Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

One Room One Bomb One Minute

by siryakko - Compo Entry

You control an Anti Bomb robot that has to find a bomb and get out of the room. You've one minute to do it.

You can find more about the game in the How to play section of the game.

But, basically, use the arrow keys from your keyboard, up to accelerate, down to break, left and right to steer.

Just drive over the bomb to attach it to the robot and the go out of the room.

The Space Bar is to destroy Boxes while you're against them.

Destroying too many boxes may make you lose points in the end.

Game made with full version of Construct 2 + Photoshop CS3 for the graphics and SoundStation for the music and sound

Downloads and Links


Ratings

Coolness81%
#279Audio2.91
#381Humor2.13
#500Graphics2.53
#516Mood2.41
#535Innovation2.38
#538Fun2.47
#540Theme2.84
#545Overall2.80

Comments

TheBekka says ...
Dec 11, 2016 @ 6:56pm

nice game best part of it is definitely art and I liked title as well I reminds me something lol

MonsieurDuc says ...
Dec 11, 2016 @ 6:58pm

I dont know how blow this box :S

siryakko says ...
Dec 11, 2016 @ 7:00pm

@MonsieurDuc "The Space Bar is to destroy Boxes while you're against them." So you just go to a box and use the SPACE. If you find a bug let me know in which level :)

@TheBekka Thanks for the art, hope the mechanics are good too :)

Artsicle says ...
Dec 11, 2016 @ 9:06pm

I cant play without an ad, so I decided not to play at all.

siryakko says ...
Dec 11, 2016 @ 9:34pm

I remove the ads, i thought it was off at first. Sorry about that

jcmonkey says ...
Dec 12, 2016 @ 7:45am

The game was interesting, the controls caught me up a bit.

Dec 12, 2016 @ 7:54am

Pretty cool game. Liked the simple graphics. The controls were a little off though, sometimes. And Some times i couldn't blow up boxes to find the bomb. But overall concept, cool!

siryakko says ...
Dec 12, 2016 @ 7:58am

I'll maybe do some improv on the controls later, the RC CAR kinda control can be tough. :)

PowerSpark says ...
Dec 12, 2016 @ 7:59am

It would be nice for smoother controls, but I guess it makes sense with the bomb robot premise. Keep it up!

siryakko says ...
Dec 12, 2016 @ 8:43am

That's exactly the feeling i wanted to give, maybe not the best for everyone though :D

Insality says ...
Dec 12, 2016 @ 11:05am

Pretty good game, the controls of the player is good, accelerations feels nice, but when you trying to change direction it is hell! :)

you should insert controls inside the game ;)

good job, you have done LD37!:)

siryakko says ...
Dec 12, 2016 @ 11:12am

Thanks for the comment, i'll try different setting for the steering speed. I've also noticed that the robot don't really break quickly

Irioder says ...
Dec 12, 2016 @ 6:03pm

Love the mechanics! good job

piwicode says ...
Dec 12, 2016 @ 6:51pm

Robot inertia and the fact that it has a minimum turning angle makes the player plan a
path which is nice!

Searching the bomb inside crates could have be frustrating, but I have been lucky and it's fun to
discover the santa-bomb.

Maybe the sound of the robot could benefit from a high shelving filer (-6db), to reduce the high frequencies and make it smoother. The music is a nice contribution to the ambiance.

I had a few glitches when the robot is tangential to a cloud, and I had hard time destroying a box
when in contact with the corner.

Connection with the theme is subtle, but overall the experience is nice, and that is what matters the most. Thanks for making this game!

siryakko says ...
Dec 12, 2016 @ 6:57pm

Thanks for that long and complete commentary, i was not sure about the sound of the robot but yeah i'll try to make the change in the next update. Same for the collision boxes i'll figure a way to make it work better. And it wasn't a cloud but a pile of snow so it blocks your path.

dlweatherhead says ...
Dec 12, 2016 @ 7:05pm

Very nice take on the theme, initially one minute feels like plenty, but quickly runs down. However, I do feel the challenge is due to the controls and not so much mastery of the game.
Also, when I destroyed some boxes and without realising I picked up the bomb, it took a moment to figure out if I actually had it.

siryakko says ...
Dec 12, 2016 @ 7:19pm

I'm working on adding more visual hint, better control (already have a version of that but cannot upload it right now and right here) i'm listening to hall your comments and advice to make it a better game. (here is a link on itch.io with an updated version outside the compo - https://siryakko.itch.io/one-room-one-bomb-one-minute)

