Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Locked in an endless maze, our hero needs to keep moving forward - collecting all the orbs that he can to gather energy to teleport away from this horrible place. Can you overcome all the challenges of this maze and finally bet the boss?
CONTROL:
Move our hero with WASD and shoot with the arrows keys.
Downloads and Links
Ratings
#348 | Audio(Jam) | 3.18 |
#633 | Graphics(Jam) | 3.00 |
#708 | Fun(Jam) | 2.72 |
#715 | Mood(Jam) | 2.76 |
#748 | Overall(Jam) | 2.89 |
#1509 | Coolness | 22% |
Comments
Fun! I enjoyed it. Could use a little polish and some more variety, but the core concept is solid. I like how you can control your character and shoot in different directions.
Is mazes randomly generated or tottaly isolated cocroach that sit in the middle of the first level are just avatar of loneliness? :)
@Fuad, they are randomly generated, and sometimes the avatar of loneliness appears to remember us the importance of our freedom.
A fun little maze game. The movement speed for the play is to slow in the boss battle. But overall well done.
Fun maze game, i like the character design and the music, but the boss level is kind of easy once you get the pattern. Overall nice game
I appreciate that the maze generates randomly. I wish the controls were more solid and not 'sliding' so much. It doesn't fit with the grid layout of the game and doesn't add anything to it, and makes it too easy to shoot into the 'ceiling'. The boss fight lacks feels overly cumbersome since you can't shoot at angles. Add some more levels, clean up the controls and you have a fun little game here.
The movement is a bit wonky but the concept is nice. I like the design of the "hero" and the box.
Maze game play was a little too easy, boss was a little too hard and needed some feedback that it was taking damage. Great audio.
I like the look, dont like the controls so much. Mainly though slowing the player down when shooting. Just want things to be faster paced. Other than that nice job!
Nice game! The procedural generation sometimes make stages with only two energy orbs, which in turn makes the boss too quick to reach. But the concept is cool and the graphics are cute!
Since the game movement isn't tile-based, could I suggest making the shooting angle controlled by the mouse instead of the arrow keys? Then you could easily shoot at an angle, which might open up new opportunities for future challenges.
You must sign in to comment.
Is it just me or are there no download links?