Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Last Room

by stuffedgravy - Compo Entry

One stormy day, you find a book on your coffee table that you've never seen before. In hindsight, reading a mysterious book called "The End of the World" is kind of asking for it. Through unspecified backstory, you find out that all of reality outside of your studio apartment has been swallowed by the Void. As the cosmos is rebuilding from within this room, you must try to keep the Void at bay using your magical powers, recently acquired in the unspecified backstory.

arrow keys - move
Z - screen-clear bomb
X - close void portals. You must spam it for larger objects.
Space - pause/start game

Downloads and Links




laylow says ...
Dec 12, 2016 @ 2:56am

The turn radius and spawn rate on the black blobs is a bit too much. It's incredibly hard to get around them. I like the humor though!

stuffedgravy says ...
Dec 12, 2016 @ 3:04am

Nice feedback! I didn't think about messing with the turn radius for the blobs, that would have made the gameplay more dynamic.
... I did make it more difficult than I should have, and it's TOTALLY NOT because my win screen is ugly and dumb.

Tauka says ...
Dec 12, 2016 @ 5:23am

Like the game, but a bit difficult to play. It is not very clear which ones are portals

Yamzho says ...
Dec 12, 2016 @ 6:44pm

Super hard game (but my game are usually too easy, so...). Good job.

Mouch says ...
Dec 12, 2016 @ 7:14pm

If possible make it so that the music doesn't restart when you start a new round.

Piscythe says ...
Dec 12, 2016 @ 8:29pm

You certainly got the apocalyptic mood down with this one. I'm not quite sure how the portal-closing is supposed to work, and the purify spell's long windup makes it difficult to use. I like the idea here, but I don't feel up to spending the hour or two it would take for me to figure out a winning path. Good job with the music.

rplnt says ...
Dec 12, 2016 @ 9:46pm

I had fun playing this. Really hard, my best was over 40 seconds remaining, bumped into the table :)

The void that takes over looks nice.

tartlegames says ...
Dec 13, 2016 @ 12:06am

Good work. I am not sure if it is just me or not but I can't get x to close the portals

Logicon says ...
Dec 19, 2016 @ 1:11am

The hitboxes of the voidlings seemed much too large.

SoulBound says ...
Dec 19, 2016 @ 2:02am

Very challenging and a bit addicting. Well done!

kraftkar says ...
Dec 19, 2016 @ 2:50am

On my first playthroughs I tried to close the two starting portals on the edge of the screen, but I'm guessing those can't be closed? Furniture is a real hazard in this game. Very difficult. Good use of theme.

stuffedgravy says ...
Dec 20, 2016 @ 12:42am

@kraftkar: you actually can, but you have to use all your spells to do it. I managed to do it in 10ish tries, but it's hard not to die trying!

abcdef65g says ...
Dec 29, 2016 @ 11:18pm

I love the idea of the sudden and unexplained backstory. But I feel the spawn rate is a bit too much, and not much feedback on the actions within the game. I don't know when I am managing or not to affect a portal. The enemies swarm me too much and I just catch myself running around aimlessly to build them up and hope for a miracle. Love how you did the visual effects, the line renderers were a nice touch, and the simple particle systems work very well. Curious design nonetheless!

Dec 30, 2016 @ 7:54pm

Fun but really hard game! Wasn't sure if the X key did anything or maybe I just didn't understand what to do ^^' Well done though :)

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