Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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May The User Be With You

by Cyberlight - Jam Entry

NOTE: The User grants powerups like increased rate of fire and new arrow types as the game progresses. Also, fill the Cauldrons for AoE attacks.

Welcome, Player!

You are a tower sentry. Your tower has just been placed in defense of The User! Defend The User against the hordes of oncoming enemies seeking to destroy him. May The User be with you.

Movement: WASD
Interact: Left-Click
Fire: Right-Click

This game was created by a team of 3 developers using Unity 5, Blender and the Unity Collaborate Beta. The entire development process was Livestreamed at and included fan art by viewer "Cakepop" which can be viewed on our website.

Downloads and Links




Ryusui says ...
Dec 13, 2016 @ 3:51am

This is a really clever concept. Unfortunately, I really can't imagine actually blasting my way through 200 minions which take 5 hits apiece to kill and I have a fire rate of about 1 arrow every 2 seconds.

Dec 13, 2016 @ 4:02am

Cool, would love to see it flushed out.

Dec 13, 2016 @ 4:06am

Not bad! I liked the environment. The shooting was not that satisfying though. You shoot realllly slow and it didn't really change at all through the game. It also was very unclear where the enemies were supposed to start coming from.

MiniBobbo says ...
Dec 13, 2016 @ 4:33am

I never got the pierce arrows to work well. The only time they were useful was when the guys were so close to the end of the path that it didn't matter anyway.

Fun idea. The mouse movement rate was a little high though.

tweedle says ...
Dec 13, 2016 @ 4:59am

Cool concept! I like the idea of setting up defenses to help destroy the enemies. It would be neat if there were more fortifications you could place or upgrade.

Good stuff!

Dec 13, 2016 @ 5:30am

Cool game, but I don think there is actually a good reason to use ice arrows, it would be nice if you could have both types of arrows with you

ARuculaDoMal says ...
Dec 13, 2016 @ 5:39am

Really nice concept, but 200 enemies without changing is a lot, also the special arrows arent really usefull

BUNN1E5 says ...
Dec 13, 2016 @ 5:42am

I like the idea, adding some sound would help wonders here. Also the fire rate of the arrows was just too slow! There was really no incentive for me to kill the little guys, I don't see the "Player" money, and there doesn't seem to be any penalty for letting any through.

UltraRat says ...
Dec 13, 2016 @ 7:48am

I love these kind of reversal concepts, or just unique spins on genres.

It was a lot more fun when I discovered the cauldron AOE, wish it had been highlighted more.

Minato4th says ...
Dec 13, 2016 @ 6:29pm

Good new idea, it will be good to realize it in something new and big!

Unentokku says ...
Dec 14, 2016 @ 3:12am

Despite when to use them being the only interesting decision in the game the cauldrons were kind of confusing, the fire seems to do nothing other than look pretty.

batmanasb says ...
Dec 15, 2016 @ 2:22am

Mang, I'm not getting paid enough for this shit! I wish the user would get me something more useful, something with more firepower!

On a side note: left click should be "shoot" and right click should be "interact"

Cakepop says ...
Dec 21, 2016 @ 5:33pm

Hey guys! Just thought you would want to know that I suck at your game.... XD

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