Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


PACKAGE MADNESS 2D
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Process, sort, and deliver packages to 31 different countries on 4 continents! All from your small post warehouse.
INSTRUCTIONS
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- Collect packages from IN belt
- Audio will announce what packages are being accepted
Hint: TV will show you the flag if you don't know it by name
- Deliver all packages marked with the flag of accepted country to a correct belt (sorted by continent)
Hint: There is no time limit on delivery, keeping your inbound belt clear is more important
Controls:
Move with WSAD|Arrows and us Space|Left Ctrl to pick/drop packages.
UPDATE (12/12)
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Added more platforms and updated the already submitted ones with following changes:
- Menu screen is changed to make the instructions more clear
- Fix a score keeping bug
- Show best score from previous games (standalone builds)
Note: WebGL has some visual glitches (belts, lights)
TOOLS USED
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-Unity3D
-Visual Studio
-Audacity
-Paint[dot]NET
-Google Translate (web)
-bfxr.net
-git :)
/font: “Spray.ME” by MichaĆ “Neoqueto” Nowak
Downloads and Links
Ratings
![]() | Coolness | 81% |
#193 | Innovation | 3.47 |
#222 | Audio | 3.08 |
#295 | Humor | 2.52 |
#351 | Theme | 3.49 |
#399 | Graphics | 2.87 |
#411 | Fun | 2.95 |
#419 | Mood | 2.81 |
#443 | Overall | 3.03 |
Comments
Quite like it, but the control scheme doesn't need to be this hard (standard 4-directional movement would be better). That said, it's quite a solid entry! <3
Very cool idea! You can learn your share of Geography with this :D
What's more important, gameplay felt quite responsive to me. Even with the physics collisions, which tend to be tricky to get right in a game, I never got stuck even once, or had problems delivering a parcel, unless it was by my own fault at placing packages too close to the IN belt (so I had to waste time moving them around) -_-U.
The controls slowed me down a lot. Also I had several packages with an orange/white/green flag that were rejected on all belts. Maybe I don't understand what I'm supposed to be doing? Nice graphics and concept though, and with better controls this would be fun!
Interesting gameplay. Controls could be a little bit better, but I liked it anyway. Good job.
At some point the game becomes really hard! And no need to the tank like controls too.
Anyway, it was fun, good job!
Nice game that can be considered an educational game :)
I have to admit the controls are a bit weird and when I saw the controls in description, I managed to hit "Control + W" in first 2 minutes and closed the game in browser mode :D
Other than that, I kinda like it :)
Great game, addictive somehow! I did get a queue of about 5 boxes for a country that never got announced, not sure if that's part of the game/ Good work guys!
Nice educational game although i would suggest making the room small enough to fit the screen so you dont have to relay on sound to discover what is currently shipped. Or Make some currently shipped country in some UI element.
Edutainment in Ludum Dare, holy books of geography! My hat's off to you dear dev! :D
The idea is sound, the controls a bit on the difficult side, and not making it too easy (not just plopping packages to country belts) is good! nice work!
Pretty fun game, i enjoyed it! Plus you can learn which countries are on which continents :)
Hmm, very slow to move around and the in belt is way too slow, felt quite bored playing it. Same 4 or so countries kept coming up. Might be better without the voice so you have to learn where places where based on their flags.
Neat game, and cool to be educational. Is there a way to win or lose?
Answers time! Thanks for all the feedback, and some direct replies (I'm using @ even though I'm pretty sure it doesn't work?)
@icefallgames You only have to/can deliver the country that is currently being requested (announced via audio, or as can be seen on the TV on the right wall).
@erikiene It's completely random. It can happen that you have 10 packages of one country that will never get requested. You have to store them well enough so they don't get in your way :)
@xesenix The idea was to reward players that do know the flag by its name. It also teaches you it, so you'll know it in the next game. Otherwise it could be a picture-matching (well, also flag-continent matching) game.
@impbox The pace is slow at start so the player can look around and have time to understand the mechanics. Number of "participating" countries increase over time as well, and it gets quite challenging later on (especially with the controls I didn't get quite right). I should probably have used faster pace for LD, noted for future :)
@Archimagus The game ends when your IN belt gets jammed, that is when its opening has package in it for longer period of time (you get an alarm warning you first). Win is only the score you can improve.
Thanks again for all the comments!
Great idea, love the audio and the graphics are also good. I have encountered a bug though, where a big package to czech republic has been rejected from the europe belt and couldn't be gotten rid of because of that.
Interesting idea, love the physics collisions, which were spot on.
However, the game felt... cold? Like a German simulator, it felt almost depressing as you tirelessly and endlessly go back and forth between conveyor belts, never interacting with another human being, the only chatter being that of either the motors in the conveyor, or the cold and emotionless instructions relayed by the robot voice, the lack of music adds to this, haha.
Maybe I'm reading too much into it.
It has a nice mechanic for an education game. I missed some music though, the idea is quite nice.
Really cool idea! Love that it's educational; takes me back to the Carmen Sandiego days.
I didn't realize at first that you could *only* deliver to the country specifically mentioned, which caused a lot of mistakes on my part. To me it seems harder to deliver something based on only the flag, so it should be bonus points not a penalty. Also it seems like there's no *real* penalty for when you do make a mistake. The player is left to just play until they get bored.
Was frustrated with how slow the movement was, would have really loved a run button. Tank-style control was a little weird I guess, but nice to see someone doing something different!
Interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/_uiGr8frPv8
Nice little flag recognition game. The main issue I had with the game was it's pace. Maybe if you pick up multiple packages simultaniously, like a stack, so first in last out, that would great some nice optimisation potentially. And also you could create stacks in the middle of the room. Would make for a nice organizing game combined with knowing flags etc. I also really like that you can win in time if you know the country by heart (by listening what the broadcast says) instead of going to check the TV.
Good idea, sort of fun, but the controls and my own ignorance get in the way.
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I friggin love this! This is the kind of games I love Ludum Dare for!