Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Tracey

by Mantlair - Compo Entry

This is Tracey. A game where you can land on edges. (Or maybe you never do that but it's kind of a challenge really.)

It might feel a bit like "Snake" but my first idea was making something like Volfied.
Coding for the room seperation part got too overwhelming and I had to give up on that idea. Then I tried to make something out of my 700 lines of scrambled code. I hope it's something enjoyable.

Tools Used:

- Unity 3D
- Paint.net
- Bosca Ceoil
- as3sfxr

Downloads and Links


Ratings

#164Innovation3.56
#306Theme3.60
#375Audio2.53
#386Fun3.00
#494Overall2.93
#575Graphics2.13
#1252Coolness33%

Comments

Artsicle says ...
Dec 12, 2016 @ 7:29pm

Fun!

Hovester says ...
Dec 12, 2016 @ 7:33pm

Good little game, the mechanic is really cool i would like to play a bigger game with this mechanic and variations of enemies,lines e etc.
The quantity of text on the screen it is a bit overwelming.

ccglp says ...
Dec 12, 2016 @ 7:40pm

Feels good, the idea that all the icons are there at the begining, and only the path changes is a good twist

MCjammydodger says ...
Dec 12, 2016 @ 8:08pm

Interesting game mechanics. I came across one bug where I could go outside the enclosed area, meaning I could go anywhere in the game world.

datMarv says ...
Dec 13, 2016 @ 2:04am

Amazing! That's one way to nail the theme ^^
I really like the creative game mechanics, it would be pretty cool to play a longer version though.
You've got me hooked!

Geckoo1337 says ...
Dec 14, 2016 @ 10:00pm

Interesting concept. You did something about the theme. Well done ++

Andrew Deem says ...
Dec 17, 2016 @ 9:16pm

Fun game! Glad you were able to finish the event. I like the mechanic, although I was stumped for a while before I realized you can move while in transit to another wall.

crazya says ...
Dec 17, 2016 @ 9:19pm

Honestly seems a bit underdeveloped. It needed some level designs where avoiding crossing your own path is difficult.

Fuad says ...
Dec 17, 2016 @ 9:33pm

Strangely addictive. And developer's diary on the background are nice and give some understanding of his working process..

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