Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Pajama-Llama - Jam Entry

Entroompreneur is a game where you play as a dungeon room, striving to become a big boss room someday!
Collect gold from fallen forces of good to build traps and recruit monsters to defend your room.

Game by Pajama Llama Games in collaboration with Laurent Van Acker, Piet Bronders and Michel Mohr.

Music by "Professor Umlaut" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

We're definitely thinking about polishing it up. If we do we'll let you guys know via our Twitter (@_PajamaLLama) and our Facebook page (@PajamaLlamaGames).
So follow us there to keep track!

Downloads and Links




kd7uiy says ...
Dec 13, 2016 @ 1:17pm

Well done. There seems to be a bit of a bug if you put a wall up directly in the path then they will never find a way around it. Still, pretty neat!

Dec 13, 2016 @ 2:28pm

The art is absolutely amazing, just wow it looks like the art in a released title, it's really polished and well done. music it's good as well. Theme wise I like how you can shape the room of the game with your tools. Gameplay, it's not good being honest. Like Kd7uizy says if you put an obstacle in the middle(chest or wall) they will never pass it and you will never lose. It's more like a sandbox game right now.

Halfbus says ...
Dec 13, 2016 @ 2:44pm

Idea is nice, but seems like it's a bit buggy

LDP says ...
Dec 13, 2016 @ 7:00pm

Cool idea and nice art direction

NicMagnier says ...
Dec 13, 2016 @ 10:45pm

The concept is pretty cool.
The art direction is really well done.

It's just unfortunate the game don't seem to behave as I would expect

Tonasz says ...
Dec 14, 2016 @ 8:57pm

This game has amazing art style. It's only jam version, but I would totally play a game with these graphics and concept which sounds pretty cool. Unfortunately, characters has serious problems with pathfinding what ruins a fun - I haven't found out what is a chest for because nobody goes after her, you can block path completely etc. I really would like to play a polished post-jam version (I even searched for you twitter to find out I already follow you because of flotsam :)). I would love being such cute and dangerous dungeon! Btw: Mechanics of activating traps is tricky and I like it.

efno says ...
Dec 14, 2016 @ 11:32pm

It was a very good idea, great graphics and nice music. Unfortunately the pathfinding seemed broken as most of the time the good guys would pile up on one square and never leave. Keep working on this because playing as the room in a dungeon is a great idea, but right now it doesn't play well.

Asturk says ...
Dec 14, 2016 @ 11:50pm

This game really has one of the best graphics and sound by far!! Really great!
The aide is very innovative, but the game still seems to be a little buggy at some points yet, but its really fun as well! A game about creating your own structure of level is not really easy to do in 72 hours, hope you can still upgrade this one! Great job!

rilifon says ...
Dec 14, 2016 @ 11:58pm

Can't run it on Debian 64 bits :(, seems nice. (I tried installing some 32 bit packages and got it to open, but it crashes right away)

vrojman says ...
Dec 15, 2016 @ 12:12am

Nice art!

MrMordem says ...
Dec 15, 2016 @ 12:18am

Nice take on Dungeon keeper,

although i couldn't really understand how to gain money in order to defend the exit properly :(, sometimes it even felt like i couldnt click on the interface after placing an object in the dungeon, (glitch maybe :/ ?) maybe add a bit more explanation on the tutorial window.

Other than than, the game seems very solid, the art is great, the music fits the mood of the game, and i liked the humor :)

kamranwali says ...
Dec 15, 2016 @ 12:23am

This is a very nice game. This gives the point of view of the boss. Like the trap setup and calling your minions. Overall fun game to play. Keep it up!

Xwilarg says ...
Dec 15, 2016 @ 12:23am

Graphisms are amazing, but I sadly wasn't able to understand how the game work.
I didn't give a note yet, and well.. I would like to understand how it's working before.
My monsters don't attack, my traps are not working so adventurer come, go out (I though they were suppose to try to take gold from my chest but no ?) and I loose :(.

Dec 15, 2016 @ 12:28am

Concept is really cool and art is awesome. However, seems to be buggy (Just putting a wall before the exit was giving me easy victory, and even if I was digging a diffrent path to the exit then, the adventurers were still walking straight on the wall).

But once again, really fond of the graphics !

ManuSaiz says ...
Dec 15, 2016 @ 12:46am

Congratulations on the art, both graphics and music are tremendous, which contributes to an awesome mood.

Unfortunately, the traps look like are not working properly, and it is trivial to win, I understand this may be caused by a bug.

It is a pitty because the game looks really awesome and it is soo easy to understand and clean! Please let me know if you assemble a new -balanced/debugged- build.

Congrats on the good job, really nice potential!

Sundr0 says ...
Dec 15, 2016 @ 1:34am

Too bad it didn't seem to work fine for me.. Arts are very good but gameplay is a bit tricky and not responding good :/
You should also guide more on the "how to do things" part :)

t4u says ...
Dec 15, 2016 @ 1:51am

Really good art but the game itself is unplayable. Mobs don't have pathfinding system and no AI - thay won't even come to the heroes to fight them. If you place hole in front of the exit you won't be able to lose. I feel the project was too ambitious for 72 hours.

Drury says ...
Dec 15, 2016 @ 2:55am

I like the art a lot, but the execution is a little wonky. You can place an exit literally anywhere on the screen and nobody can reach it, the pathfinding isn't that good either. As a result, the whole idea falls apart.

Dec 15, 2016 @ 10:01am

Art is really good and polished and the concept of making a modular tower defense is pretty good.
But without fonctionnal pathfinding and buggy digging the game is unplayable :(

You should make a post-jam version!

Pajama-Llama says ...
Dec 15, 2016 @ 10:29am

Thanks everybody for the kind comments!

We're definitely thinking about polishing it up. If we do we'll you guys know via our Twitter (@_PajamaLLama) and our Facebook page (@PajamaLlamaGames).
So follow us there to keep track!

wowa_u says ...
Dec 15, 2016 @ 12:11pm

Nice idea and very cool art style. I do not know if you might wanted this, but if you put chest on the path, the heroes don't find a away around and this makes everything much easier.

BoneDaddy says ...
Dec 16, 2016 @ 3:31pm

This is a really good idea with absolutely excellent art. It breaks really easily though. I'd like to play a version that is a bit more stable.

floetenmaul says ...
Dec 20, 2016 @ 5:35pm

nice graphics, but i couldn't finish the level, seems a bit unfinished...

Dec 24, 2016 @ 8:24pm

Really nice game in terms of visuals and audio. Though, like others have said, it's a bit buggy ^^'

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