Aldarion says ...
Dec 13, 2016 @ 1:12pm

Nice idea and fun game.
As other people said the controls do not feel very good. What about making the turning slow at first and faster the longer you turn? That would help me steer more precisely.
I enjoyed playing this game :)

siryakko says ...
Dec 13, 2016 @ 1:36pm

Thanks for the comment :) i've made some fine tuning on the itch.io version of the game as i don't want to cheat on my compo right here :D

xclementx says ...
Dec 13, 2016 @ 2:17pm

Great game ! Pretty addicting !

shnitzhell says ...
Dec 13, 2016 @ 11:41pm

NICE WORK!

siryakko says ...
Dec 14, 2016 @ 9:41am

Thanks @xclementx and @shnitzhell :D

nikitapash says ...
Dec 14, 2016 @ 9:59am

Nice controls

siryakko says ...
Dec 14, 2016 @ 11:26am

Thanks i'm finally really happy with them, that gave me an idea for another game that i'm working on at the moment :)

ahmedmohi says ...
Dec 15, 2016 @ 6:11am

nice work and great game always it wasn't clear how to destroy boxes :D

siryakko says ...
Dec 15, 2016 @ 7:44am

Thanks for you comment, to be honest at first i wanted the boxes to be moved just by pushing them, but the feeling wasn't right and it took too much time to do

nikitapash says ...
Dec 15, 2016 @ 8:35am

Cool graphics

nikitapash says ...
Dec 15, 2016 @ 8:36am

Nice graphics

Green Soda says ...
Dec 15, 2016 @ 8:55am

Great job with simulating a realistic physics on maneuvering!! That was pretty accurate... I had fun playing this as I panicked when I almost didn't make it haha

siryakko says ...
Dec 15, 2016 @ 9:36am

@Green Soda, happy that the feeling was right for you :D

buckle2000 says ...
Dec 17, 2016 @ 11:19am

Inspiring BGM

Dec 17, 2016 @ 12:28pm

Really liked the sound effects, the destroying crates could use some work as the collision detection was a bit picky. but a fun little game none the less

jacobturn says ...
Dec 17, 2016 @ 3:28pm

this was a hard but fun game!

Dec 19, 2016 @ 2:13pm

The base idea is interesting and you've managed quite a lot in few time.
I guess you could iterate on the bombometer mechanic to make it a bit more interesting, like a radial scan pulse slowly reloading for example.

Cool entry anyway.

siryakko says ...
Dec 19, 2016 @ 2:56pm

Thanks for you comment @Oddly Shaped Pixels. I've some idea i've to work on to make the game more interesting and using a lot more a better version of the bombometer. Maybe i'll create more complex levels (and go away from the "One room" theme)

Dec 20, 2016 @ 9:47pm

Simple, well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/_uiGr8frPv8

siryakko says ...
Dec 22, 2016 @ 9:14am

Thanks for the video, too bad it wasn't a quick review instead. Nice work for all these compilations

Dec 30, 2016 @ 2:14pm

Nice compo entry. This is simple but efficient and well executed. I'm impressed by the amount of levels you managed to make. Aesthetics are pretty cool in general and contrary to some other comments, I didn't find controls that weird. Nice to see a C2 dev here !

siryakko says ...
Dec 31, 2016 @ 11:13am

Thanks for your comment and your rating on gamejolt. I really like creating and prototyping with C2, it was my first video games creation software i ever used.

yuigoto says ...
Jan 2, 2017 @ 3:08pm

It's a pretty nice little game! Even though it's simple, it looks nice! :)

The soundtrack is really nice and relaxing, but the tank's running sfx kinda annoyed me. Maybe lowering the volume a bit?

I kinda discovered that you can get A's in all levels if you just hold down, you don't even have to get the bomb! Better check that! ;P

Cheers!

siryakko says ...
Jan 2, 2017 @ 3:21pm

Thanks for the comment, especially for that bug that i did not notice :)

Yamzho says ...
Jan 2, 2017 @ 3:36pm

Controls can be a bit difficult to handle sometimes, but good job overall !

murilo says ...
Jan 2, 2017 @ 4:16pm

ok game, I like the idea. But the controls were a bit frustrating, forward acceleration was too slow and getting stuck on boxes was slow/hard to get out of.
After I beat a few levels, the next room didn't have any bomb in it :(

rogueNoodle says ...
Jan 2, 2017 @ 11:07pm

Interesting idea! Though I struggled with the controls a bit (mostly when trying to break the boxes). I don't think I'd do well in a bomb squad...

siryakko says ...
Jan 3, 2017 @ 7:48am

@murilo you can use the bombometer on top right to detect the hidden dynamite under boxes. Use spacebar to destroy them.

@rogueNoodle Thank you for your comment. I'm still working on the controls and the game at the moment, it's a bit better than the first time, but still the acceleration is a bit too slow and the friction against obstacles are too high.

You must sign in to comment.


[cache: storing page]