforming room. Use the cubes you find to open doorways to new areas and reach the other end.
The Team:
pianoman373 (Art / Programming / Music)
ParkerMc (Programming)
PieGuy314 (Level Design / Programming)
CircuitLord (Sound)
Sound Effects used:
https://www.youtube.com/watch?v=xMoexmiR-s0
https://www.youtube.com/watch?v=btq32F-X3pU
The song is based on the song "Twinkle Bots" made by Kalman98 during the Ludum Dare. Original version: http://kalman98.net/music/TwinkleBots.mp3
Update 1.1: A lot of the graphics in the game had to be overhauled to work with WebGL.
Update 1.2: bugfixes
Update 1.3 more bugfixes
Downloads and Links
Ratings
![]() | Coolness | 54% |
#404 | Graphics(Jam) | 3.58 |
#473 | Audio(Jam) | 2.76 |
#635 | Humor(Jam) | 1.83 |
#682 | Mood(Jam) | 2.86 |
#731 | Fun(Jam) | 2.65 |
#743 | Theme(Jam) | 2.91 |
#771 | Overall(Jam) | 2.83 |
#825 | Innovation(Jam) | 2.00 |
Comments
This is a known bug right now, we're working on getting an updated build out.
Looks really great! Graphics are nice, and everything is very smooth. Zooming out gives a nice overall view of the level.
I did have some difficulty getting the blocks to move (sometimes they would, but other times I'd walk through them.)
Great work!
MoonlightBomber Yep, that's pretty much what we were going for.
Is there a reason why you didn't want the blocks to stay locked in their place? The controls seem not precise enough to punish people for touching an already properly placed block again. Also in the second room the red and green block swapped places a few times and ended up inside each other.
Really nice visuals and I like how new areas are revealed when you place a block on the right tile. Would be good though if they would lock in place when correctly placed.
The reason the crates don't lock in place is because it was originally planned to have other walls move up when buttons are pressed so you might have to put the cube on the button for part of the puzzle and then move it off to continue further, just to add a whole new level of complexity to a normal sokoban puzzle. But we ran out of time and weren't able to implement near all the features we planned on.
Great art style, feels really polished and smooth, with nicely designed classic style puzzles! Reminded me of Sokoban, with a futuristic twist and a continuous expanding room, which is pretty great. Had a bit of a hard time pushing blocks too far a few times though (right past the goal), that made me restart the level. Other than that, I find it a solid entry. Congrats!
Got stuck in the second level since I just walked through the blue cube and the green one was stuck to the wall.
Looks good visually, but the first level was way too large.
If you get stuck you can always press 'r' to reset to the beginning of the level. We thought we fixed the crate bug but I guess we'll look into it again.
Great graphics and sound ! But the game is very bugged. I can't finish the seocnd level beacause the cubes become unusable (the robot cross the cube).
Really nice grid puzzle game. However I didn't like the music, it was too squeaky and awkwardly pitched.
Also noticed a bug where I push a block, press the opposite direction and the block suddenly jumps to the other side of the player.
Nice graphics! The idea is very similar to Sokoban, but there are some problems with gameplay:
- moving around isn't as responsive as it could be,
- blocks can move through another ones,
- if you choose opposite direction while pushing a block (to obviously stop pushing it any further) the block teleports to the other side of you instead.
If blocks would stick to their place when you pushed them there, it would be a bit less difficult.
Nice game! I like the art and the ambience! I wish the puzzles would have been a bit harder tough!
In any case, Good job people!
The "puzzels" were way too easy to make my brain feel rewarded after completing a level. And when I "failed" with a block I only fely frustrated because the grid-based movement felt really clunky.
We just released another bugfixed version. Hopefully everything should be smooth now.
Really nice man... Really liked the robot animation.
The art and mood, are cool two.
Congratz, guys.
interesting idea, but the controls of the robot were not very good. too slow, sometimes he would just start walking without stopping. nice effort.
Nice animations. But like others have said, the movement felt a little too slow, or too stiff or something. It's really important for movement in a game to feel fun, and that can be a hard thing to get right.
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Really nice! I think there may be either bug, or I do not know how to manage the controls, because sometimes I walk right through the blocks I need to push. Putting that aside, you folks did a great job... congratulations!