Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Room Adventure

by Mattmatt - Compo Entry

A Zelda based rogelike where you have to shoot monsters with arrows.
Programmed in C++;
Assets made in

Please note that the game had to be rushed so it's kind-of buggy...

Downloads and Links




slimabob says ...
Dec 12, 2016 @ 11:08am

Neat game. The one suggestion I would have would be to have to game restart on death instead of close.

SoKette says ...
Dec 12, 2016 @ 11:18am

Though as a bullet hell, but not quite the fun ! It should'nt close but just go back to the menu when you die :)

Mattmatt says ...
Dec 12, 2016 @ 11:27am

Thanks :) Originally i wanted to send the player back to the menu, but the whole code has just become spaghetti (hard coded everything within C++).

Rixud says ...
Dec 12, 2016 @ 11:28am

good entrie, maybe was necessary a "Game Over" or "Complete" Screen in the end ...

gene-z says ...
Dec 12, 2016 @ 11:29am

Hey, I Know this one char

Aun says ...
Dec 12, 2016 @ 11:36am

This is a short game. It is possible to kill enemies quickly just by going at the top and shoot them from there.
There is a bug when you touch enemies, I think you should close the game because you have no more life. Restart is better. And the hero should be invincible for a while after being hit. The also should put an end screen at the end, even if the game is short, so we understand it is finished.
Audio is a bit agressive too.
Well done for doing it in C++, I guess you spent a lot of time just to do basic stuff :)

Cosmic-Hawke says ...
Dec 12, 2016 @ 11:55am

Nice graphics. I don't want to point out the obvious issues in it because everyone else already has. The graphics are really tight though.

Aliencargo says ...
Dec 12, 2016 @ 12:11pm

"The program can't start because the MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem." when running on windows 7.

Mattmatt says ...
Dec 12, 2016 @ 12:16pm

that means that you don't have the msvc_14 runtime installed (comes pre-installed on windows 10)

Artsicle says ...
Dec 12, 2016 @ 1:21pm

It was fun.

CMLSC says ...
Dec 12, 2016 @ 2:54pm

You forgot to put an e after the v in Adventure for the game's files. XD Also, you called the file ld47_game. It should be 37. I won't give you a bad rating for this stuff jsyk. :3
So... I think I won... I got infinite hearts. XD
I noticed that I could walk backwards.
Also, you're good at pixel art. :D

Mattmatt says ...
Dec 12, 2016 @ 9:21pm

@CMLSC I packaged files last minute so it got screwed up :3

Mattmatt says ...
Dec 12, 2016 @ 9:23pm

@CMLSC you see, i challenged myself to do everything in c++/sdl with no base-code; next time i'll just use my cuustom 2d/3d vulkan engine :)

PeachTreeOath says ...
Dec 13, 2016 @ 6:35am

I did the same strat Aun did. Perhaps vertical shooting enemies can help change that up.

tylerraz says ...
Dec 14, 2016 @ 10:01pm

Not bad for the time frame, props for doing it in C++.

Jezzamon says ...
Dec 27, 2016 @ 11:25am

Hey, uh. Looks like you broke one of the compo rules! All the graphics need to be entirely made by yourself. From the screenshots, I can see you've used a few sprites from Zelda, and maybe modified them a bit? You might want to switch your game to be in the Jam instead. Have a look at the rules here:

JK5000 says ...
Dec 31, 2016 @ 9:16am

Great idea, but like you said it is a bit buggy. Overall well done.

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