Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Tetris Spacestation

by Tetha - Compo Entry

Right, this was a little bit too big for 2 days and it's even less done than usual. Heh.

However, this is a card/tetris/surival thingimabob:

- You can click on the cards at the bottom of the screen to play / discard them
- After you've played or discarded at least one, or more cards, you can click the text in the lower right hand corner of the screen. This allows you to click on exactly one room to activate it. Activating different rooms gives you different resources.
- You need to create 10 warp points in warp cores to win
- You'll lose health if you have more than 6 fighters, or you get too close to the sun. Activate your guns and your engines to avoid that!

-- Changes on Monday:

* Added Web-Port. It's laggy, but it's working.
- Changes done for the web port:
-- Mostly shuffling things from java 7 to java 6
--- deleted uses of String.format because that's just logging
--- declared a bunch of variables final so GWT can figure out the closures right
--- Had to implement Collections.shuffle myself

None of these change the gameplay in any meaningful way, so this should be fine.

Downloads and Links




meg says ...
Dec 12, 2016 @ 11:40pm

This is fun but I think the difficulty curve is way too high, it's impossible to even survive unless you're regularly activating multiple rooms but the connectors are very rare. Maybe I'm missing some key part of the strategy?

meg says ...
Dec 12, 2016 @ 11:47pm

Nevermind, I figured it out :)

tylerraz says ...
Dec 14, 2016 @ 5:02am

Fun game, bit of a learning curve but I was able to beat it after a few tries. The connectors could be a little more common; getting room combos is the funnest part of the game.

You must sign in to comment.

[cache: storing page]