Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Room

by TheScragglyMan - Compo Entry

Controls:

A = Left
D = Right
S = Down (through thinner green blocks)

Space = Jump (Contact with blocks +1 to jump)

Second controls

WASD = typical movement
Space = shoot

esc = @any time, exit game.

The aim of the second shooter is to kill the three enemies at the top of the screen, they are by each of the top corners and the top middle of the screen (i didnt have time to put in any indication for this).

What ever my intention was at the start of this my decision to take part, the game didnt quite make it there, where my previous entry tried to do something new and innovative i think i played it to safe this time round. I have submitted it anyway because it allows me to vote on other peoples.

One room and random was what was in my head, but also i wanted to create different minigames which each worked with the theme but i couldnt think of anything else to add and with us having hours left ive decided to stick to it and be proud that i at least entered something this time round.

Good look to everyone and i hope that you get some fun even though this is a very simple and basic idea. PEACE

Ps: i found this theme really difficult to create for. So a helpful feed back would be how i could have improved my idea. Thankyou

Downloads and Links


Ratings

Coolness80%
#449Innovation2.74
#486Theme3.11
#488Fun2.71
#553Overall2.77

Comments

Dec 12, 2016 @ 2:58pm

So these are two birds in one stone. The first part is pretty easy and it puts emphasis on constant dying, while the second part is confusing (even after reading the description). Could use some work. Works on Wine.

onyon says ...
Dec 12, 2016 @ 4:26pm

I get what you were trying to do but I don't think it worked out well.
This would be a nice minigame compilation with few different levels like the first one - platformer and the second one - shooter. Could do like 2 more levels with different mechanics and it would be awesome.

Keep jamming!

gdcvdqpl says ...
Dec 12, 2016 @ 4:42pm

The shooter wasn't that great, but I really enjoyed the plateforme once I figured out how you could recharge your jump (1 bloc = 1 jump)... Not sure if this is intentional, but your game could be more fair if you make this clear.
It was fun overall.

Dec 12, 2016 @ 7:27pm

yeah i didn't have time to figure out a way of making the shooter part more obvious unfortunately, but yeah my idea failed slightly.

@Onyon - that was what i wanted to do but i couldnt think of another "level" so to speak. thanks for playing though.

@gdcvdgpl thanks for playing, i will add more information about the jumping above.

Thank you for trying out my game either way. at this stage i was just happy to have something to take part with XD

batmanasb says ...
Dec 12, 2016 @ 10:47pm

I really don't like it when games force you to spam a key as fast as you can. It hurts my keyboard :(

But on the positive side, I love the idea of making the first level look like a title screen!

guoboism says ...
Dec 13, 2016 @ 10:14am

Clever use of the theme!

Dec 13, 2016 @ 11:04am

Now THIS is a literal use of the theme.

skorpyo says ...
Dec 13, 2016 @ 6:03pm

nice gameplay, but it sad, that it isn't score in there

bigoss73 says ...
Dec 13, 2016 @ 8:10pm

Pretty cool but buggy as hell. For example you can collect the 5th yellow block on the first level and this will just skip all of the previous ones. I can see that you have great ideas for gameplay, but you need to improve work on the technical side of your games. Good luck.

leondryaso says ...
Dec 13, 2016 @ 10:01pm

The first part was nice but the second one with the spinning triangles was kinda hard. Nice entry tho!

slimabob says ...
Dec 14, 2016 @ 1:10am

Interesting, the second part was significantly harder than the first, but that's not necessarily a bad thing. The art style was cool. Good job!

andyman404 says ...
Dec 14, 2016 @ 1:16am

I enjoyed the platformer portion, how the character is jumping around the title screen letters. I thought that was literally innovative.

jramell says ...
Dec 14, 2016 @ 8:45am

Great idea on the first level's design! It's a fun game overall, but you could try adding some background music.

2Bit says ...
Dec 14, 2016 @ 1:25pm

First area was nice, using the text as the level. Second area was too hard for me :)

madjackmcmad says ...
Dec 15, 2016 @ 4:13pm

It was smart of you to let the player just respawn when they die or fall off the letters. Keeps people going and doesn't give them an excuse to stop. I'm really confused by the second level, are the enemies invisible? It was a little tough to get my head around. Regardless, good show, keep on makin' cool stuff!

Dec 15, 2016 @ 7:24pm

@Madjackmcmad Thanks for trying it out, Yeah the enemies were basically invisible & static, (top right, top center and top left of the room), they are coded to shoot triangle from anywhere between there supposed existence. I really should have thought of a better way to indicate where to aim. ran out of time putting it off till the interesting idea came, which is all good unless of course the interesting idea doesn't come. haha

Casevse says ...
Dec 16, 2016 @ 2:31pm

Only played the platformer part. The player disappeared moving down the R letter, i think it's a bug. Good work, keep polishing it.

DOXM says ...
Dec 17, 2016 @ 11:05am

I like the idea!

srakowski says ...
Dec 17, 2016 @ 9:29pm

Really very neat game. Well done!

tjmolinski says ...
Dec 18, 2016 @ 4:13pm

The ability to have another jump while touching a block was a little strange, I really like the idea of making levels out of a logo though. Guess you and that walkie talkie game were on the same page.

Dec 18, 2016 @ 5:19pm

@tjmolinski Walkie talkie game? I need to see this now haha, Thanks for playing

Dec 20, 2016 @ 6:52pm

Hey, your game is actual really fun to play.
I hope next time you have time to make an option to close your game (I needed to use alt+f4)!
But Overall not bad for a compo entry
And please go and try out my game!

Dec 20, 2016 @ 6:52pm

And please go and try out my game!
And please go and try out my game!

Dec 20, 2016 @ 6:56pm

The first part was pretty nice. I like the minimalist graphics. I didn't understand the second part even when reading the instructions, sorry.

fabsy says ...
Jan 2, 2017 @ 10:46pm

Kind of two very different minigames in one entry. The first one is more relaxing but still interesting, and the second one was more fun but lacked a real objective (endless survival is ok but it would benefit from at least a scoring system).

Good effort nonetheless!

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