Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Exterminators Part II

by Jigosystems - Compo Entry

This was just a part II to the game I did in Ludum Dare 32. I updated the graphics, recoded the enemies, and touched up the sprites. This was made completely from scratch again and did not use any past models.
*Edit - I forgot to put it as a compo, my bad :P
*Edit2 (9:52PM EST) - I fixed the bugs that we reported just in time :D

Controls:
WASD - Walk
Shift - Run
Left Mouse Button - Shoot
E - Interact

Downloads and Links


Ratings

#244Graphics3.33
#345Fun3.11
#358Audio2.61
#404Mood2.87
#428Theme3.28
#508Overall2.89
#575Innovation2.06
#1252Coolness33%

Comments

ranner198 says ...
Dec 12, 2016 @ 2:29am

Really Fun Game! only thing I didn't particularly like was the pick ups felt like you had to walk all the way over it and after you go through the hole your mouse goes away.

Jigosystems says ...
Dec 12, 2016 @ 2:41am

Thanks for the feedback, I tried to fix the pickups because I noticed that problem. The collision for the pickups were a bit too thin. Also the mouse going away was due to a coding bug.

HawkSandwich says ...
Dec 13, 2016 @ 8:09pm

A bit too short, and there seemed to be no challenge. Other than that, this one's an eye catcher for me, I feel it has potential.

UrbanHelsing says ...
Dec 13, 2016 @ 8:15pm

Nice, doom-like game. Also would like to have some more levels. And a small thing, some sound when pushing buttons to let the player know that something happened.

Casevse says ...
Dec 13, 2016 @ 8:16pm

As a Doom fan i can't say no to this king of games. Good work!

HadikCZ says ...
Dec 13, 2016 @ 8:22pm

Robots and gun looks good, but other things not. In the game missing a lot of thins. For example when robots attack and hit you, I not recognize when they hurt me.

One thing I must say "Robots are scary, game have tiny FOV, so when you turn around their flood you :D"

60fingers says ...
Dec 13, 2016 @ 8:23pm

For some reason, my character keeps moving to the left. Still, I managed to move through the labyrinth (sideward) and kill the enemies. I really like the look of the game, but like HawkSandwich I missed the challenge, especially since I could even do it with that wierd movement bug.

EthanBierlein says ...
Dec 13, 2016 @ 8:23pm

I like this! The graphics have a very nice feel to them and the game plays quite well. The UI is a little lackluster though and the character's movement feels somewhat, odd.

Dec 13, 2016 @ 8:24pm

The enemies never attacked me back, Maybe i was just lucky, i really enjoyed your entry, and if you plan on finishing it to completion id happily play that XD

MonsieurDuc says ...
Dec 13, 2016 @ 8:39pm

nice little game ! I get some fun to figure out it was doom like !

ajmalr says ...
Dec 13, 2016 @ 10:56pm

The mouse sensitivity was too low, was difficult to turn properly.

Gamepopper says ...
Dec 15, 2016 @ 11:58pm

Simple but nicely done. For some reason the enemies didn't move or shoot so they were easy targets. The music is a bit loud, took me by surprise when I booted the game up.

Ednei says ...
Dec 16, 2016 @ 2:14am

Nostalgic! Really good game! Just make a pause menu, I didn't found! :)

Przekop says ...
Dec 16, 2016 @ 5:01pm

Nice game.

chocobyte says ...
Dec 16, 2016 @ 5:47pm

Nice little game, I missed feedback when being shot.

stefenism says ...
Dec 16, 2016 @ 10:03pm

sooooo....none of them enemies did anything. They just stood there. I don't know if that was supposed to happening. I did really like the art and I have a real sweet spot for this style of game. I think this is a good start.

Omniorcus says ...
Dec 17, 2016 @ 12:06am

Like Hawk said, A bit short and no challenge. Also the lack of an ability to shoot in the y dimension, despite the level being 3D is annoying. A nice concept though, with an original doom feel. Might have been better to make the wave size increase with each consecutive press of the wave button, and make there be a mandatory 5 or 6 ammo drop between waves.

Jigosystems says ...
Dec 18, 2016 @ 3:54am

Thanks for the feedback Omniorcus, I will be sure to note that incase I continue working on it in the future. :)

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