Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Last Heretics

by Captain Awesome - Jam Entry

Sacred Mother, bring to us those who are impure
In your name, we shall cleanse their souls.
And offer to you their blood sacrifice.


WASD to move
Mouse to aim
Left mouse to fast attack.
Right mouse to slow attack.
T to teleport back to the room if somehow you escape and end up falling through red sky.


It's a game jam entry, so I re-used a lot of models, animations, audio, and code I had sitting on my hard drive. I wanted to have more gameplay, but I spent too long recording audio my Latin spell, and making new stuff for the intro scene.

Downloads and Links




NidzaKornjaca says ...
Dec 13, 2016 @ 2:27pm

Nice idea,graphic look cool but quite a few bugs and glitches.

Skruffye says ...
Dec 15, 2016 @ 5:07pm

Nice general idea. The execution needed work, especially on the polish. The character can turn on a dime and still move when he's been knocked down!

I really liked the aesthetic you seemed to be going for and the opening cutscene was pretty cool.

Keep making games! ^^

Dec 17, 2016 @ 7:22pm

Looks nice, but runs at about 3 FPS on my old laptop, so I can't judge it.

Kuality Games says ...
Dec 17, 2016 @ 7:25pm

I like the overall aesthetics of the game, but gameplay does require more work in terms of polish.

Turkey says ...
Dec 17, 2016 @ 7:25pm

Had a great ambient feel and setting to it, but the actual gameplay wasn't all that great. Moving side to side was hard to control and pillars often got in the way of the camera. Game was still very visually appealing though!

ManuSaiz says ...
Dec 17, 2016 @ 9:29pm

Models, lighting, music and voices are nice, which made for an awesome mood! Now then, there was no actual game ^^

I give u 5/5 mood as I love creepy games like this :)

Also 4 in humor, as some bugs were hilarious: playing the cultist during the intro, or moving while it was lying on the floor.

Mr MadCat says ...
Dec 20, 2016 @ 12:43pm

The intro is awesome.
The mood is also very creepy.
But the game runs so slow, it is almost unplayable.

Dec 22, 2016 @ 8:56pm

Thanks for playing everyone. If you're on a laptop or an old PC, try lowering the graphics quality and the resolution to get a higher frame rate.

ato says ...
Dec 22, 2016 @ 9:06pm

The mood is great, driven mainly by terriffic background music and lighting. Game was running slow for me, but fixing it was only a matter of proper configuration (lowest resolution windowed, lowest graphics quality). Even on lowest settings the game looked good. Unfortunately gameplay was lacking some polish. My guy had attacks blocked until I would move. Enemies started flying at one time :). If more time was spent on gameplay the game would be even better. It's looking good and it's vert moody now.

dringy says ...
Dec 22, 2016 @ 9:23pm

Really like the look, and the audio. It was a bit performance intensive and his speed seemed quite crazy for some reason. With a bit of work this could be really good.

Diplodino says ...
Dec 22, 2016 @ 9:53pm

Wow nice mood. And we can only love games with naked people ! Had some funny glitches too.

Linear says ...
Dec 22, 2016 @ 10:31pm

Sadly, because you guys used both previous code and artwork, I have to judge a bit more harshly. It was a nice attempt, but several things which were vital to the game (and relatively easy to implement) were missing. For example, there was no way to tell how much health your character had, or how many lives you had remaining. I kept fighting off waves of enemies and there didn't appear to be any sort of win condition. There was no way to interact with anything besides enemies. A health pickup would have been great, or maybe one hard enemy in the group could drop a better sword, or maybe you could pick up his armor and take reduced damage from the little guys from that point on. There are many things that I feel could have improved the gameplay for little time/effort cost. There were also some weird glitches. Movement was a bit buggy. Sometimes after attacking I couldn't walk until I released all of the keys I was pressing. A lot of times the enemies would just stand still for no reason. I could move while dead, and sometimes I could even attack while dead. Additionally, I could move and attack during the opening cutscene. From a storytelling perspective, where did the naked people go? Where did the knights come from? Why do I always teleport back to the middle of the room and knights magically appear as soon as I killed the last set of knights? This was a source of confusion for me as a player.

Besides all of that, it has some potential. I would love to see how it looks after some extra polish.

Dec 26, 2016 @ 6:36pm

Thanks for playing everyone.

I'll probably turn it into a VR game if I ever get a Vive or a Google Daydream.

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