Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Throne Room of the Merchant King

by mike.cullingham - Jam Entry

NB: Post-Jam version has a ton of graphical improvements, so don't judge graphics based on that version. Gameplay and algorithms are unchanged though.

To play:
* move the king with the mouse
* click on the merchants when you are close to see their offers
* select trade offers
* advance the week with the arrow in the lower right

Mostly an experiment in seeing what it takes to create an economic game with a bunch of variables. You can jump in and make trades and accumulate the most products, and the various factions will consume, produce, and trade amongst themselves (only between weeks).

Under the hood they have relationships with each other, happiness, and vices like gluttony and decadence. Of course, I haven't really revealed this in the UI due to time, so trust me, I guess?

Everything designed over the weekend by me.

Art: gimp
Sounds: bfxr
Engine: GameMaker Sudio 1.4

Downloads and Links




tehPHEN says ...
Dec 13, 2016 @ 5:28am

Nice! It really emphasizes the magic of trading. I wish I could buy boots to make the king move faster. I can see where this can go, and can be very fun.

Dec 13, 2016 @ 2:58pm

Thanks for the kind words @tehPHEN. There were a lot of directions I thought I could pull it.

hijomo says ...
Dec 13, 2016 @ 5:01pm

On its face a cool idea. It's all the "under the hood" that is the interesting part. With some kind of goal for the player, i.e. you need to get x red cubes, I could sink a lot of time into this.

EvilObjective says ...
Dec 13, 2016 @ 10:38pm

It's nice to see a different take on the theme, haven't come across an economic/trading game yet!

hoqjed says ...
Dec 15, 2016 @ 5:52am

Neat little game!

Shivur says ...
Dec 16, 2016 @ 4:53pm

Good concept. The proximity detection is not very efficient so it's difficult to pop-up the trade.

SbstnC says ...
Dec 16, 2016 @ 4:57pm

I did'nt know that kings were that much involved with the details of the kingdom's economy, neither that so many merchants were lazying around throne rooms.

Joke aside, the trading is fun. I wish trading and moving weren't the same button, because, some times you just walk on top of a trader, and hide him, make it difficult to trade with him.

Dec 16, 2016 @ 9:45pm

Feedback responses round 2
@hijomo: thanks for the ideas
@EvilObjective: I definitely didn't see myself doing this sort of game
@hoqjed: thanks!
@Shivur: thanks for the feedback. i'll double check the proximity detection.
@SbstnC: Heh, yeah, historically accurate it's not. I intended it to be touch friendly, but I'll keep in mind that situation. Thanks.

Dec 19, 2016 @ 11:09pm

Trading is always fun! Wish there was some sort of ultimate resource you were trying to gain. The "game" was pretty easy. Merchants near the top of the screen were hard to read. Loved the concept though!

Dec 20, 2016 @ 5:22pm

Nice little game!

Sarge3v says ...
Dec 25, 2016 @ 6:28pm

Nobody sells me meat, argh! :D

comatomatoes says ...
Dec 27, 2016 @ 2:21am

Definitely a fun concept! However I think there were some major balance issues. Before I gave up, I went through many weeks

comatomatoes says ...
Dec 27, 2016 @ 2:23am

(continuing my comment because I accidentally submitted) ... I went through many weeks where people only wanted to receive gold when I didn't have any. The people who were willing to give me gold often wanted gold in exchange for their gold. XD

nick.bota says ...
Dec 27, 2016 @ 8:37am

Interesting entry! You don't see a lot of games focused solely on trading, and it would be nice to see the game polished and finished! That being said the game feels chaotic at the moment, the only indicator that a player has to see if a trade is good or bad is the quantity which is not really ideal. But don't mind my rambling, the game is awesome as a concept, and the fact that you've done everything by yourself makes it even greater, good job!

Squid says ...
Dec 27, 2016 @ 11:47pm

Very cool! Had a few instances where someone would trade me one of the item I sold and got a good laugh. I really liked the concept behind this. Would love to see this if it was worked on as a real game!

Multiplexor says ...
Dec 27, 2016 @ 11:56pm

Great! I like trading games! I got hooked on seeing how to get as many points a possible, tough after a few weeks it feels a bit repetitive! Nevertheless, I like a lot the concept!

Oh, and some funky music would've been great!

Keep up the good work!

pixelpotions says ...
Dec 30, 2016 @ 3:21pm

Cool concept! Would love to see this expanded on with abilities and maybe an endgame? Awesome job, got lost in trading for a while. :)

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