Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Shifting Theatre

by TajamSoft - Jam Entry

In the Shifting Theatre you play as an actor in a play about a hero searching for a treasure in a millenary dungeon.

It's a quite challenging platformer with every element you used to hate in the good old Mario games :)

The game is fairly short, but each map may take a few tries to complete.
Planning on extending it and adding a boss fight as a post-jam version!

You can edit the levels using any image editor, just make sure to use the exact color for each tile. Once i get some sleep i will publish a list of colors for each tile!

Controls:

- A/D - Move sideways
- W - Jump / Walljump


Known Issues:

- Enemies, specially the blade thrower throw you extremely far
away
- If you get killed by a spinner you sometimes spawn out of the level.

Post-Mortem: [ADD_LINK_HERE]

Made in C++ and Allegro :)

Build for Linux may come soon (If i figure out how to compile my code :P)
I don't have a Mac, so no Mac build, sorry :(


The game may be called The Shifting Theatre or Theatre Shift, the last one used in title screens in the game due to the lack of space :P

Cheers!

Downloads and Links


Ratings

Coolness52%
#423Audio(Jam)2.96
#482Fun(Jam)3.08
#577Humor(Jam)2.18
#684Mood(Jam)2.85
#737Overall(Jam)2.92
#742Graphics(Jam)2.67
#825Innovation(Jam)2.00
#887Theme(Jam)1.88

Comments

bigbuggames says ...
Dec 15, 2016 @ 6:13pm

Pretty neat, classic and solid gameplay. Had fun even tho I must say that the dash-between walls mechanic was a bit confusing until you get it.

Good job with your game! As I said, it is a solid experience.

blackbird806 says ...
Dec 15, 2016 @ 6:17pm

A nice game with a good level design =), however there were also a lot of colisions bugs.

Fantasieleben says ...
Dec 15, 2016 @ 6:42pm

I love the sound effects. Background music is fitting, too. The controls feel a bit chunky, espacially the wall jump. I have completed super meatboy, but could'nt get the hang of it in this game (referring the walljump). Movement on the moving bars is slowed down for some reason. Overall a fun game!

peredm says ...
Dec 15, 2016 @ 6:42pm

Good job! I think using C++ is much harder than using GM:S or Unity, and your game is much better than some games made with those so congratullatuions! :D It was pretty fun but maybe the feel of the game could be worked on a bit more. I mean making it pleasant when you kill an enemy and get to the goal and making the screen shake when you die.

Fantasieleben says ...
Dec 15, 2016 @ 6:42pm

I love the sound effects. Background music is fitting, too. The controls feel a bit chunky, espacially the wall jump. I have completed super meatboy, but could'nt get the hang of it in this game (referring the walljump). Movement on the moving bars is slowed down for some reason. Overall a fun game!

TajamSoft says ...
Dec 17, 2016 @ 8:58pm

Thank you for feedback! Just noticed that if you finish the game nothing happens... The game just hangs for about 20 seconds and then quits!
I will upload a small build with that fixed.


The platform slowdown is in purpose but it's actually a very weird feature, may fix it for a post-jam version :)

tinyworlds says ...
Dec 18, 2016 @ 5:15pm

Waiting for that Linux build :)

crazya says ...
Dec 20, 2016 @ 7:17pm

The wall jump is super clunky and enemy knockback was excessive, but neat work anyways.

Pestel Crew says ...
Dec 20, 2016 @ 7:27pm

Not sure how it's related to One Room theme. Nice platformer otherwise

TajamSoft says ...
Dec 21, 2016 @ 8:33pm

Working on the Linux build!

local minimum says ...
Dec 21, 2016 @ 8:59pm

I got past the first stage, but not very far on the second. It was a bit too evil to have the first wall to wall climb/jump thing be over lava. It would have been better if the player got to be acquainted with the mechanics in several increasingly difficult steps and simpler repetitions before demanding such skills. I don't really know if I understood how it worked because sometimes the fellow was climbing up the wall for a while and if that was intended it would have been really good to understand. Managing to actually jump back and forth or just jump and grab same again or get on-top was really tricky. Tricky in the sense that the controls need to become easier or more intuitive for the player.

The camera transitions for going up felt a bit abrupt too.

Otherwise I can see it being a fun platformer.

Minato4th says ...
Dec 21, 2016 @ 9:09pm

Very interesting, I like the way he cling to the wall)

Ristoretto says ...
Dec 25, 2016 @ 6:13pm

Nice background music, I had some problems with the wall jumping, I think its because it continue to jump when I hold the button. Nice levels overall, and I like the screen transition :)

SoKette says ...
Dec 25, 2016 @ 7:53pm

Funny little game :) The controls are a bit wonky though :P

Ellian says ...
Dec 25, 2016 @ 7:55pm

That really felt like an old Atari/C64 game! The wall jump was a bit unintuitive at first, and then I realized it was amazingly fun and stupid, bouncing off walls non stop ahah.
It felt barely in the theme, but overall it's great to play!

PlugRobots says ...
Dec 25, 2016 @ 8:21pm

Very very funny game)
But the main problem is the lags just after the loading which couse the permanent death after loading 6 level.

Geckoo1337 says ...
Dec 25, 2016 @ 10:35pm

Interesting project which could be improved - but I had fun playing it. Neat FX sounds. Well done ++

Dec 30, 2016 @ 9:44pm

Wall jumping was rather hard. Collisions act somewhat strange sometimes.

However, the graphics and music all work very well.

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