Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by pianoman373 - Jam Entry

Welcome to the Automated Sciences Transformation Room Testing Initiative (ASTRI). You will partake in a series of experiments inside of a transforming room. Use the cubes you find to open doorways to new areas and reach the other end.

The Team:

pianoman373 (Art / Programming / Music)
ParkerMc (Programming)
PieGuy314 (Level Design / Programming)
CircuitLord (Sound)

Sound Effects used:

The song is based on the song "Twinkle Bots" made by Kalman98 during the Ludum Dare. Original version:

Update 1.1: A lot of the graphics in the game had to be overhauled to work with WebGL.

Update 1.2: bugfixes

Update 1.3 more bugfixes

Downloads and Links




schizoid2k says ...
Dec 13, 2016 @ 4:15am

Really nice! I think there may be either bug, or I do not know how to manage the controls, because sometimes I walk right through the blocks I need to push. Putting that aside, you folks did a great job... congratulations!

pianoman373 says ...
Dec 13, 2016 @ 4:25am

This is a known bug right now, we're working on getting an updated build out.

ParkerMc says ...
Dec 13, 2016 @ 4:25am

schizold2k We fixed that I guess the build is not updated.

tweedle says ...
Dec 13, 2016 @ 4:45am

Looks really great! Graphics are nice, and everything is very smooth. Zooming out gives a nice overall view of the level.
I did have some difficulty getting the blocks to move (sometimes they would, but other times I'd walk through them.)

Great work!

ParkerMc says ...
Dec 13, 2016 @ 4:59am

Ok we just updated the builds the bug should be gone now.

Dec 13, 2016 @ 5:04am

I guess you have a unique spin on Sokoban.

PieGuy314 says ...
Dec 13, 2016 @ 2:36pm

MoonlightBomber Yep, that's pretty much what we were going for.

pfirsich says ...
Dec 13, 2016 @ 2:57pm

Is there a reason why you didn't want the blocks to stay locked in their place? The controls seem not precise enough to punish people for touching an already properly placed block again. Also in the second room the red and green block swapped places a few times and ended up inside each other.

Roffe71 says ...
Dec 13, 2016 @ 3:35pm

Really nice visuals and I like how new areas are revealed when you place a block on the right tile. Would be good though if they would lock in place when correctly placed.

pianoman373 says ...
Dec 13, 2016 @ 3:43pm

The reason the crates don't lock in place is because it was originally planned to have other walls move up when buttons are pressed so you might have to put the cube on the button for part of the puzzle and then move it off to continue further, just to add a whole new level of complexity to a normal sokoban puzzle. But we ran out of time and weren't able to implement near all the features we planned on.

BubsyPoochies says ...
Dec 13, 2016 @ 4:10pm

Great art style, feels really polished and smooth, with nicely designed classic style puzzles! Reminded me of Sokoban, with a futuristic twist and a continuous expanding room, which is pretty great. Had a bit of a hard time pushing blocks too far a few times though (right past the goal), that made me restart the level. Other than that, I find it a solid entry. Congrats!

arzi says ...
Dec 13, 2016 @ 5:22pm

Got stuck in the second level since I just walked through the blue cube and the green one was stuck to the wall.

Looks good visually, but the first level was way too large.

pianoman373 says ...
Dec 13, 2016 @ 5:29pm

If you get stuck you can always press 'r' to reset to the beginning of the level. We thought we fixed the crate bug but I guess we'll look into it again.

piller.yann says ...
Dec 13, 2016 @ 7:19pm

Great graphics and sound ! But the game is very bugged. I can't finish the seocnd level beacause the cubes become unusable (the robot cross the cube).

ParkerMc says ...
Dec 13, 2016 @ 7:27pm

We fixed the bug the updated builds will up soon.

pianoman373 says ...
Dec 13, 2016 @ 7:41pm

Update 1.2 is now uploaded to fix the bugs.

Gamepopper says ...
Dec 13, 2016 @ 8:52pm

Really nice grid puzzle game. However I didn't like the music, it was too squeaky and awkwardly pitched.

Also noticed a bug where I push a block, press the opposite direction and the block suddenly jumps to the other side of the player.

Tkachov says ...
Dec 14, 2016 @ 8:07am

Nice graphics! The idea is very similar to Sokoban, but there are some problems with gameplay:
- moving around isn't as responsive as it could be,
- blocks can move through another ones,
- if you choose opposite direction while pushing a block (to obviously stop pushing it any further) the block teleports to the other side of you instead.

If blocks would stick to their place when you pushed them there, it would be a bit less difficult.

Multiplexor says ...
Dec 14, 2016 @ 8:55pm

Nice game! I like the art and the ambience! I wish the puzzles would have been a bit harder tough!

In any case, Good job people!

Mieeh says ...
Dec 14, 2016 @ 8:57pm

The "puzzels" were way too easy to make my brain feel rewarded after completing a level. And when I "failed" with a block I only fely frustrated because the grid-based movement felt really clunky.

pianoman373 says ...
Dec 15, 2016 @ 7:22pm

We just released another bugfixed version. Hopefully everything should be smooth now.

harusame says ...
Dec 15, 2016 @ 9:50pm

Nice graphics and musics ^^
A fun sokoban-like.

seththefirst says ...
Dec 17, 2016 @ 8:30pm

Really nice man... Really liked the robot animation.
The art and mood, are cool two.

Congratz, guys.

sP0CkEr2 says ...
Dec 18, 2016 @ 4:16pm

interesting idea, but the controls of the robot were not very good. too slow, sometimes he would just start walking without stopping. nice effort.

KevinWorkman says ...
Dec 25, 2016 @ 3:26am

Nice animations. But like others have said, the movement felt a little too slow, or too stiff or something. It's really important for movement in a game to feel fun, and that can be a hard thing to get right.

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