Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Open-Plan Office Distractions

by Somnium - Compo Entry

Observe the numerous distractions provided by a shared one room office space.

Will your team persevere, despite constant phone calls, ambitious project deadlines, and wandering managers?

If your team delivers on time, they will unlock golden tokens of management esteem, which can be used to bury past mistakes, or to create a more pleasant work environment. And if you complete enough projects, your team will grow even larger.

Miss your deadlines however, and you will earn the ire and black marks of the management team instead. Five such marks, and your team will be disolved!

How many projects will your team survive under such conditions?



The game is an affectionate spoof on working in an open-plan office environment. This is an "indirect control" / "simulator" style game, where you do not control the office workers directly. However, you can unlock upgrades to the work-environment (and neutralize black marks) using the "golden markers" that your team earn for completing projects on time. To do so, click on an upgrade icon (costs 3 golden markers), or on the black mark icon (costs 2 golden markers). Press space to toggle accelerated game speed.


The game was made in Java, using the LibGDX framework. Java is required in order to run the game.


*EDIT - clarification of the controls:*

You cannot control/interact directly with the office-workers, the game is mostly an idle game (you can tap space in order to toggle faster speed).

However, when projects are completed before (or slightly after) the deadline, you earn management goodwill (golden markers). You can use 2 golden markers to eliminate a single black mark (by clicking on the black mark icon).

You can also use 3 gold coins, to buy one of the three upgrades, by clicking on its icon: The phone (phone calls create less noise), the shoe (new expensive but uncomfortable shoes for the manager, making him walk more slowly), or the dice (bigger chance of a project getting a positive modifier, rather than a negative one).

*EDIT 2*
Bugfix uploaded: In some rare cases, specific resolutions caused the buttons to sometimes malfunction. Thanks to Saiodin for reporting this.
I have also re-enabled the debug-mode for triple speed, since a lot of commenters considered that a feature. Toggle the faster speed by tapping space :)

Downloads and Links


Ratings

Coolness63%
#67Humor3.58
#130Theme4.00
#132Innovation3.64
#248Mood3.23
#382Overall3.14
#446Graphics2.71
#522Fun2.57

Comments

Dec 12, 2016 @ 5:27pm

Cool project, though I am a bit confused, is there nothing you can interact with? It fits nicely with the theme and I think it would work nicely with more management gameplay. Well done!

meg says ...
Dec 12, 2016 @ 6:21pm

Truly a cutting-edge modular opportunity. I thought it was quite funny and should be given to office designers everywhere, but is there any way I can affect the outcome/interact?

adrian09_01 says ...
Dec 12, 2016 @ 6:29pm

Somnium,
Overall: 4/5. A very nice game.
Innovation: 5/5. The best twist on the theme I've ever seen. Oh, and it's an idle game!
Fun: 4/5. Watching the workers disturb each other was fun. What about a fast-forward control?
Theme: 5/5. Like I said, a really good twist.
Graphics: 4/5. Simple and clean.
Humor: N/A. I'm bad at rating humor in games.
Mood: 4/5. One room office disturbancies nailed perfectly.

Somnium says ...
Dec 12, 2016 @ 8:36pm

Thank you all for your comments!

I have edited the game description above, to specifically mention the ways you can interact with the game/simulation

tomdeal says ...
Dec 13, 2016 @ 11:45am

It became clear after reading the controls section :-) Nice game idea. Maybe add a speed slider. Especially when dealing with impatient ludum dare people, you want to get to the more interesting parts faster. That's only a very minor thing a noticed, other than that, good work!

HawkSandwich says ...
Dec 13, 2016 @ 1:21pm

It seems nice, the graphics are cool and going into it I thought it was something I'd get hooked on. However, I have some complaints.
My largest of which is the fact that you either can't interact with anything, or you haven't said how to clearly. This is a huge problem as it causes a lot of frustration and confusion.
Secondly, throwing a wall of text at the player before anything else could very easily cause them to close the game first thing. You should probably tease, or promise some fun or something first.
Also, the text about their new project goes by far too quickly to read, which leads to being behind and not knowing what's going on.

Dec 13, 2016 @ 6:04pm

Idle games are always cool, though always a tad frustrating about the lack of control. I like the movement of the ingame characters and a tad fun visualization of a project progress!

hadesfury says ...
Dec 13, 2016 @ 10:55pm

It's so true :)

Should allow the player to have more stuff to do ... like clicking of stuff

Saiodin says ...
Dec 14, 2016 @ 9:46pm

Too real... I really like these kind of games. Tho I wish there was just a little more interactivity. For example speeding up the time. Or maybe being able to call the manager to distract him and telling him some lie that we will stop believing if you call too often. Also I clicked on the cellphone icon to have less calls, but it said "The CEO will slow down" or something like that beside of it.

Dec 14, 2016 @ 11:17pm

Ahahah that's totally true, a reproduction of my everyday life :D

I would have also like to have more stuff to interact with, not used to idle games ^^'

Dec 16, 2016 @ 3:56pm

Cool idea, an option to speed it up would be nice for us impatient types though :P

Somnium says ...
Dec 17, 2016 @ 7:01am

Thank you all for your comments! Perhaps I should make a post-LD version, with some additional interactivity :)

@HawkSandwich, while the possible interactions are listed both in the in-game intro, as well as in my project description above, in my future games I'll make sure to highlight clickable elements more clearly :) As for the project description, only the "flavor" project description is hidden, so you did not miss anything related to the project completion criteria :) Thank you for your comments!

I have uploaded a new version, fixing the bug reported by Saiodin, and re-enabling the "3x debug speed" mode (toggled with space).

@Saiodin, thank you for reporting the bug! It was triggered in a very specific set of circumstances (maximizing the window on the intro-screen, combined with having a screen with a different aspect ratio). This has now been fixed.

frittatenbank says ...
Dec 17, 2016 @ 9:18am

Excellent idea with huge potential! I really like the indirect controlling concept - first, I thought about implementing this in my game too. Only thing I was missing are some music and sounds. Btw, are these typewriters or computers? :)

PlugRobots says ...
Dec 18, 2016 @ 11:08am

Very good game design and its implementation. But i feel (this is indirect control game though) a leak of actions.

Dec 19, 2016 @ 6:26am

Good idea but it's very hard to understand how to play. If you add .exe file to links then it will be easier to launch the game. Please add improved graphics solution.

Bobsleigh says ...
Dec 19, 2016 @ 6:40am

Neat idea. However, since there was so little I could do, I didn't feel involved in the game.. It would need more things for the player to do. Also, music or at least sound effect are always a nice touch!

nick.bota says ...
Dec 26, 2016 @ 10:52am

I love tycoon/management games, that's why I was excited to check out this game! The idea and the concept is great, the game looks good but the lack of gameplay is a real bummer. A couple interaction options would go a long way, like "click on the employee to scold him when he gets distracted".

tellus says ...
Dec 29, 2016 @ 4:03pm

I didn't get enough golden tokens to keep from losing. Not being able to directly interact with the game was interesting, though not as engaging as it could be. Maybe vary what happens a bit more? The manager was funny, so many buzzwords! Good job on doing a compo!

rjhelms says ...
Jan 2, 2017 @ 9:55pm

Oh god, it's just like real life! I lost in the end because I got two managers who both just constantly pestered the guy working on the final task.

Some sound could really buff the humour here and make the downtime a bit more enjoyable, but it's a pretty solid humourous entry all the same.

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