Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Happy Tower RTS

by BoxedMeatRevolution - Compo Entry

Control your happy tower and make everyone else happy too.

Use the mouse to control your units (middle mouse button or keyboard 'A' to attack). In game HELP menu has more in depth controls.

Left mouse: select
Right mouse: order move
Middle mouse: order attack

Downloads and Links




Xinelu says ...
Dec 12, 2016 @ 5:50am

I cant move the units properly =(
But i like the overall ideia! Good Job!

TheRare says ...
Dec 12, 2016 @ 6:06am

Nice enemy design, but I could not figure out how to move for the life of me.

Nullz says ...
Dec 12, 2016 @ 8:10am

Really like the animation, but as everyone else noted, I have no clue how to move my units.

gurkan96 says ...
Dec 12, 2016 @ 9:46am

took me a while to understand how to play but other than that solid game

onixowl says ...
Dec 13, 2016 @ 6:12am

Really nice game design. I find it difficulty to control units with keyboard, though.
Overall, really nice concept

Dec 13, 2016 @ 6:26am

Im getting an error downloading from dropbox

Uliana Galich says ...
Dec 14, 2016 @ 7:03am

Nice project and funny game btw

karlipoppins says ...
Dec 14, 2016 @ 7:52am


well I really like the take on the TD theme. I think your pathfinding algos are quite amazing. Everything was very fluid and I think the only thing I missed was some clarity on the units as I had a tendency to kinda put them all together and shoot at whatever was the strongest. Nice graphics, sounds were a bit repetitive when too many units were shooting. Great entry!

sudojess says ...
Dec 14, 2016 @ 9:32am

Interesting concept, if the united selected better (selection area not including health bar perhaps) and provided a little more feedback (like letting you know you told them to attack) it would feel a million times better to play.

nick.bota says ...
Dec 14, 2016 @ 10:45am

Great game! You took a fun concept and made it great. First of all the AI is really amazing for a game made in 48 hours, secondly the unit design is good, and the increasing difficulty makes the game fun to replay, would've liked to see some feedback on how well I did like a score count, that would definitely add replayability.

cicanci says ...
Dec 16, 2016 @ 4:18pm

Nice game! I agree with the other comments about the feedback, but overall well done!

seano says ...
Dec 17, 2016 @ 8:42pm

I found the controls tricky, it felt like it could be much better game with some time. The progression and complexity of enemies was good, and the conversion idea too.

Dec 20, 2016 @ 8:01pm

Very slowly paced, or is it just me not understanding the controls?

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