Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Explore a mysterious and exciting dungeon filled with exciting mysteries without ever leaving the same room!
Why would you change rooms when clearly this one has all the danger and excitement and danger that one could possibly need?!
Come to the One Room Dungeon and live the rest of your newly mysterious-and-exciting life there!!!
EDIT: There seems to be some confusion about the controls of the game! If you're confused, read this!
The x key is useful only when you cleared all the tiles that turn colorful. Then you should press one of the arrow keys and the 'x' key. The character will then proceed to launch themself hard on the wall that's in the direction of the arrow you pressed, making the whole room move onto new grounds! Your character is also now next to the wall you launched them into!
I'm sorry that wasn't clear enough!
Downloads and Links
Ratings
#29 | Graphics | 4.33 |
#50 | Overall | 3.95 |
#52 | Fun | 3.89 |
#70 | Mood | 3.80 |
#81 | Audio | 3.60 |
#117 | Innovation | 3.69 |
#130 | Theme | 4.00 |
#209 | Humor | 2.85 |
#1252 | Coolness | 33% |
Comments
really good, but controls could use work, as well as a better tutorial
Nice pixel art. I didn't get very far though. Congrats on submitting your game.
Awesome all-round entry! The graphics are great, and the sound works. Great polish :)
Really polished game, and unique to! Love the art also!
So much content in one small room. Very good game once you get what's going on, and with a lot of content. It took me a while to use the "switch room" effectively, I kept running against walls maching buttons.
TOP! Excellent Entry!
I didn't quite understand what was going on but i did have fun!
I only didn't like the bottom of the room the character get a little hidden behind the wall.
My favorite entry so far. Very fun game and brilliantly executed. Lots of great gameplay behind the adorable artwork. Well done!
Wow, this is really good!
I love your artstyle, and your take on the theme was innovative! The game was challenging but felt fair, and it was really intense. The music and sounds were also good!
Well done! :D
really addictive once you get used to it! the sound and gameplay mesh well together and the background is very satisfying. clearing levels feels really powerful which makes me wanna keep doing it! nice work.
Really nice feel, very smooth. And top-notch art. I will admit I wasn't quite sure what was happening when I pressed X + a direction at the end of each room. At first I thought I was moving around a larger "map" but then I noticed if I moved back again I'd get a different room. So, not sure on that one.
I didn't mind too much though, I was having a lot of fun!
Love the pixelised background, gameplay was simple and fun. Only issue I had was with the music, which was very short and noticeably repetitive.
I managed to get to 1 - 2/3 - 0/4.
Really great, I love the graphical effects and all the polish
I got down to the icy levels where I finally could not evade the enemies any more. The game was challenging and quite fun. The character animation and references to other games in the enemies very nice. It took me a while before I figured out how it worked and then I played it keeping X pressed (though I really didn't understand what it was doing). It felt a bit unfair (but maybe that was part of the challenge), the way each level started. It would have been nice with a bit clearer visual feedback as to what corner you spawned in. All in all a very well made game though.
Cool game. The main character looks a lot like some of the enemy sprites though. With the screen shake, I lost him a couple of times.
Super fresh, as expected. Really impressed by how much variety you managed to squeeze into a 7x7 room.
Love the effects of course! I liked the use of the Chomps, the ghosts looked a bit too much like the player character and sometimes the buttons were hidden behind the front wall which felt silly. Maybe some speeding up with each level, it didn't really feel like it got more intense. music could use more work also. But loved the floating in the void room. Beautiful!
Nice entry! The variety of the tilesets and the enemies is probably my favourite part.
I did find it a bit too difficult for my tastes, and on my best run only managed to get to 2-2/3-0/4 (this level notation is really confusing btw!). Once the chain-chomp enemies show up, I start taking hits every level and it just goes downhill from there.
I found that having the health pickup be a consistent factor of the room layout made the game a lot more tactical. If they spawned randomly, the player would just have to avoid getting hit as much as possible and hope for the RNG to help out when needed, but being able to rely on a single health pickup in every room meant you could choose when to play it safe and when to tank a couple hits and go for the pickup in the next room.
The visual effects are great as usual too!
Great little game! You've got quite a cute and solid game here, which is no small feat given the constraints imposed by Pico-8 and the compo mode. Congrats!
The only problem I found was that the tiles at the bottom were partialy hidden by the room walls, which made them a bit hard to see.
Wow, super cool entry, such a PICO8 master! :-)
I loved the special effects and the general idea of the game. I find it nice that you cant kill the enemies, but it would be cool if you could make the enemies kill each other: for example, have the archer kill the bat or something if you could get them in front of each other.
As for the controls, at first I thought you had to "rush" into a wall to make it move, but then I realized that you could move the wall from anywhere in the room. Make it would be cool if to move the wall you had to actually push against it? (along with a little head-butt animation).
I got to 1-2/3-1/4! (The ice world)
Very fun! Such a high amount of polish for such a short time too! Good work!
Wow! Really cool pico-8 game!
The art style is amazing, and the game is very fun.
Really unique game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/5DzNI6J29PY
Interesting and... hard. The gameplay is really smooth, and you did a good use of small sprites. I love the pixel art.
Good game. Sometimes less is more... but this is not the case. This is not less. Awesome room theme changes and new enemies. Well done!
Nice graphics ! The game is smooth and I find the difficulty curve is good although it's a pity that when you spawn you're directly attacked by ennemies (no time to anticipate).
Nice entry :)
Oh wow :D Great pixel art and super fun game, I will play more :)
Nice amount of juice in this game. The wall dash looks pretty cool, though I expected gameplay to revolve around it somehow, like if you dash through monsters you get a combo going or something.
