Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Maze Room

by Vinicius Augusto - Jam Entry

Locked in an endless maze, our hero needs to keep moving forward - collecting all the orbs that he can to gather energy to teleport away from this horrible place. Can you overcome all the challenges of this maze and finally bet the boss?

Move our hero with WASD and shoot with the arrows keys.

Downloads and Links




Tilemapping says ...
Dec 16, 2016 @ 4:32pm

Is it just me or are there no download links?

DoubtfulGames says ...
Dec 17, 2016 @ 4:24am

Fun! I enjoyed it. Could use a little polish and some more variety, but the core concept is solid. I like how you can control your character and shoot in different directions.

Fuad says ...
Dec 17, 2016 @ 9:25pm

Is mazes randomly generated or tottaly isolated cocroach that sit in the middle of the first level are just avatar of loneliness? :)

Dec 18, 2016 @ 11:02am

@Fuad, they are randomly generated, and sometimes the avatar of loneliness appears to remember us the importance of our freedom.

JK5000 says ...
Dec 20, 2016 @ 5:33pm

A fun little maze game. The movement speed for the play is to slow in the boss battle. But overall well done.

ema1ih says ...
Dec 28, 2016 @ 1:38pm

Fun maze game, i like the character design and the music, but the boss level is kind of easy once you get the pattern. Overall nice game

Jan 1, 2017 @ 7:44pm

I appreciate that the maze generates randomly. I wish the controls were more solid and not 'sliding' so much. It doesn't fit with the grid layout of the game and doesn't add anything to it, and makes it too easy to shoot into the 'ceiling'. The boss fight lacks feels overly cumbersome since you can't shoot at angles. Add some more levels, clean up the controls and you have a fun little game here.

Jan 1, 2017 @ 10:13pm

The movement is a bit wonky but the concept is nice. I like the design of the "hero" and the box.

tylerraz says ...
Jan 1, 2017 @ 11:05pm

Maze game play was a little too easy, boss was a little too hard and needed some feedback that it was taking damage. Great audio.

Capt Nemo says ...
Jan 2, 2017 @ 12:00am

I like the look, dont like the controls so much. Mainly though slowing the player down when shooting. Just want things to be faster paced. Other than that nice job!

Jan 2, 2017 @ 12:02am


abcdef65g says ...
Jan 2, 2017 @ 12:29am

Nice game! The procedural generation sometimes make stages with only two energy orbs, which in turn makes the boss too quick to reach. But the concept is cool and the graphics are cute!

Since the game movement isn't tile-based, could I suggest making the shooting angle controlled by the mouse instead of the arrow keys? Then you could easily shoot at an angle, which might open up new opportunities for future challenges.

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