Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Entroompreneur is a game where you play as a dungeon room, striving to become a big boss room someday!
Collect gold from fallen forces of good to build traps and recruit monsters to defend your room.
Game by Pajama Llama Games in collaboration with Laurent Van Acker, Piet Bronders and Michel Mohr.
Music by "Professor Umlaut" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
EDIT:
We're definitely thinking about polishing it up. If we do we'll let you guys know via our Twitter (@_PajamaLLama) and our Facebook page (@PajamaLlamaGames).
So follow us there to keep track!
Downloads and Links
Ratings
![]() | Coolness | 79% |
#11 | Graphics(Jam) | 4.75 |
#139 | Theme(Jam) | 4.08 |
#216 | Humor(Jam) | 3.25 |
#271 | Mood(Jam) | 3.58 |
#391 | Innovation(Jam) | 3.21 |
#560 | Overall(Jam) | 3.18 |
#613 | Fun(Jam) | 2.87 |
Comments
The art is absolutely amazing, just wow it looks like the art in a released title, it's really polished and well done. music it's good as well. Theme wise I like how you can shape the room of the game with your tools. Gameplay, it's not good being honest. Like Kd7uizy says if you put an obstacle in the middle(chest or wall) they will never pass it and you will never lose. It's more like a sandbox game right now.
The concept is pretty cool.
The art direction is really well done.
It's just unfortunate the game don't seem to behave as I would expect
This game has amazing art style. It's only jam version, but I would totally play a game with these graphics and concept which sounds pretty cool. Unfortunately, characters has serious problems with pathfinding what ruins a fun - I haven't found out what is a chest for because nobody goes after her, you can block path completely etc. I really would like to play a polished post-jam version (I even searched for you twitter to find out I already follow you because of flotsam :)). I would love being such cute and dangerous dungeon! Btw: Mechanics of activating traps is tricky and I like it.
It was a very good idea, great graphics and nice music. Unfortunately the pathfinding seemed broken as most of the time the good guys would pile up on one square and never leave. Keep working on this because playing as the room in a dungeon is a great idea, but right now it doesn't play well.
This game really has one of the best graphics and sound by far!! Really great!
The aide is very innovative, but the game still seems to be a little buggy at some points yet, but its really fun as well! A game about creating your own structure of level is not really easy to do in 72 hours, hope you can still upgrade this one! Great job!
Can't run it on Debian 64 bits :(, seems nice. (I tried installing some 32 bit packages and got it to open, but it crashes right away)
Nice take on Dungeon keeper,
although i couldn't really understand how to gain money in order to defend the exit properly :(, sometimes it even felt like i couldnt click on the interface after placing an object in the dungeon, (glitch maybe :/ ?) maybe add a bit more explanation on the tutorial window.
Other than than, the game seems very solid, the art is great, the music fits the mood of the game, and i liked the humor :)
This is a very nice game. This gives the point of view of the boss. Like the trap setup and calling your minions. Overall fun game to play. Keep it up!
Graphisms are amazing, but I sadly wasn't able to understand how the game work.
I didn't give a note yet, and well.. I would like to understand how it's working before.
My monsters don't attack, my traps are not working so adventurer come, go out (I though they were suppose to try to take gold from my chest but no ?) and I loose :(.
Concept is really cool and art is awesome. However, seems to be buggy (Just putting a wall before the exit was giving me easy victory, and even if I was digging a diffrent path to the exit then, the adventurers were still walking straight on the wall).
But once again, really fond of the graphics !
Congratulations on the art, both graphics and music are tremendous, which contributes to an awesome mood.
Unfortunately, the traps look like are not working properly, and it is trivial to win, I understand this may be caused by a bug.
It is a pitty because the game looks really awesome and it is soo easy to understand and clean! Please let me know if you assemble a new -balanced/debugged- build.
Congrats on the good job, really nice potential!
Too bad it didn't seem to work fine for me.. Arts are very good but gameplay is a bit tricky and not responding good :/
You should also guide more on the "how to do things" part :)
Really good art but the game itself is unplayable. Mobs don't have pathfinding system and no AI - thay won't even come to the heroes to fight them. If you place hole in front of the exit you won't be able to lose. I feel the project was too ambitious for 72 hours.
I like the art a lot, but the execution is a little wonky. You can place an exit literally anywhere on the screen and nobody can reach it, the pathfinding isn't that good either. As a result, the whole idea falls apart.
Art is really good and polished and the concept of making a modular tower defense is pretty good.
But without fonctionnal pathfinding and buggy digging the game is unplayable :(
You should make a post-jam version!
Thanks everybody for the kind comments!
We're definitely thinking about polishing it up. If we do we'll you guys know via our Twitter (@_PajamaLLama) and our Facebook page (@PajamaLlamaGames).
So follow us there to keep track!
Nice idea and very cool art style. I do not know if you might wanted this, but if you put chest on the path, the heroes don't find a away around and this makes everything much easier.
This is a really good idea with absolutely excellent art. It breaks really easily though. I'd like to play a version that is a bit more stable.
nice graphics, but i couldn't finish the level, seems a bit unfinished...
Really nice game in terms of visuals and audio. Though, like others have said, it's a bit buggy ^^'
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Well done. There seems to be a bit of a bug if you put a wall up directly in the path then they will never find a way around it. Still, pretty neat!