Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Abducted

by HUMANICS - Jam Entry

You've just woken up.
Where are you?
Someone must have abducted you.

Everything is quiet.
You should try to get out while they're away...

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This is our third Ludum Dare, again using our own custom graphics engine. This time with (and actually using!) bone animations. We even preloaded all the fixes for weird graphics hardware and should be ready to run on OpenGL 3.2. No more excuses, come play our game!

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Controls:

W/A/S/D -- move
E or F -- pickup/drop/interact
space -- jump
mouse -- look
left mouse -- pickup/throw

=== After first feedback, here's some clarifications: ===
- You need to find a key to open the door
- Only objects with names can be picked up.
- All objects deal damage, not just the sawblades
- You can only pick up objects when you're near them, i.e. when the name shows in white (not grey)

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Code: Benedikt Walser, Kim Werner
Some models are grabbed from the web, as are some textures.

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Changelog:
- posted to Jam
- cleared things up
- use left mouse to pick up, too
- linux build is up!
- added short playthrough video on youtube
- added windowed option

Downloads and Links


Ratings

Coolness100%
#276Mood(Jam)3.57
#311Graphics(Jam)3.80
#386Audio(Jam)3.08
#597Humor(Jam)2.07
#621Overall(Jam)3.10
#663Theme(Jam)3.14
#666Fun(Jam)2.78
#693Innovation(Jam)2.60

Comments

Dec 13, 2016 @ 1:10pm

I really could not figure where to go with this, there really is very little interactable objects in the scene to begin with.

iamkraya says ...
Dec 13, 2016 @ 1:23pm

I gave extra points for using your own engine ^-^

Whilst it's impressive I cant really say it was too fun. I spent most of the time trying to pick up objects that I couldn't that look the same as objects I could. Avoiding the zombies became more of a chore than anything.

IT sticks to the theme well and the movement felt good though, overall I'd give it a 3/5, another day or so to polish out some of the issue and it's an easy 4 :D

Good Job!

kn2322 says ...
Dec 13, 2016 @ 1:26pm

Sorta enjoyable, the music and lighting really made the skeletons scary (to me at least :)). Otherwise though, the strategy for getting out is really unclear without trial and error, after 3 tries, I got to the door, but didn't have the key! So I stopped because I had no way of knowing that I needed to get a key. The graphics are also pretty nice. Next steps: Make throwing physics less finicky, make clear the way to get out of the room.

kakarotsan says ...
Dec 13, 2016 @ 1:41pm

***** Spoilers below *****

It took me a while to find out that the dark corridor led to another room because it's impossible to see.

I was surprised (in a good way) by the zombies when they first showed up. But when they started flooding the room it was impossible to get a breather to try and figure out how to escape the room.

At first I thought the sawblades were the only things that could kill them, but it turns out any object can kill them (even the cups!). It's too difficult though because some zombies take two hits and there are so few objects in the room to throw (more than the number of zombies even!) and picking up a new object every time takes too long.

The controls are awful. I'm not sure why E was pick up and left click was throw when they could have been the same button.

Nailed the mood and theme though.

Simboubou says ...
Dec 13, 2016 @ 1:44pm

Holy ****, zombies !

The Mood was good, but I feel there are a bit too many zombies.

Dec 13, 2016 @ 3:32pm

Even though I could tell the game had a dark theme, I was not expecting it when the first zombie appeared. I jumped so badly.

randdir says ...
Dec 13, 2016 @ 4:04pm

Well pretty good engine, good work. Maybe it can be improve with some work on normal mapping and collision (while taking object) to be even better i guess. But well done on it !

The game itself still looking for the escape.

Uliana Galich says ...
Dec 13, 2016 @ 5:19pm

Can't wait to see your next game!
Really very good job

Darkhaul says ...
Dec 13, 2016 @ 5:20pm

Nailed the mood at first, particularly liked the audio, however seemed impossible to achieve end goal (escape the room, not sure if I was even doing it right?). There were too many zombies towards the end and no effective way to deal with them. However appreciated being able to kill the zombies with cups, but in doing so killed the mood a little. :(

Also I believe those "zombies" are direct rips of the ghouls from fallout 3/NV, you should probably opt out of the graphics catagory in that case.

Dec 13, 2016 @ 5:45pm

The zombies gave me a real spook! A+

muriel says ...
Dec 13, 2016 @ 5:49pm

Wow are you serious??? You make me jump from my chair when the first zombie appeared :) Jaja well done :)

TomBoogaart says ...
Dec 13, 2016 @ 5:56pm

this is a cool game

AXaViaN says ...
Dec 13, 2016 @ 6:04pm

Wow that was unexpected :D I saw the comments about zombies but I wasn't expecting to be jump-scared by one that way :D
Great job with game and engine!

cxsquared says ...
Dec 13, 2016 @ 6:06pm

I liked the idea behind it but I couldn't find the key for the door anywhere. I tried about 5 ties and could find anything. I enjoyed the game though it was just a bit to hard for me. Also props for using your own engine.

KaiseanGames says ...
Dec 13, 2016 @ 6:27pm

I shat my pants. :) It's slow at start, but if you don't kill them, they simply zerg you.

NORRIMO says ...
Dec 13, 2016 @ 8:15pm

It's great to see that you used your own engine.
The zombies were to the end to many for me. Or the room was too small for these number of enemies.
As I picked up the big box in the middle of the room I fought I can hide me in it because the camera clipped trough. xD Would be a nice feature to hide yourself for the zombies until you are out of their view.

VersatileBox says ...
Dec 14, 2016 @ 12:00am

Nice mood.
It was scarier than I thought

tartlegames says ...
Dec 14, 2016 @ 1:37am

yeah it got me. I didn't expect something to jump out. Good work! I survived for a bit whilst throwing the saw blade around. I wasn't sure if there was a way to win so I eventually let myself die. Great work though. With a little more work for the combat this could be going places. Or what if you have to solve a room puzzle while avoid and fighting off the zombies?

Asghardian says ...
Dec 14, 2016 @ 2:35am

I found it very interresting and nice. The gameplay is a little messy, but the visual is certanly dope.

Congratulations for using your own engine.

Keep the great work!

JesseyCool says ...
Dec 14, 2016 @ 5:56am

Spooky game, it sared me. I will leave this on my computor to play on school. Well done.

phoenix1987 says ...
Dec 15, 2016 @ 4:00am

First of all Congrats on the use of your own engine. That was a nice creepy game. Very fun to play. The music the lighting, sound effects. All well timed and developer. Great job on your ludum dare entry and keep up the great work

Tifu says ...
Dec 18, 2016 @ 1:07am

I kept falling down and couldn't get out... unless I'm mistaken that I'm supposed to jump up stacked boxes to get out. Found the key though at least =D

mirta000 says ...
Dec 21, 2016 @ 4:40am

did not expect to find zombies and that first one appearing was quite a jump scare. Don't really know how you get out of that big factory like room though.

Jan 8, 2017 @ 7:11pm

Very creepy game. I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/7ZuTwiufN-U

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