Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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I've Seen This Room Twice Already

by gelisam - Jam Entry

NOTE: you must run the executable from the folder which contains the "images" folder, otherwise the game will crash on startup while trying to load the textures.

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The theme, "One Room", is quite similar to the theme of LD31, "Entire Game on One Screen", so I thought I'd make a sequel to my LD31 entry [1]!

For this reason, it's mostly the same art as that entry, so I have opted out of the graphics category even though a few sprites are new.

Like last time, the gimmick is that while we loop back into the same room over and over, some details of the room change each time through, and the solution to the puzzles is supposed to involve moving back and forth to see how objects with different lifetimes interact. Unfortunately the resulting puzzles required a lot more luck than anything else, so I removed them and we're left with a few avoid-the-spinies levels which don't even use the gimmick, so I don't expect a very good Theme score this time...


[1] https://github.com/gelisam/ludum-dare-31

Downloads and Links


Ratings

#1798Coolness0%

Comments

Eggplant says ...
Dec 16, 2016 @ 6:09pm

I couldn't run it on OSX. I get the error: thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: "Could not load \'\"big-font.png\"\': IoError(Error { repr: Os { code: 2, message: \"No such file or directory\" } })"', src/libcore/result.rs:799

gelisam says ...
Dec 18, 2016 @ 3:01pm

Eggplant, did you run the executable from the folder which contains the "images" folder? From the command-line, I mean; Finder doesn't set the present-working-directory based on which window you're looking at.

DemiPixel says ...
Dec 22, 2016 @ 2:06am

Cool concept, but I wish you had taken it further! Perhaps when a block first appears, it'll show its range (like 4-7) but then every level after that, it's hidden, so you might have to go back if you don't remember the blocks exactly! Also, maybe make it a bit easier to understand what the numbers mean, it wasn't until around level 10 or 11 that I finally figured it out... perhaps give some better hints?

P.S. Don't forget to rate some other entries so your coolness goes up and you get more ratings :)

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