Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


You are Kak Yah, a woman eager to start selling nasi lemak. Of course, you're just starting out, so your sales might be slow, and you only have from 8:00 to 18:00, but don't give up! Satisfied customers bring more customers to you. Good luck!
You only need a mouse (or a touchscreen) to play this game.
Tools used:
​Unity (game engine)
Adobe Photoshop CC (art)
Adobe Illustrator CC (art)
sfxr (sound)
NOTE: by nature of being a WebGL player, you should be able to play this game on mobile browsers supporting HTML5. However, this game requires more memory than the default settings, so your device might not have enough memory to play it. Check your device's free RAM before launching the game.
EDIT1: there is a bug when you finish 1 order, where the order doesn't disappear, and it stays there until you replay the game. Sorry about that. I'm thinking of replacing the mechanism for that.
Downloads and Links
Ratings
#185 | Graphics | 3.52 |
#348 | Fun | 3.10 |
#365 | Humor | 2.22 |
#393 | Mood | 2.90 |
#410 | Innovation | 2.86 |
#480 | Overall | 2.95 |
#519 | Theme | 2.95 |
#1003 | Coolness | 44% |
Comments
Tasty food assets, clear and neat concept.
I with the woman has more emotions during cooking x)
Nice nasi lemak art. But the interface is confusing. It showed there is 1 customer but three order panels at right.
Sorry for the order bug. I had problems destroying them once I don't need it (the game thinks it's already destroyed when it isn't).
I think I'm just going to disable the orders instead, since each customer has a maximum number of orders.
Also, glad you guys think the food looks tasty. The real life version is also tasty, provided you can stand a pinch of shrimp paste (that thing stinks, but not to a durian's level).
Nice art! Plays sort of like the make-burger or make-sushi games on mobile.
Some improvements I could think of:
- You could probably add a background music to kinda set the mood for the game.
- Maybe some small movements and sounds by Kak Yah and during food ordering could improve the liveliness of the game.
- I'm unsure about this, but sometimes I wait too long before I get another order, so I get bored of waiting, and suddenly 4 orders come in. But then again, I also have experience selling stuffs too and this is pretty much the exact experience I get IRL, lol.
..and this may be too much to ask for within the timeframe given, but I think being able to see the customer would be great too.
Not bad, but I kept getting game over and not sure why. It looked like I had ingredients left, and I hadn't messed up any orders as far as I could tell.
I had a lot of fun with this game, but it was hard to understand what went wrong when I didn't do an order right. Some feedback about what you did wrong would help a lot. Still, a great job!
Good job, nice graphics. I could not see the full viewport though (had to pull down an order to be able to see it), perhaps that's why I saw no timer? For the orders it would have been good to put the numbers below the ingredient, now I was sometimes confused whether a number belonged to the ingredient before or after it.
I got hungry! :)
Nice variant of a cooking game, it surely has potential.
I tried a few times but always ended game the first day even though I seemed to have enough cash to restock.
anyway good entry!
Weir, I got one order which I couldn't finish. I'm sure I was putting in the right ingredients :/
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An interesting game. It gets a bit buggy though, when I can't fulfill someone's order even though I made it perfectly... The order gets stuck there and never leaves. Other than that, a nice management and matching game.