It is some fun smashing the room about. Enjoyed myself. Thanks.
Really good one ! Not sure if the title is a lie or not, but anyways, really fun video game !
I found the screenshakingness a bit too disorientating sometimes. But nice little game!
2 - 1/3 - 1/4, whatever that means!
This game is crazy fun. The level of polish is very great! I wish there was just half a second of safe time when you switch room, instead of jumping straight into enemy that spawn almost on top of you, but this is soooo much fun.
Great job!
The new sport of futurism and a riff on the greatest moments of American Gladiators and Nickelodeon game shows
I like the idea of the room changing around you as you explore a dungeon. The environment art sort of reminds me of old arcade takes on a "Tron" like universe. Being stuck in a computer or digital dimension.
My only issue was as the character teleports I found it hard to keep track of them. Might be handy to have some flash of color or something to remind you where you are.
Otherwise I really liked the concept and I featured One Room Dungeon in the Second Episode of my Ludum Dare 37 series here: https://youtu.be/tuKcNbjuvAE
The switch of rooms is very confusing. Some kind of delay would be very nice. But besides this ist yor game great and very well done!
Pretty fun! I liked the art style and the audio was decent. The buttons spawning in the very bottom row of blocks were tough to see at first. Also, sometimes the enemy spawn locations seemed a bit unfair.
I love all of the character design that went into this. Fantastic work.
I'm always super impressed with what people can do with a pico-8 game! The animations, the music, the everything was a lot of fun. Also great job on all the extra juicyness. Controls were very smooth.
This game was cool when I first played it, then I read the description and completely understand what was going on... the game became awesome after that! :)
Very nice. The graphics were lovely, I wish the music developed more. I liked discovering new enemies and environments, although at times it felt too slow / repetitive. Sometimes x + arrow didn't work for me even though the border was flashing? I had to hold it for a bit … Maybe there was an enemy between me and the wall?
But those are details, this is a very solid entry. Well done!
Very nice entry. I love the pixel art although it's sometimes difficult to see what's going on, especially since you have to be quick to react to a new level. This sometimes makes it a bit tough to get off to a good start.
Overall the game has a lot of charm and I will certainly revisit it to try finishing the game (I only made it to 1 - 2/3 - 1/4)
Nice game. I would like to see full game where room movement is really used.
very well executed. I didn't quite grasp if it matter which direction I moved in after the level, but after reading your description it makes more sense.
Amazing work. The game feels complete and is very fun to play despite the weird instructions (which I was able to understand).
As always, props for your ability to convey all that information in those tiny sprites and levels. The game sure was hard but I felt that the difficulty was at its peak without being frustrating. When transitioning between levels though, I had some difficulty avoiding damage mostly because of the camera shake and being immediately pursued by the enemies.
All in all, one of the best entries I've played. Good job!
Always love your pico stuff and this is no exception. Such a great polished entry with nice mechanics and design. Felt like a complete little game and liked the variety of enemies as you progress. Great entry.
Also called "I'm stuck in a room where everyone wants to murder me!" (which could fit many games I must admit...) It was fun, even if I wouldn't play it a second time (lack of player moves) but I find the game is very well crafted and quite complete for a two day jam. Good job!
If you want to take the game further, my suggestions would be:
-player unlocks powers: dash, shield, wind-push, slowmotion...
-changes in the objectives: must push an archer on a tile, find a color combination (walking multiples times on objectives tiles chang the colors), survive a certain time with spawning enemies...
Checked this one out after seeing your comments on a lot of games, including at least one of mine, and realizing that I'd never played one of yours.
Wow!, nice entry! I got to 2 - 1/3 - 0/4, which was the fire zone. I felt pretty tense the whole time, and was impressed by the variety of enemies and environments you managed to get done. There were lots of close calls, especially at one point when I got down to 1 health and there were a lot of bats, which I barely survived. In the end my death was a little bit stupid, as I got caught by a bomb... pretty unnecessary, oop!
The animation of the main character was a cool little trick.
All around this was really well done, so I wanted to share a few of the tiny pain points that slightly dinged me as I played, but I mention this minor level of stuff only because the whole game is strong!
- Initially I wished the control felt snappier, and was bothered by the way the character continues to move after I release the key. However I quickly got used to this and it was ultimately fine. Actually it worked pretty well with the mechanics, and every collision (both good and bad) felt totally fair. But "soupy=bad" is a kneejerk reaction I did have in the first room when testing.
- The ghosts looked a bit too much like the main character, and I often lost 1-2 seconds upon entering a new room figuring out which one was me. I will say this did contribute to a sense of panic though, as I got my bearings!
- The archers had a low contrast vs the background and they didn't really pop out. Their rate of fire felt really fair to me.
- I was slightly annoyed by the way the bottom row of bricks was clipped by the lowest wall, it made it a little harder to read the room, tho not a big deal.
- I was never quite clear on where I would end up after moving a room. Often my starting position seemed related to my ending position from the room before, but sometimes it wouldn't be. Maybe I was still holding the buttons, and it moved while the screen was blank or something? I didn't really test this well, but I didn't understand it.
Again, this was really fun and I especially loved the enemy variety. Those bats were properly nasty, the archers could have been OP but instead were just right, and the chain-ball guy was very cool.
The retry moment lost me, though... Once I'd gotten that far I didn't feel like a full restart from the beginning. Maybe going back to the start of the fire world would have tempted me to push on? Especially if I had a few hints about how much more content there was, or if there was a boss or anything.
Great entry!
I also included this game in an article of my favorites! http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-37-gwqmcmek
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I loved the atmosphere and coziness of the pixel room.
But the deal was hard. I think I do not understand how to play at full strength.