Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Sleep Well

by vini60 - Compo Entry


Sleep well, or not.
Don't be scared.


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Downloads and Links




FiloGC says ...
Dec 12, 2016 @ 5:00am

Love the first impression.

eerongal says ...
Dec 12, 2016 @ 5:38am

Interesting idea using the lighting as a mechanic in a "horde shooter" type game.

justinooncx says ...
Dec 12, 2016 @ 5:42am

Pretty solid entry! The bullet count is a bit bugged, since it only shows the first number when you start getting bullets in the double digits. Otherwise, the aesthetics are consistent and fitting, and the gameplay is cathartic. Well done.

Tutti Ankka says ...
Dec 12, 2016 @ 3:16pm

Fun little game. I liked the atmosphere this game created with music and sound effects. The concept is pretty nice too!

erikiene says ...
Dec 12, 2016 @ 3:21pm

Missed the instructions somehow so played through levels in complete darkness for a while! Nice entry!

DiscoFish says ...
Dec 12, 2016 @ 3:41pm

Nice little game!

Paradoxa42 says ...
Dec 12, 2016 @ 10:12pm

I like the mix of gameplay

mutuware says ...
Dec 12, 2016 @ 10:27pm

Like the positional audio. Works well on headphones.

zeoxo says ...
Dec 12, 2016 @ 10:41pm

Very nice entry! having a limited light source to see the room was really nerve racking when I had to choose weather or not to waste it at certain times. 5/5!

Shockk says ...
Dec 12, 2016 @ 10:45pm

This was a pretty fun game. There's a bug where if you activate the flashlight during a round change, it lights the entire room, and during the next round, 'activating' the flash light actually creates a black area.

Dec 12, 2016 @ 10:48pm

Groovy! I love the 8-bit horror vibe. Super-impressive for a 48-hour game!

Max Amaden says ...
Dec 12, 2016 @ 10:49pm

Really cool game with a nicely innovative mechanic! Really smoothly executed with a nice overall theme. Keep up the good work!

Out of interest, what engine did you use to make this?

batmanasb says ...
Dec 12, 2016 @ 10:54pm

The controls flash by a little too quickly, had to restart the game to look at them again. Also, I like the idea but the battery mechanic made it a little to hard to fight, so I just ran around in circles most of the game :/

ninjascript says ...
Dec 13, 2016 @ 4:47am

I'll admit, the first time my flashlight ran out of batteries I thought I'd encountered a bug. I figured it out quickly though, and learned to play blind as much as possible. Great concept, and really well executed!

xclementx says ...
Dec 13, 2016 @ 1:02pm

A really good job here ! Well done.

Sun-Wukong says ...
Dec 14, 2016 @ 12:57pm

Nice idea. It was hard to estimate attack range at start.

Dec 14, 2016 @ 10:30pm

Very cool!
As an idea: there could be some noisy regions on floor (like water, or beaten glass) so when you out of flashlight battery you have a chance to understand where enemy is by sound.

Dec 20, 2016 @ 9:22pm

Cool game! The flashlight mechanic is a nice addition to the classic shooter type game :) Well done!

axoona says ...
Dec 22, 2016 @ 1:47pm

nicely exectuted! the flashligh mechanic is really interesting but difficlult to play on a touchpad ;)

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