Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Flight Attend-A-Thon

by Evergreen Games - Jam Entry

Prove your passenger-pampering prowess in this high-flying, cart-pumping competition! Deliver the goods, keep your supplies well stocked, and squeeze by passengers rushing to the lavatory. Buckle up because it's going to be a full flight. ITS FLIGHT ATTEND-A-THON!







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All code, audio, and graphics made in 72 hours by Evergreen Games


Tools:
Code - Unity
Graphics - Aseprite
Audio - Logic, Zoom H6 Recorder

Thanks for playing!

Downloads and Links


Ratings

#269Audio(Jam)3.38
#339Humor(Jam)2.88
#359Innovation(Jam)3.28
#478Mood(Jam)3.21
#486Graphics(Jam)3.40
#515Fun(Jam)3.04
#573Overall(Jam)3.16
#600Theme(Jam)3.28
#1071Coolness41%

Comments

Dec 14, 2016 @ 1:38am

This game has huge potential! Keep it up

Dec 14, 2016 @ 1:49am

Very well made in my opinion, and I love the pixel art. I think this game would benefit from a little more variety though. Also, major props on the tutorial. I appreciate you going that extra mile.

xbcw says ...
Dec 14, 2016 @ 1:50am

Neat concept. I got stuck after messing up my queue and could figure out how to recover.

ACCBDD says ...
Dec 14, 2016 @ 1:52am

Love the sound effects.

andyman404 says ...
Dec 14, 2016 @ 2:06am

I loved the pixel art and concept! I couldn't quite figure out how to move the cart up and down the aisle though. I tried up/down arrows, A/D, and just clicking, but it wouldn't move, except to go to the back for loading up items. Any help or updated instructions would be appreciated. This game looks really lovely and I want to play it properly.

Dec 14, 2016 @ 2:12am

@andyman404 The cart moves automatically after fulfilling the needs of all the passengers in the current row.

ayame9joe says ...
Dec 14, 2016 @ 5:49am

Looking forward to post jam version

MrEvilGuy says ...
Dec 14, 2016 @ 5:50am

Interesting concept. Reminds me of the mundane lifestyle of cart life. Very polished too - nice graphics, cool with difficulty levels, etc. I would say more of a story or something would help make it feel less like... a job. Good job though. Also, real planes don't have wide alleys! If people need to use the washroom you yell at them to sit down! That would be fun and more realistic hahaha.

bigbuggames says ...
Dec 14, 2016 @ 10:03pm

The music and pixel art are awesome! The tutorial was helpful to understand the game. Keep up the good work.

captainskye says ...
Dec 15, 2016 @ 2:36am

Well rounded game, nice job!

Mine10blox says ...
Dec 15, 2016 @ 7:10pm

I like it! I had to do a huge double take because I thought the big white squares were people but nope. Also, I couldn't figure out how to throw away items when I made the wrong thing. Besides that, great game!

Mine10blox says ...
Dec 15, 2016 @ 7:16pm

I like it! I had to do a huge double take because I thought the big white squares were people but nope. Also, I couldn't figure out how to throw away items when I made the wrong thing. Also, easy was easy but also way too easy! Besides that, great game! 4/5

vcyborg says ...
Dec 16, 2016 @ 10:00am

I like it! For some reason it doesn't stress me out as much as most management games, I think it is because of the psychological pause of going to the popup cart-sorting screen. Well done!
One thing: I would add to the tutorial how to go to refill items (the mechanics/controls) as it was a little confusing when the refill section was out of screen. Maybe even making it a persistent UI button could work.
Nice game! I enjoyed it!

Omiya Games says ...
Dec 18, 2016 @ 12:27am

Ooh, turning a mundane task into a game! I love encountering those stuff. Great job in taking a well-known and well-observed task, and turning it into a game! I liked the race aspect of it, and felt the game was pretty balanced. Sure, I didn't beat insane, but I definitely like I could (an important detail).

Would recommend adding pitch variations next time when playing sound effects. The right-click to move mechanic felt a little weird, slow, and clumsy. Having a more obvious indicator as to why you can't move forward would have been nice.

I do think the core concept is solid. From memorization to deciding on an optimal strategy, I felt a lot could be done with this formula. Great job!

BubsyPoochies says ...
Dec 18, 2016 @ 7:51pm

Good entry. The game is addictive and the characters of the flight are really fun. I felt a bit clumsy playing with the mouse (especially in Insane mode) but I like. Nice work and keep working.

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