Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Big Cow - Jam Entry

‘Alone’ is a short story game.

Development / design / writing / voice acting by Daniel Black.
Art by Ben Moss.
Audio / design / writing / voice acting by Robert Shaffer.
Made without a single line of code using Adventure Creator for Unity.

Downloads and Links




Treborginho says ...
Dec 13, 2016 @ 8:52pm

I now have mild form of claustrofobia...

pixlark says ...
Dec 13, 2016 @ 8:53pm

WOW. That was fantastic. I love horror stuff like this, and this was just wonderfully creepy and atmospheric. Surprisingly well voice-acted too. Good job!

Favorite line:
"You can't go to cornwall and not go in one cave."
"I can go to cornwall and not go in one cave!"

VeryBadBunny says ...
Dec 13, 2016 @ 9:30pm

Another horror game! Great job! The atmosphere is amazing. My english is realy bad. I think you should add subtitles for those who do not speak English understand better.

rambauldi says ...
Dec 13, 2016 @ 9:38pm

Really enjoyed this. Short but very good. Loved the tension it made me feel. Great job.

Red_Fan games says ...
Dec 13, 2016 @ 10:17pm

Really made me feel tense, love it!

Hjalte500 says ...
Dec 13, 2016 @ 10:46pm

I really liked the voice acting in this game and the characters played of eachother in nice way so it didn't seem forced. The graphics were also quite nice and seeing everything slowly fade away and close in on you as you experienced their adventure was really awesome.
Also what kinda kid wants to be an accountant, lol :).

gdcvdqpl says ...
Dec 13, 2016 @ 10:48pm

Extremelly well voice acted. The mood is amazing ! I like the evolution of the voices during the game, as well as the evolution of the room !
Excellent !

GriloGordo says ...
Dec 13, 2016 @ 11:24pm

Nice modeling and sounds. :D

Dec 14, 2016 @ 6:33pm

What a great concept. It really inspired me to consider creating a story game for the first time. Great execution, as well.

pavel_insight says ...
Dec 14, 2016 @ 7:15pm

I absolutely love this game. Great voice acting, interesting take on the theme, and ***ing walls in the end (no spoilers, right!). Simple and brilliant.

TitoMakaniJr says ...
Dec 15, 2016 @ 10:15am

Really well executed guys! The voice acting was really great, which I suppose is what holds up the whole experience.

samt2510 says ...
Dec 15, 2016 @ 12:40pm

the mood in this game was good, great job

PowerSpark says ...
Dec 16, 2016 @ 10:51pm

Great writing and voice acting-- something rare for me to see in entries until this point. Good work!

Dec 18, 2016 @ 12:31pm

Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!

kik0729 says ...
Dec 18, 2016 @ 12:32pm

It was amazing. The voice acting was pretty good, but I found the music to be distracting and not quite fitting the game.
Other than that it's awesome.
I'll definitely remember this one.

MementoGames says ...
Dec 18, 2016 @ 6:35pm

Incredible work on the voice acting!
The mood was spot on too.
Nice entry!

Gipzo says ...
Dec 20, 2016 @ 2:59pm

Amazing game... a bit depressing, but amazing.
Good job

HuvaaKoodia says ...
Dec 21, 2016 @ 12:20pm

'Alone' is a short, barely, interactive story; That's more like it. I've got nothing against interactive fiction as long as it is interesting and, indeed, interactive. You've probably guessed where this is going already.

The story here got quite atmospheric in the end and I do like the transition from the cabin to the cave. It would have been even more poignant if it started from a room in a city with an Xbox and other niceties and then transitioned to the cabin and lastly to the cave.

All is good, except for the lack interactivity. This would have worked as an animation just as well, I'm sorry but it is true. If the level of interactivity is that of turning the page then quite frankly something is amiss.

So what could you add then? Well here are a few ideas:

- Preparation for the trip. Starting in the city apartment you could pack a certain amount of items with you. Some of which you would have to leave behind on the way to the cabin (useless and heavy) and others might even come in handy later (flashlight, pocket knife, etc). This kind of interactivity doesn't have to change the outcome of the story, but it adds a layer of personality to the story for the player. For instance, if you choose to take the XBox with you, your friend will find you a bit weird.

- Choices on the trip. Once again, in the end you will make it to the cabin, but the way there might contain some excitement like fishing down at the lake, a confrontation with a bear or nothing much at all. Variety like this adds to the uniqueness of the story, which is one of those things only interactive media can achieve.

- What happens in the cave? You could write multiple scenarios for the two protagonists to split up. Cave in, broken leg, wolves? There are a lot of possibilities and the choices taken so far can lead to different endings.

Now, of course, these kind of additions require a lot of work and there isn't necessary enough time in a jam to implement them, but I would say that they are necessary for doing something novel and interesting with interactive media. Linearity is done much better by non-interactive media to begin with.

Another issue might be programming. I've never heard of Adventure Creator, but if using it requires no coding skill whatsoever then I cannot say if features like these are doable or not.

Don't take this the wrong way, for what you ended up with is well made. It just could have been much, much more.

Minato4th says ...
Dec 21, 2016 @ 9:16pm

Very interesting concept and atmosphere. Try mine!

axoona says ...
Dec 26, 2016 @ 11:11pm

I'm playing this at midnight and it really freaked me out!
great voice acting, love the mood.

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